Ship Modules: Difference between revisions

m
more data from Lightning_terrarian
m (filled in luci info courtesy of Lightning_terrarian)
m (more data from Lightning_terrarian)
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| [[Snowfall]]
| [[Snowfall]]
|Cryogenic Counter
|Cryogenic Counter
|Reduces the max speed of all enemy ships in a 5k stud area by 50%.
|Reduces the max speed of all enemy ships in a 5k stud area by 50%. Must be within 5k studs of an enemy to use.
|Unknown
|Unknown
|Unknown
|Unknown
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|Ability
|Ability
|Unknown
|Unknown
|Unknown
|30s
|-
|-
|[[Theseus-U]]  
|[[Theseus-U]]  
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| Ability
| Ability
|Unknown
|Unknown
|Unknown
|30s
|-
|-
|[[Theseus-E]]
|[[Theseus-E]]
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|Ability
|Ability
|Unknown
|Unknown
|Unknown
|30s
|-
|-
|[[Theseus-K]]
|[[Theseus-K]]
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|Ability
|Ability
|Unknown
|Unknown
|Unknown
|30s
|-
|-
|[[Theseus-X]]
|[[Theseus-X]]
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|Ability
|Ability
| Unknown
| Unknown
|Unknown
|60s
|-
|-
| [[Apogee]]
| [[Apogee]]
|Homing Missiles
|Homing Missiles
| Fires 6 homing missiles on the selected target, which will chase it down until they have traveled 8k studs. If this limit is exceeded the missiles will simply despawn.
| Fires 6 homing missiles on the selected target, which will chase it down until they have traveled 5k studs. If this limit is exceeded the missiles will simply despawn.
|Ability
|Ability
|N/A
|N/A
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|[[Hyperion]]  
|[[Hyperion]]  
|Commanding Presence
|Commanding Presence
|Can only be activated while within 8k studs of an enemy base, and deactivates if the ship leaves this area. Spawns an orange shield that resembles a [[ShieldSide]] between the ship and the target base. All turrets on the base lock on to the Hyperion regardless of LoS or range. However, those that are unable to hit the ship (due to the aforementioned reasons) will not shoot. Additionally, the ship gains 65% damage resistance from the base and 15%(?) from all other sources.
|Can only be activated while within 8k studs of an enemy base, and deactivates if the ship leaves this area. Spawns an orange shield that resembles a [[ShieldSide]] between the ship and the target base. All turrets on the base lock on to the Hyperion regardless of LoS or range. However, those that are unable to hit the ship (due to the aforementioned reasons) will not shoot. Additionally, the ship gains 65% damage resistance from the base and 15%(?) from all other sources. Must be within 8k of an enemy to use.
|Modifier
|Modifier
|N/A
|N/A
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