ShipsShips are the basis of the game. They are used for everything in the game, from transportation and mining to combat and base sieges. They are divided into classes based on their statistics and purpose. The majority of the ships are equipped with a Warp Drive, which allows the ship to travel extremely fast. See Ship Archetypes for unofficial classification based on roles that ships play.
When Weaponry is mentioned, the terms light, medium, and heavy have nothing to do with the types of Turrets. They are used to describe the power of the Turrets. (I.E. A Medium Laser does more damage than a Light Laser). Ships may also be equipped with Spinal weaponry, which is controlled manually. Spinals vary in size from tiny to huge and can appear as three different types.
A benefit for carriers is that it allows for a method of despawning your ship without it having to dock, flying one of your fighters to a starbase to despawn it. This is relatively low risk as most ships that are capable of destroying a carrier usually arn't accurate enough to hit the fighters.
There can be only 1 Carrier per faction.
Carriers are the most strategic and team-based ships in Galaxy. Alone, they have decent firepower but can easily be beaten. However, these ships carry Fighters within them (hence the name). These Fighters can be boarded and piloted by other players. When used with an entire team, Carriers and their Fighters are extremely valuable in battle. You are able to teleport to any Carrier on the map and on your team via the home base menu.
They are typically slightly slower and less maneuverable than Dreadnoughts, but are larger and have very similar health to Dreadnoughts. They also have 40% damage resistance. They can have varying amounts of health, depending on the size.
There are currently 13 different Carrier-Class ships in Galaxy.
The standard size range for Carriers is around 400 studs.
Pages in category "Carrier"
The following 26 pages are in this category, out of 26 total.