Ship Modules: Difference between revisions

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filled in luci info courtesy of Lightning_terrarian
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===What Are Ship Modules?===
===What Are Ship Modules?===
'''Ship Modules''' are unique, active systems on a [[:Category:Ships|ship]] that can be activated using the '''[B]''' key. If your ship has a module, you will see a blue button that looks like this: [[File:ModuleButton.png|thumb|center|The UI button for a module, if equipped on your ship.]] Each module typically has own custom and/or unique effect that can benefit you and/or your team when used well in combat, however you need to be mindful about when you use them; as modules have cool-downs.
'''Ship Modules''' are unique, active systems on a [[:Category:Ships|ship]] that can be activated using the '''[B]''' key. If your ship has a module, you will see a blue button that looks like this: [[File:ModuleButton.png|thumb|center|The UI button for a module, if equipped on your ship.]] Each module typically has own custom and/or unique effect that can benefit you and/or your team when used well in combat, however you need to be mindful about when you use them; as modules have cool-downs.
== Overview ==
== Overview ==
Below is a summary of each Module and its basic stats.
Below is a summary of each Module and its basic stats.
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| [[Lucifer]]
| [[Lucifer]]
|Quantum Wave
|Quantum Wave
|Deals [Unknown] damage to all ships in an [Unknown] area.
|Deals 800 damage to all ships in a 4k stud area.
|Ability
|Ability
|N/A
|N/A
|Unknown
|15s
|-
|-
|[[Prototype X-1]]
|[[Prototype X-1]]
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