Money Making: Difference between revisions

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→‎Advantages: Shutdown mining information added
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<h1 class="mw-customtoggle-MiningStrat shipclass">Mining</h1>
<h1 class="mw-customtoggle-MiningStrat shipclass">Mining</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-MiningStrat" align="left">
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-MiningStrat" align="left">
Mining is the root of the economy in Galaxy. Without mining, trading cannot be done. Mining involves using a [[:Category:Miner|miner]] to mine asteroids before dumping the [[Ore/Materials|ore]] to a starbase (including [[Mega Base]]). Dumping ore is a miner's way of selling the ore it has collected, and ore in your hold cannot be used for anything else. Mining is slower than trading, but also much safer (assuming that you mine around your own base). Miners fuel the economy and help to keep it alive. Because miners are not armed; they can be a big target; so it's best to keep your miner around your own base - this also helps reduce travel time.
Mining is the root of the economy in Galaxy. Without mining, trading cannot be done. Mining involves using a [[:Category:Miner|miner]] to mine asteroids before dumping the [[Ore/Materials|ore]] to a starbase (including [[Mega Base]]). Dumping ore is a miner's way of selling the ore it has collected, and ore in your hold cannot be used for anything else. Mining is slower than trading, but also much safer (assuming that you mine around your own base). Miners fuel the economy and help to keep it alive. Because miners are not armed well; they can be a big target; so it's best to keep your miner around your own base - this also helps reduce travel time.


When mining, every small mining laser mines 2.5 mass of ore per second, and every medium mining laser mines 5 mass of ore per second. The number of credits paid by your base for ores is worked out using the following formula:<br />
When mining, every small mining laser mines 2.5 mass of ore per second, and every medium mining laser mines 5 mass of ore per second. The number of credits paid by your base for ores is worked out using the following formula:<br />
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*A [[Rorqual]] or [[Orca]] will assume slightly larger prices at the cost of some extra mining time. Always mine at high loyalties if you can spare the time.
*A [[Rorqual]] or [[Orca]] will assume slightly larger prices at the cost of some extra mining time. Always mine at high loyalties if you can spare the time.
*If you're in a private server with 2-3 people, you can dump into one NPC base and keep dumping into it until you can't. Then, when you feel the time is right, you can blow up the base to collect the 10% of ore you put in. This is called '''Boom Mining''' (It's only worth doing when your base has a TON of materials).
*If you're in a private server with 2-3 people, you can dump into one NPC base and keep dumping into it until you can't. Then, when you feel the time is right, you can blow up the base to collect the 10% of ore you put in. This is called '''Boom Mining''' (It's only worth doing when your base has a TON of materials).
*Shutdown mining, a variation of this strategy, can be a viable way of gaining Credits if no bases can afford or will allow you to sell there and/or just want Credits rather than materials. It requires a [[VIP Servers|VIP Server]]<nowiki/>that the player '''owns'''. Steps are to get to a full ore hold then shut down the server through server configuring. Each run can make up tot 15,000 Credits in a [[Galaxy]].
<h3>'''Advantages'''</h3>
<h3>'''Advantages'''</h3>
*The payment is consistent and doesn't rely on the economy being good.
*The payment is consistent and doesn't rely on the economy being good.
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* Unlike mining or trading, combat rewards aren't grindy and are a fun way to make credits.
* Unlike mining or trading, combat rewards aren't grindy and are a fun way to make credits.
* Being in lots of fleets will teach you which players to avoid.
* Being in lots of fleets will teach you which players to avoid.
*Can be a great complement to what loot enemies may have, especially for bosses such as the Kodiak, which can reward up to 200k Credits in rewards.
=== Disadvantages ===
=== Disadvantages ===
* If not experienced enough, you might lose large amounts of credits through ship destruction.
* If not experienced enough, you might lose large amounts of credits through ship destruction.
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* Players may hold a grudge towards you and target you if you were responsible for killing one of their valued ships.
* Players may hold a grudge towards you and target you if you were responsible for killing one of their valued ships.
* A lot of players will run away once they're hulled, making you miss out on potential combat rewards.
* A lot of players will run away once they're hulled, making you miss out on potential combat rewards.
*If your ship is destroyed, the potential rewards will not carry over.
* Loyalty takes time to gain.
* Loyalty takes time to gain.
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*Cruisers like the [[Nidhogg]] can slowly use its spinals to pick off the miner or freighter's shields and use its flak cannons to easily finish off the ship.
*Cruisers like the [[Nidhogg]] can slowly use its spinals to pick off the miner or freighter's shields and use its flak cannons to easily finish off the ship.
*Taking the time to familiarize yourself with the common behaviors of certain players and new players can allow you to create better decisions and predict what you can do.
*Taking the time to familiarize yourself with the common behaviors of certain players and new players can allow you to create better decisions and predict what you can do.
*Stealth ships can be excellent for this purpose, as they can sneak up on unsuspecting players, but be aware that due to their low durability that chasing a fleeing target may not be possible.
<h3>'''Advantages'''</h3>
<h3>'''Advantages'''</h3>
* Pirating can be fairly easy, especially when targeting miners far from their base.
* Pirating can be fairly easy, especially when targeting miners far from their base.