Mining

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Revision as of 16:45, 3 October 2022 by Max cyclopse (talk | contribs) (→‎Common Ores: Fixed the silicate refined weight)

Mining

An Industrial Miner mining Carbon Ore.

Mining is one of Galaxy's core functions and is one of the roots of the economy in Galaxy. Its one of the main sources for Building ships and Gaining credits. Though mining is considered to be tedious, menial, and a grindy job in the game, as it requires lots of patience for average pay, at least for new players.

Mining has several advantages over other Money Making strategies, the paramount reason being the easiest and most accessible way to grind for ships and credits, especially in a VIP Server. However, mining has several drawbacks, the standouts being that many miners are slow and take a long time to fill their holds resulting in long and boring trips for small payouts. In addition, miners are vunerable to Pirating when their Faction is in a war.

Mining also adds to your score every time you dump or sell ore.

Getting Started

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To mine, just get a mining ship and click on an Ore's name box, it will light up and then when you click on the buttons for your Mining Laser/Turrets, or press their hotkey, they will start to mine, if they are in range. After a while either your Ore Hold gets full or the ore disintegrates. If your Ore Hold is full, find the nearest friendly Starbase, preferably your own team, and dock, then open the Menu and click "Dump Ore". There are two options for what to do with your ore: Selling (You give the starbase the ores and you get credits in exchange) and Transferring (The starbase refines the ores and transfers most of them to your warehouse).

Tips and Tricks

  • When mining in larger miners that can mine multiple asteroids in a single run, it's best to assign mining lasers to several ores, instead of focusing them all on the same one - this reduces the number of times you need to reassign your mining lasers, as each individual asteroid will last longer.
  • It is heavily advised to go home immediately after your team either declares or has war declared on them, as the 90 seconds of peacetime is likely your only chance of getting back to your base alive - miners don't have much health and are very slow and easy to hit, in addition to being expensive. This makes them very big targets for enemy pirates.
  • A Rorqual or Orca will assume slightly larger prices at the cost of some extra mining time. Always mine at high loyalties if you can spare the time.
  • If you're in a private server with 2-3 people, you can dump into one NPC base and keep dumping into it until you can't. Then, when you feel the time is right, you can blow up the base to collect the 10% of ore you put in. This is called Boom Mining (It's only worth doing when your base has a TON of materials).

Ships

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In Mining, there is a dedicated class of Ships called Miner Ships. Miner Class ships are solely used for mining Ores. These ships do not have any form of dedicated weaponry and tend to be slow, and have no damage resistance, which makes them extremely weak against attackers.

Important Notes:

  • Miners larger than the Rorqual CANNOT dock at the Mega Base, and will show a message that you cannot dock.
  • NEVER Mine during a war, you will be guaranteed to get dived by a pirate if you have a large and expensive miner.
  • Mining lasers can be used as weapons, however their damage is extremely low.

List Of Mining Ships:

List Of Limited Mining Ships:

Ores

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Ores are rocky materials used mainly to build ships and the make credits. These materials are a core part of mining.

Ores have a mass which is measured in Cubic Meters, which, in Galaxy, is a measurement of how much space the Ore will take up in a ship's Ore Hold, Cargo Hold, or in a player's Warehouse. This is something to keep in mind when Trading or Mining because it can affect the amount of money players make.

Each Ore mined spawns a new Ore somewhere in the server, however, when a server is in Endgame status, Ores will have their spawns disabled, though ores will start spawning again if there are more than 2 Factions in Endgame state.

All ships in the Build Menu (excluding the Wasp and Wyrm) require at least some Silicate, Carbon, and Iridium. Higher tier ships require Adamantite, Quantium, Titanium, and Palladium as well as Uranium.

Locations

Common Ores; Silicate, Carbon and Iridium are found commonly scattered throughout the map of Galaxy. These ores also spawn in a large cluster near Starbases and Planets.

Rare Ores; Adamantite, Palladium, Titanium and Quantium, are only found in what is called a Quadrant. A Quadrant is any of the four parts into which a plane is divided by rectangular coordinate axes lying in that plane. In this case, axes that separates the Quadrants is called a Dead Zone, in which little to no rare ores can be found. More explanation can be found below.

Uranium Ore; Uranium Ore, a unique type of ore, is found scattered all around the map just like Common Ores, but is much more scarce and harder to find.



Rare Ore Quadrants, showing the Dead Zone as red.

In the image shown on the right, the map highlights the 4 Quadrants on the 4 Corners and the middle square being Mega Base, these are where Rare Ores of each type spawn on each one of quadrants. The Red Zone shows where it is not possible for Rare Ores to spawn. Keep in mind that 2 Types of Rare Ores cannot spawn at the same quadrant (e,g Palladium and Quantium at the same time cannot be on the magenta quadrant).

Note: Rare Ore types are not fixed in 1 Quadrant, instead they are randomized after each round reset or server reset.



Common Ores

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Rare Ores

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Other Ores

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Loyalty

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Loyalty is a large part of mining because it affects how much ores you receive during every dump.

When mining, for example, A small mining laser mines 2.5 mass of ore per second, and every medium mining laser mines 5 mass of ore per second. The number of credits paid by your base, or dumped into your warehouse for ores is worked out using the following formula: (1.29+Loyalty*.8) * Mass

For instance, if you have 10% loyalty and a hold with 5000 mass of ore inside, you do (1.29+.10*.8)*5000, which gives you 6850 credits

The payout of ores increases with higher loyalty:

Loyalty and amount of ores you receive.
Loyalty Amount
0% 63.4% of Ore
1% 65.6% of Ore
2% 68.8% of Ore
3% 72% of Ore
4% 75.2% of Ore
5% 78.4% of Ore
6% 81.6% of Ore
7% 84.8% of Ore
8% 88% of Ore
9% 91.2% of Ore
10% 94.4% of Ore
11% 97.6% of Ore
12% 100.8% of Ore
13% 104% of Ore
14% 107.2% of Ore
15% 110.4% of Ore
16% 113.6% of Ore
17% 116.8% of Ore
18% 120% of Ore
19% 123.2% of Ore
20% 126.4% of Ore
21% 129.6% of Ore
22% 132.8% of Ore
23% 136% of Ore
24% 139.2% of Ore
25% 142.4% of Ore
26% 145.6% of Ore
27% 148.8% of Ore
28% 152% of Ore
29% 155.2% of Ore
30% 158.4% of Ore
31% 161.6% of Ore
32% 164.8% of Ore
33% 168% of Ore

Strategies

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Territory

Mining is used to bolster the territory of a Starbase/Planet, and make it rapidly expand often for many reasons including assimilation, Starbase Income, or pushing to Endgame early.

Money Making

There are several Money Making strategies which can give more than normal mining, and can be found in the Money Making page.

Version History

  • Loyalty now affects the percentage of ore that is transferred into your Warehouse via this second dump ore option in version .64h.
  • Version .64h, players can transfer 14% of their mined ores into their Warehouse. This method makes dump to the warehouse more profitable than selling to a starbase after about 11% Loyalty and is recommended for new players in the game, although it is still a viable option for all players to use, especially at higher loyalties.
  • Ores were remodeled in version .66b by bomb_pops.
  • Loyalty was capped at 33%, Causing a mining strategy known as High-Loyalty Mining to be less effective in an unknown version
  • Rather than immediately halting upon endgame, ore respawns are halted only when fewer than 3 factions remain, as of version .69b.
  • Ore asteroids were made slightly larger and now contain more raw material as of version .70a.
  • Ore prices for bases have a fixed price floor of 3.5x the mass of the ore; Mega Base ore prices auto-adjust based on normalized quantities as of version .70a.
  • Ore gained a lighting effect later on in version .75a4.