Turrets

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Revision as of 12:28, 16 February 2022 by imported>Helios1404

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Description

Turrets are semi-automated weapons and utility tools found on Ships (Including NPCs like Pirates and Aliens), Planets, and Starbases. Below is a list of Turrets and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against Shields, while Cannons, Flak Cannons, and Railguns are more powerful against Hull. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.

As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific Damage Resistance values.

Turrets on this page are grouped into tables by their main types: Lasers, Cannons, Flaks, Railguns, and Utility. Sub-categories of those turrets, such as being unique to Advanced, Alien/NPC, or Event ships, are sorted as sub-headers of each main section (e.g. "Event Ship Lasers").

The only ships that should still retain the classic or Alpha Turret models are the Kapisi and Hallowlight with their Skeletal Lasers and Skeletal Cannons, the Frostpocalypse with its Frosty Lasers, the Ghost of Christmas Death with its Ice Turrets, the Patriotic Rorqual with its Patriotic Mining Lasers, and all armed ships from the Retro Ship Event 2019 / Retro Ship Event 2020, however, many ships (such as Warlock and Retribution) have these models as placeholders, due to the original turrets not being available.

Ships can have a maximum of 10 turrets. This was increased from the previous maximum of 9 turrets in version .71a.

More Turrets will be added in the future.

***NOTE: THIS PAGE IS HEAVILY OUTDATED AND HAS BEEN SINCE GAMMA. IT IS IN THE PROCESS OF BEING UPDATED***