Nuking: Difference between revisions

16 bytes removed ,  2 January 2022
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imported>Shooter7620
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If you haven't already seen the summary of this strategy on the [[Strategies]] page, please click here: [[Strategies#Nuking|Strategies:Nuking]] In short: Nuking is the act of purposefully using ships with high explosion values to destroy the ship, and to use the nuke upon ship explosion to try to take other ships with you.
If you haven't already seen the summary of this strategy on the [[Strategies]] page, please click [[Strategies#Nuking|here]]. In short: Nuking is the act of purposefully using ships with high explosion values to destroy the ship, and to use the nuke upon ship explosion to try to take other ships with you.
===Nuking Damage Mechanics===
===Nuking Damage Mechanics===
Currently, nuke damage works as stated below:
Currently, nuke damage works as stated below:
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5) Nuke damage is also proportional to range (e.g. 2k range, if 1k out will recieve 50% of the damage)
5) Nuke damage is also proportional to range (e.g. 2k range, if 1k out will recieve 50% of the damage)
6) ALL Base Nukes Deal extra 2x nuke damage (Nuke radius x 8 = max damage)"
6) ALL Base Nukes Deal extra 2x nuke damage (Nuke radius x 8 = max damage)"
The information below was sourced from a Galaxy Developer([[User:Wingy|yname]]):
The information below was sourced from a Galaxy Developer ([[User:Wingy|yname]]):
 
ai (alien, pirate, etc) = 15% shield, 40% hull
ai (alien, pirate, etc) = 15% shield, 40% hull