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Super Capital Ship

This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu.

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The Oblivion is a powerful Super Capital Ship and is a powerful all-rounder.


The Oblivion is a powerful all-rounder Super Capital Ship. It is the third Super Capital to be added to the build menu. Its high health and high damage output allow it to take on most enemy ships effectively.


The interior of the Oblivion is a small circular room containing three screens, a trash can and the pilot's seat. There is a secret teleporter next to the trash can that leads to a secret shrine dedicated to Elon Musk.


  • Good damage output for a Super Capital.
  • Fairly good mobility for it's size.
  • Large health pool allows it to take a beating from enemy ships.
  • Large explosion value of 1250.
  • High Hull damage makes it great for finishing off crippled ships.
  • Very versatile for a Super Capital. It can chase hulled ships, siege Starbases, and fight Capital Ships.


  • Very large making it easy for Torpedoes, and inaccurate Turrets to hit you.
  • Vulnerable underside.
  • Its versatility means it doesn't excel at anything specific.


  • Use in a fleet as Super Capitals will be targeted. Alone, a few powerful Capital Ships can destroy you.
  • Use this ship to chase down crippled Capital Ships, as it has high hull damage output.
  • Avoid swarms of small, agile ships; your turrets aren't accurate enough to hit and destroy them, on top of your size and maneuverability making easy for the swarms to stay in your blind-spots. Bring support ships if possible to protect yourself.

Version History

  • Added in .66b
  • Disabled in .66b along with the other Super Capital Ships due to Weapons Part and Alien Part duplicating.
  • Re-added in .66b with a cost of 5 million Credits instead of 2.5mil Credits, 33000 Uranium, and 1000 Silicate.
  • Price nerfed to 2 million Credits in version .66b.
  • Turret placement changed in version .66c.
  • Added to the build menu, turret loadout changed, and acceleration/turn speed increased from 8/0.1 to 13/0.15 in version .72e1.
  • Small torpedo spinals removed and 2 multi-gunned Huge Cannons added in place, 5 Huge Cannons decreased to 3 Huge Cannons and multi-gunned in version .75a5.


  • The second super capital ship to have spinals.
  • The ship contains a hidden room nicknamed by the galaxy player base the "Church of Musk". The teleporter for this secret area (while slightly buggy) can be found near the left screen. However, the room is currently broken and if a player teleports into it they become stuck and cannot move. Most of the time they are able to rotate to use the teleporter again but occasionally they get stuck and have to reset.
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