Damage Resistance

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Revision as of 01:31, 22 March 2023 by Aerospace911 (talk | contribs)

Removed from Game

This content used to be in the game but has since been removed or disabled.

Damage Resistance is a property of Ships and Starbases affecting how much damage Turrets and Spinals do relative to their base damage stats.

Description

Damage resistance varies with a Ship's class and changes the amount of damage a ship receives from a given source.

For example, suppose a Battlecruiser had 2500 Shield and it was hit by a Turret with a base damage of 125. The true damage the ship would take would be reduced by the percent relative to the ship's class, in this case, Battlecruiser. If Battlecruisers had a base damage resistance of 0-5%, the ship would take a maximum of 125 damage (0% reduction) or a minimum of 118.75 (5% reduction; 125 - 5% of 125 = 118.75).

Damage resistance values were updated in version .70. Most ships saw increases in resistance. Miner/Freighter resistance was increased from 10 to 15%; Frigate resistance was increased from 20% to 25%; Dreadnought resistance was increased from 35% to 38%; Super Capital resistance was increased from 35% to 42%; Alien resistance was decreased from 30% to 25%. Additionally, Starbase resistance was decreased from 50% to 45%.

It was further altered in .71c.

Damage Resistance was removed in .76b26

Class Resistance
Admin 92%
Alien 23%
Titan 70%
Fighter 0%
Super Capital 65%
Carrier 55%
Dreadnought 50%
Battleship 45%
Battlecruiser 40%
Cruiser 30%
Destroyer 25%
Frigate 20%
Freighter 12%
Miner 28%