Ship Modules: Difference between revisions

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Changed ThesX hull heal to say 3.5k (grrrr pata)
(Rewrote Theseus effect description. Clarified effect times and cooldown times with information on hand. Clarified modifier type as toggle type as it fits far better. Clarified X-1 module resistance based off previous info. Still needs more work as multiple modules are "Unknown" with ranges, effect times, and cooldown times.)
m (Changed ThesX hull heal to say 3.5k (grrrr pata))
Tags: Visual edit Mobile edit Mobile web edit Advanced mobile edit
 
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|[[Theseus-X]]
|[[Theseus-X]]
|Hull Booster
|Hull Booster
|Same as Theseus, although the module heals 5k, with double the cooldown time.
|Same as Theseus, although the module heals 3.5k, with double the cooldown time.
|Ability
|Ability
| Unknown
| Unknown
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'''Adaptive Thrusters''' is the [[Deity]]'s unique movement-type module. The module acts as a toggle between two movement modes for the ship, a high speed mode that allows the ship to reach an outrageous top speed of 150, while having sluggish turning; and the normal mode with 60 top speed and much better turning. A video showing the module in action is shown below: [[File:Deity_ActiveModule.mov|frame|center|An example of "Adaptive Thrusters".]] The cool-down for switching between movement modes with the module is 5 seconds.
'''Adaptive Thrusters''' is the [[Deity]]'s unique movement-type module. The module acts as a toggle between two movement modes for the ship, a high speed mode that allows the ship to reach an outrageous top speed of 150, while having sluggish turning; and the normal mode with 60 top speed and much better turning. A video showing the module in action is shown below: [[File:Deity_ActiveModule.mov|frame|center|An example of "Adaptive Thrusters".]] The cool-down for switching between movement modes with the module is 5 seconds.
===Bastion Module===
===Bastion Module===
'''Bastion Module''' is a defense-type module unique and exclusive to the [[Prototype X-1]]. Upon activation, the ship's neon lights become dark, then glow a red color very similar to that of the [[Cyber Prototype X-1]]; along with increasing the accuracy of all the turrets and giving the ship temporary damage resistance. The major downsides though, are that the ship becomes extremely slow ('''has only a top speed of 2'''), and cannot warp for the duration of the effect of the module; meaning you must be careful about when you choose to use the module. Additionally, when the module's effect is about to dissipate, the ship's neon lighting will begin to slowly flash (about twice), before going back to the normal white color along with the module going on cool-down. Here is a video of the module in action against a Level 5 [[Starbase]]: [[File:Prototype-X-1_ActiveModule.mov|frame|center|An example of "Bastion Module" against a Level 5 Starbase.]]  
'''Bastion Module''' is a defense-type module unique and exclusive to the [[Prototype X-1]]. Upon activation, the ship's neon lights become dark, then glow a red color very similar to that of the [[Cyber Prototype X-1]]; along with increasing the accuracy of all the turrets and giving the ship temporary damage resistance. The major downsides though, are that the ship becomes extremely slow ('''has only a top speed of 2'''), and cannot warp for the duration of the effect of the module; meaning you must be careful about when you choose to use the module. Additionally, when the module's effect is about to dissipate, the ship's neon lighting will begin to slowly flash (about twice), before going back to the normal white color along with the module going on cool-down. Here is a video of the module in action against a Level 5 [[Starbase]]: [[File:Prototype-X-1_ActiveModule.mov|frame|center|An example of "Bastion Module" against a Level 5 Starbase.]]
===Targeting Supercomputer===
===Targeting Supercomputer===
'''Targeting Supercomputer''' is a module exclusive to the [[Astraeus]], useful for countering fast-moving ships or for improving the accuracy of long-range ships such as the [[Judgement]]. When activated, it gives all allies within 5,000 studs a +75% turret accuracy boost. Once activated, the module will run for 30 seconds then enter a cooldown period of 45 seconds. The module's effects are also applied onto the [[Astraeus]] who is using the module, resulting in devastating accuracy. In testing, the [[Astraeus]] was able to consistently hit full vollies on a [[Sovereign]] from 4,500 studs away. This module is most powerful when used while diving bases, as it allows the [[Astraeus]] and any other supporting ships to stay 5-7k studs away from a base (outside of the range of the high-dps turret batteries on bases), while also having good enough accuracy to hit [[:Category:Battleship|Battleships]] and even some [[:Category:Battlecruiser|Battlecruisers]].
'''Targeting Supercomputer''' is a module exclusive to the [[Astraeus]], useful for countering fast-moving ships or for improving the accuracy of long-range ships such as the [[Judgement]]. When activated, it gives all allies within 5,000 studs a +75% turret accuracy boost. Once activated, the module will run for 30 seconds then enter a cooldown period of 45 seconds. The module's effects are also applied onto the [[Astraeus]] who is using the module, resulting in devastating accuracy. In testing, the [[Astraeus]] was able to consistently hit full vollies on a [[Sovereign]] from 4,500 studs away. This module is most powerful when used while diving bases, as it allows the [[Astraeus]] and any other supporting ships to stay 5-7k studs away from a base (outside of the range of the high-dps turret batteries on bases), while also having good enough accuracy to hit [[:Category:Battleship|Battleships]] and even some [[:Category:Battlecruiser|Battlecruisers]].
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