Ship Modules: Difference between revisions

m
updated hype module thing
(updated snowfall, should be 100% accurate)
m (updated hype module thing)
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|[[Hyperion]]  
|[[Hyperion]]  
|Commanding Presence
|Commanding Presence
|Can only be activated while within 8k studs of an enemy base, and deactivates if the ship leaves this area. Spawns an orange shield that resembles a [[ShieldSide]] between the ship and the target base. All turrets on the base lock on to the Hyperion regardless of LoS or range. However, those that are unable to hit the ship (due to the aforementioned reasons) will not shoot. Additionally, the ship gains 65% damage resistance from the base and 15%(?) from all other sources. Must be within 8k of an enemy to use.
|Can only be activated while within 8k studs of an enemy base, and deactivates if the ship leaves this area. Spawns an orange shield that resembles a [[ShieldSide]] between the ship and the target base. All turrets on the base lock on to the Hyperion regardless of LoS or range. However, those that are unable to hit the ship (due to the aforementioned reasons) will not shoot. Additionally, the ship gains 65% damage resistance from the base and 15%(?) from all other sources. The module never deactivates unless the Hyperion leaves the 8k range. Upon doing so, the 90s cooldown timer will start. Must be within 8k of an enemy to use.
|Modifier
|Modifier
|N/A
|N/A
|Unknown
|90s
|-
|-
|[[Subjugator]]
|[[Subjugator]]
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