Ship Modules/Modules: Difference between revisions

not gonna delete this yet bc we still gotta figure out redirects, but added a big link to the updated page
(i made this huge page, but its still missing some info. i filled in all i could remember off the top of my head as i can't get in game right now to check stats.)
 
(not gonna delete this yet bc we still gotta figure out redirects, but added a big link to the updated page)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Message Box|bordercolor=red|title=Out of Date|description=This page is very inaccurate and only still exists for very specific purposes. Please refer to the updated page on Modules, listed below.}}
= [[Ship Modules]] =


== Overview ==
== Overview ==
Modules, activated with the B key, are special powers that a ship may use. This ability may be a heal, accuracy or damage buff, or more. There are currently 18 ships in the game that have a module, only 17 of which are player-pilotable. Some modules are instant abilities, while others modify the properties of the ship.
Modules, activated with the B key, are special powers that a ship may use. This ability may be a heal, accuracy or damage buff, or more. There are currently 18 ships in the game that have a module, only 17 of which are player-pilotable. Some modules are instant abilities, while others modify the properties of the ship.
== Ships ==
== Ships ==
Below is a list of all ships and their modules, and effect/cooldown time.
Below is a list of all ships and their modules, and effect/cooldown time.
Line 140: Line 142:
|300s
|300s
|}
|}
[[Category:Game Mechanics]]
127

edits