Subjugator

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Revision as of 21:51, 2 May 2022 by AntaresVII (talk | contribs) (added turret DPS to infobox)

Super Capital Ship

This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu.

The Subjugator is a Super Capital Ship capable of tanking monstrous damage when compared to other Super Capitals.

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Description

The Subjugator is one of the few Super Capital Ships in the game. It is extremely large and contains many large weapons. It has a long body with Turrets lined along its top and bottom and shield projectors along the side. There are multiple U.N.E. flags located throughout the ship.

Interior

The interior is a round room with 3 screens and an control seat that is very similar to the Executioner.

Advantages

  • Very high HP.
  • Ships that have low-damage do not effect subjugator at all, and even vessels with large Alpha damage take a long time to kill a Subjugator due to its massive health.
  • Most vulnerable angles are covered by large unique shields, which can block incoming Turret fire for a decent amount of time, and reduce spinal damage to a small portion.
  • Has a high explosion value of 1,300 (for reference, the Prometheus has an explosion radius of 800).
  • ShieldSides have a whopping 9.5k health, and both of them equal 19k health, putting Subjugator's total health at around 36.65k(ShieldSide health scaled down for Super Capital health equivalent).
  • The most durable non-Limited ship in the game, with a whopping total of 15,000 Shield and Hull health at 65% damage resistance; not including the auxiliary shield projectors.

Disadvantages

  • Huge, making it an easy target for spinals and inaccurate turret weaponry.
  • Easily swarmed thanks to a blind spot at the back.
  • No Spinals.
  • Lower Hull damage compared to Shield damage.
  • Due to only having Capital and Huge Turrets, it is very difficult to hit small ships.
  • ShieldSides can block Turret line of sight.
  • The space between the left/right shields and the ship itself allows for smaller ships to hide inside the shield, which can lead to serious damage if not dealt with.
  • Can only fire all turrets at a broadside angle, making it easier for ships to land spinals.
  • ShieldSide static Fighters are weak to shield-breakers such as the Zeus.
  • Poor damage output for a Super Capital-class ship, being the lowest out of all Super Capitals in the game.

Strategy

  • Don't travel alone in this ship.
  • Don't take high value risks, and don't overestimate your massive health, the ship can still be destroyed if swarmed by an experienced team or group of powerful ships.
  • It is very hard to take out small ships with this, so use it for fighting Starbases or large ships head-on.
  • Utilize the shields to tank extra damage from starbases/large ships, as the shield HP is very beneficial.
  • Have teammates attack the starbase while you tank all the shots.

Version History

  • Disabled in .66b along with the other Super Capitals due to weapon part/alien device duplication glitch.
  • Received a turret placement change during the Halloween 2019 Event.
  • Received a remodel in .66b
  • Reactivated in .66b shortly after being disabled, but now with a credit cost.
  • Buffed/slightly remodeled to add "shield generators" in version .69a2.
  • Shields and Turn Speed increased in version .69f.
  • External shields nerfed in a unknown version.
  • Shield projectors buffed moderately in version .72e1; update later reverted?
  • 2 more Shield projectors added on each side of the ship respectively in version .72f1.
  • Four more smaller shields with 2.5k health each added in version .73a3.
  • Turn Speed increased from 0.1 to 0.11, loses 2 shields (not the small shields), explosion radius increased to 1300 and re-released onto the build menu in version .73b.
  • Explosion radius reduced to 1000 in a unknown version (only revealed in-game).
  • Explosion radius reverted to 1300 in a unknown version (only revealed in-game).
  • Hull health decreased from 15,000 to 14,500 in version .75a5.
  • Taken off-sale in version .75a5 along with all other build menu super capitals to reduce super capital permit prices.
  • Shield projectors glow added in version .75a5.

Trivia

Template:Picture Infobox Mk II

  • Extremely large.
  • Contains several U.N.E flags.
  • The original model's interior included user Wiscyy's profile picture, commonly used in her builds as a signature.
  • Has six Capital Triple Lasers, allowing for absurd shield damage if used correctly.
  • Closely resembles the Invincible from the game Star Conflict
  • One of the few ships to have an interior with an animated screen.
  • It is the longest ship in the game.
  • Its latest remodel gave it unique shields along each side of the ship that have independent health pools.
  • Has half as much main (not shield generator) health as the Eradicator.
  • Often considered invincible due to the large health pool, auxiliary shields, and resistance.
  • This Ship has a U.N.E variant as of 27.06.2021.