Ship Modules: Difference between revisions

m
Filled in data I knew and confirmed snowfall's module as an ability (like sub and astra) and X-1's module as a modifier
(more data entry, again with Lightning_terrarian)
m (Filled in data I knew and confirmed snowfall's module as an ability (like sub and astra) and X-1's module as a modifier)
(4 intermediate revisions by 2 users not shown)
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| [[Snowfall]]
| [[Snowfall]]
|Cryogenic Counter
|Cryogenic Counter
|Reduces the max speed of all enemy ships in a 5k stud area by 50%. Must be within 5k studs of an enemy to use.
|Reduces the max speed of all enemy ships in a 6k stud area by 50%, and reduces their turnspeed by 50%. This effect lasts for 20 seconds, and persists even if enemies leave the 6k range.
|Unknown
|Ability
|Unknown
|20s
|Unknown
|65s
|-
|-
| [[Theseus]]
| [[Theseus]]
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|[[Hyperion]]  
|[[Hyperion]]  
|Commanding Presence
|Commanding Presence
|Can only be activated while within 8k studs of an enemy base, and deactivates if the ship leaves this area. Spawns an orange shield that resembles a [[ShieldSide]] between the ship and the target base. All turrets on the base lock on to the Hyperion regardless of LoS or range. However, those that are unable to hit the ship (due to the aforementioned reasons) will not shoot. Additionally, the ship gains 65% damage resistance from the base and 15%(?) from all other sources. Must be within 8k of an enemy to use.
|Can only be activated while within 8k studs of an enemy base, and deactivates if the ship leaves this area. Spawns an orange shield that resembles a [[ShieldSide]] between the ship and the target base. All turrets on the base lock on to the Hyperion regardless of LoS or range. However, those that are unable to hit the ship (due to the aforementioned reasons) will not shoot. Additionally, the ship gains 65% damage resistance from the base and 15%(?) from all other sources. The module never deactivates unless the Hyperion leaves the 8k range. Upon doing so, the 90s cooldown timer will start. Must be within 8k of an enemy to use.
|Modifier
|Modifier
|N/A
|N/A
|Unknown
|90s
|-
|-
|[[Subjugator]]
|[[Subjugator]]
|Shield Bulwark
|Shield Bulwark
|Gives all allied ships (including itself) in a 5k stud area 20% shield damage resistance.
|Gives all allied ships 35% shield damage resistance and gives 15% to itself.
|Ability
|Ability
| Unknown
| Unknown
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|[[Theia]]
|[[Theia]]
|Spinal Array
|Spinal Array
|Fires a very large barrage of spinals.
|Fires a very large barrage of spinals, consisting of 12 huge [[Spinal Weaponry|Phasers]] and [[Spinal Weaponry|Cannons]].
|Ability
|Ability
| N/A
| N/A
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|Ability
|Ability
| N/A  
| N/A  
|Unknown
|15s
|-
|-
| [[Lucifer]]
| [[Lucifer]]
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|Ability
|Ability
|N/A
|N/A
|15s
|16s
|-
|-
|[[Prototype X-1]]
|[[Prototype X-1]]
|Bastion Mode
|Bastion Mode
|Reduces the max speed of the ship, but increases damage and gains 65% damage resistance from all sources. All neons on the ship become red. Using the module switches the ship in and out of Bastion Mode(?). While in this state, the ship is unable to warp.
|Reduces the max speed of the ship, but increases damage and gains 65% damage resistance from all sources. All neons on the ship become red. Using the module switches the ship in and out of Bastion Mode(?). While in this state, the ship is unable to warp.
|Modifier(?)
|Modifier
|N/A
|N/A
|45s
|45s
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|Kneall Munitions
|Kneall Munitions
|Converts all weaponry to plasma-type. All weaponry deals 90% damage to both shield and hull.
|Converts all weaponry to plasma-type. All weaponry deals 90% damage to both shield and hull.
|Unknown
|Ability
|Unknown
|Unknown
|Unknown
|Unknown