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<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-Gamma" align="left">
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-Gamma" align="left">
<h3>'''Gamma'''</h3>
<h3>'''Gamma'''</h3>
Galaxy has moved from [Beta] to [Gamma] as of version .69a1. This change is meant to signify the game transitioning away from the current meta in order to "survive"
--Each [[Mega Base|MB]] resource has its own normalized quantity for better auto-pricing. Team [[Starbase|bases]] have a price floor for materials of 3.5 times the mass


"I know there is a lot of confusion and doubt on the new changes I am making beginning with Version 0.69 (Gamma). The game really needs to take a new direction to survive and I am planning to do that with emphasizing combat as much if not even more than mining/trading. Combat in itself will become an effective way to "grind" and I have some ideas how to accomplish that.
--Fixed seat eject button


The game isn't going to be balanced by any means at first, but things can always be adjusted and added to get it there. You'll just have to have faith that I am looking at the big picture with everything I am doing even when it seems wrong.
--[[War]] alerts against the player's team display centered on the view
rcouretYesterday at 8:46 PM
Galaxy begins a new chapter today.. I expect it will be a rough start as it is tough to break years of players and developers mindset about what this game should be.. but It can only get better from here. [https://cdn.discordapp.com/attachments/391028721039179788/744718732944867348/unknown.png Welcome to Gamma]


Game is moving away from Dreadnaughts being the answer to everything. If a ship has 8 or 9 turrets of same size (Large), expect it to be very expensive. Most battleships and below should still be very reasonably priced if not cheaper than before. Prices are automatically calculated using a complex formula based on ship stats, meant to be a control measure for Devs creating ridiculously powerful ships. I expect there to be some serious turret adjustments in the future to bring down costs."
--Adjusted pricing formula; too much weight on torque, not enough weight on sameTurret values; look at [[Spinal Weaponry|spinals]]
--[[Rcouret]]


<u>'''The Latest version is .69a1'''</u>
--Automatic leader picks should be from players with higher scores


-- Dreadnoughts have been rebalanced in line with rcouret's new turret changes. They have recieved changes to loadouts that make them cheaper, somewhat more accurate and more versatile ships. The aim has been to reduce capital turrets, which has reduced the insane DPS they recieved in the first place;
--Add [[:Category:Quest|quest]] completion/rewards to the log. Most [[:Category:Quest|quest]] conversation will now appear in game chat
dreadnoughts are closer to their original pre-9 heavy turret stats, and are better at tanking damage. Battleships have also had health nerfs where needed to compensate for this, but their stats are not final.


--[[Discordite Cluster]] is no longer being distributed (8/18/20)
--[[Mining]] no longer launches combat music


--Retribution 6 Medium Cannons --> 4 Small Torpedoes. Loadout Changed slightly to better adjust its role. Turnspeed 0.13 to 0.17.
--[[United Nations of Earth|UNE]] ships will despawn after 7 minutes if they have no targets (too much impact on server resources)


--Further dread changes (apoc, judge,cata buffed) + alien nerfs (less DPS and more shield tank)
--[[Mining]] improvements: much bigger asteroids, slightly less asteroid shrinkage per cycle, shortened reload times


--LR laser reload reduced 30 -> 7
--[[Turrets|Mining lasers]] are more accurate (weren't properly hitting [[Swarmer|swarmers]])


--Super laser and Siege laser (astra turrets) reloads 25 -> 6.5
--Small Cannon [[Turrets|turret]] changeed from 20 dmg, 3.2 reload to 24 dmg, 3.0 reload


--Adjustment to dreads and some battleships. Dread DPS is increased.
--Kinetic damage type against [[shields]] changed from 35% to 40%; Laser damage type against [[hull]] changed from 25% to 30%; missile damage against [[hull]] changed from 120% to 100%


--Large mining laser buff (pat variant too), Reload 10 -> 8
--''[[:Category:Miner|Miner]]/[[:Category:Freighter|Freighter]]'' [[Damage Resistance|resistance]] increased from 10 to 15%; ''[[:Category:Frigate|Frigate]]'' resistance increased from 20% to 25%; ''[[Starbase]]'' [[Damage Resistance|resistance]] decreased from 50% to 45%; ''[[:Category:Dreadnought|Dreadnought]]'' resistance increased from 35% to 38%; ''[[:Category:Super Capital Ship|Super Capital]]'' [[Damage Resistance|resistance]] increased from 35% to 42%; ''[[:Category:Alien|Alien]]'' resistance decreased from 30% to 25%


--Snowfall Triple Heavy Cannons -> Frosty variants (buff)
--Add negative score auto-text


-- Leviathan Speed 65 -> 70, Accel 6 -> 15
--Console message if a [[:Category:Quest|quest]] is temporarly unavailable because an associated base doesn't exist in this particular server


--Disruptor supercharged and re-released for an indefinite amount of time. Enjoy :)
--[[Snowflake]] drops have slight position variation to avoid camping
(It won't be here too long probably. Get it while you can. It will never be released again.)


--Zero docking (should be) fixed
--[[Santa's Workshop|Santa's workshop]] [[Shields|Shield]] 1000 -> 4000


--Unarmed the Envoy
--[[Santa's Workshop|Santa's workshop]] [[Hull]] 3000 -> 2500


--Gatling turrets have been given new sounds
--[[Santa's Workshop|Santa's workshop]] Ore Hold 4500 -> 6500


--Minor fixes
--[[Santa's Workshop|Santa's workshop]] size has increased, top laser fixed


--Disruptor put offsale
--[[Snowsturm]] [[Shields|shield]] 1000 -> 3000


--Cyclops model fix (and various ships get updated descriptions)
--[[Snowsturm]] 2 [[Turrets|Medium Lasers]] -> 2 [[Turrets|Medium Ice Lasers]]


-- Hevnetier has been remodelled and reworked. Along with a new loadout of flak and laser, It will now be able to disconnect into 2 ships, hosting a very strong but vulnerable fighter; make sure you have a good pilot ready! Additionally, it comes with two escort nighthawks, which have also been remodelled.
--[[Toy Mega Base|Toy Megabase]] acceleration doubled


-Ships/S fixed (part shifting)
--[[Toy Mega Base|Toy Megabase]] 2000 cargo -> 2250


--Sturm remodeled
--minor [[Templar]] nerf -loses one gatling -some [[turrets]] moved to the underside of the ship


--Subjugator buffed
--Peaceful Music.
*Looks like the UNE engineers finally got those shield generators working. Each has its own health pool
*[https://www.roblox.com/library/6121136383/Hypnotic-Blohm]
--Azreal 3 large phasers, 3 large cannons -> Huge
*[https://www.roblox.com/library/6121138065/Stratosphere-Blohm]
*[https://www.roblox.com/library/6121143873/Synth-wave-Blohm]
*[https://www.roblox.com/library/6121147223/This-Is-Our-Mission]
*[https://www.roblox.com/library/6121149836/The-Void-xentheta]
*[https://www.roblox.com/library/6121161547/Constellations-xentheta]
*[https://www.roblox.com/library/6121163151/Underwater-2-Scrapduck]
--Battle Music.
*[https://www.roblox.com/library/6121166068/The-Undeads-Scrapduck]
*[https://www.roblox.com/library/6121172861/Intense-Aurora]
--Removed 2 Battle tracks that were taken down and fixed 2 Battle tracks that were written wrong.


--Aura 8 Tiny Phasers -> 6 Phasers,
--[[Carvainir]] [[Shields|shield]] 2300 -> 3500
--Aura 8 Tiny Cannons -> 4 Small cannons


--Atheon recieves 2 additional medium turrets.
--[[Carvainir]] gets 2 [[Turrets|Medium flaks]]
--Aberrant Hull 5250 -> 7250


--Vengeance has been disabled until it recieves a model
--[[Carvainir]] 2 [[Turrets|Medium Lasers]] -> 2 [[Turrets|Triple Heavy Lasers]]
that actually works.
--3D warlock Large cannons -> Huge cannons


--Bluetorp wasp fixed
--[[Constellation]] turnspeed 0.13 -> 0.2


--Stormbringer hull 6000 -> 7000
--[[Constellation]] cargo hold 5000 -> 5500


--Scimitar phasers small -> medium
--[[Tempest]] and [[Tennhausen|Tenn]] fixed
--Scimitar speed 230 -> 185


--Sentaliz remodel
--Event ended
--Sentaliz 2 Large cannons -> 4 Small torpedoes. (no, its not a nerf, this actually makes it more op)


--Prometheus taken off build menu. It will have it's price reduced soon
--[[Aliens|Alien]] spawning fixed, [[Kneall Stronghold|stronghold]] gone for repairs
(to prevent people from buying/reselling for inf credits)


--Prototype x-1 14500 Hull -> 25000 Hull
--[[Decimator]] is back
--^ 6 Large cannons -> 8 Huge cannons.


--Commercial miner remodeled (by @King_Jingaling)
--[[Aliens|Alien]] spawning slowed/reduced, guaranteed [[punisher]] spawn is down from 2 to 1


-minor visual changes to ships/c
--[[United Nations of Earth|UNE]] spawnrate slightly increased


-Tiny alien laser damage 2 -> 5
--[[Patriotic Rorqual|Patriotic rorqual]] loses 200 ore hold so you can have it refunded


<u>'''The Latest version is .69b'''</u>
--[[Santa's Workshop|Santa's workshop]] hold reverted so you can have it refunded


--Fixed mining lasers (and other turrets?) shots sometimes not displaying
--[[Santa's Workshop|Santa's workshop]] gets a speed buff from 40 -> 70


--Reduced immediate despawn time from 12 seconds to 8 seconds
--[[Nisos]] remodeled<h3>Further Starbase DPS Nerfs </h3>--Level 3 loses all 4 [[turrets]]


--Prevented selling of quest ships (e.g. Prototype X-1 & X-2)
--Level 4 loses 2 [[Turrets|medium flaks]]


--Nerfed DPS of small spinals
--Level 5 loses a [[Turrets|heavy point defense laser]] and 2 mediums


--Added a slightly longer, fading shield strike effect
--[[Starbase|Base]] Hp buffed (Starting [[Hull]]: 8000 -> 9500, Starting [[Shields|Shield]]: 7000 -> 8000)


--Increased reset time after victory from 30 seconds to 5 minutes to give the winning team chances to loot and sell before the server reset. Victory message informs players about the remaining time in seconds
--[[Outrider]] nerf, all [[Spinal Weaponry|spinals]] downgraded from small to tiny


--Fixed carriers not being able to move if the pilot uses their own fighter
--[[Chimera]]-S spawn rate increased


--Fixed fighters losing turning control if players sit in the same fighter seat twice in a row
--[[Chimera]]-S buffed


--Adjust medium and large flak; "too hard to hit"
--[[Catalyst]] buff 6450 [[Shields|shield]] -> 7000


--Devs can now customize turrets as approved by Rcouret using an OverrideCode system
--[[Sovereign|Sov]]-x Re-armed and buffed


--Ores will stop respawning when there are 3 or less factions remaining in endgame, as opposed to immediately upon endgame
--[[Punisher]] limited to 1 at all times.


--Made medium/large mining lasers a bit more accurate as combat turrets
--[[Bruiser|Bruisers]] limited to 3 at all times.


--TODO: Halloween Event stuff
--[[Outrider|Outriders]] limited to 5 at all times.


<u>'''The Latest version is .69b1'''</u>
<u>'''The Latest Version is .70b'''</u>
THE HALLOWEEN EVENT IS HERE


Spooky ghosts and ships have once again returned to galaxy, enjoy!
--Separate option to mute Stereos
PHASE 1


--Mega Base Halloweenified
--Fixes to :music command


--4 event ships released
--Can no longer despawn a non-docked ship if your combat timer is active (fixed jump-despawning)


--Three new NPC ships have replaced the kneall, including a boss
--Adjust Robux for [[credits]] to reflect inflation
*"Base of Credits" option for $R5000
*$R50 = 5000 credits, $R100 = 10% bonus, $R250 = 20%, $R500 = 30%, $R1000 = 40%, $R2500 = 50% (375,000), $R5000 = 60% (800,000)
--[[Turrets|Turret]] Button/Status adjusts text size to fit


--T̴̉̆H̴͋͐E̴͂̂ ̷̈́͠V̴̚ͅÖ̷́̆I̷̓̄D̴̃̚ ̸̊͘C̵͑̈́A̷͆̀L̵͐͠L̵͑̅S̴͂̂
--Base Transfer amounts to player [[warehouse]] now 16% instead of 14%; Players get 80% of current [[loyalty]] added to this percentage


Stay tuned for the next part of the event
--Base [[Ships|ship]] repair now goes at a rate of every 2 seconds, based on the seconds since last combat; [[Shields|Shield]] repairs 4x faster than [[Hull]]; maximum repair rate of 200 for [[Shields|Shield]], 50 for [[Hull]]


--Nerfed Gamma Pumpkin drop rates
--Light Christmas [[turrets]] fixed


--Necromancer loot adjustments, turret recolours.
--[[Incarnate]] loses 2 [[Spinal Weaponry|huge cannons]] until I figure out what to do with it


--More effective superflaks, hopefully slightly better AI.
--[[Kraken]] remodeled


--Servs now use Plasma weapons instead of Lasers.
<u>'''The Latest Version is .70c'''</u>


--Intro music switched to Halloween.
--[[Alliances|Alliance]] chat channel


--Starbase fury fixed, and then speed changed to 275. It was supposed to lose it's 400 speed a long time ago.
--Temporarily disabled [[alliances]] during re-write of diplomacy system


--Starhunter speed 325 -> 225
--New/improved [[hull]] damage effects


--Necromancer AI improved:
--Changed skybox
*should no longer go out of bounds
*should no longer attack safe dock ships
*should no longer be distracted
*aliens are now sentient
--All dreads have 40 percent resistance again so they can tank.


--Supers have 50 percent resist again
--Implement hit effects based on beam touch position rather than part position


--Necromancer health and DPS reduced.
--Bases will heal hull first at 1 point per level, then shield at 4 points per level (not simultaneously)


--Prototype X-1 25000 Hull -> 14500, resistance is back.
--Docking/Hostile bar fixes


--Capital weapons are somewhat better now.
--Add info to billboard data as to which user purchased an ad; Allow for deleting by expires tick


--Slightly more necromancer loot.
--New loading screen


PHASE TWO OF THE HALLOWEEN EVENT IS HERE
--Massive structure explosions


A rift in space has opened
--Getting rid of base broker fees (adding/subtracting .1 to buy/sell price) on materials for easier [[Trading|trade]] planning


--Necromancer evolved
--Items/[[Artifacts]] will have a 5% higher buy price than its market price (sell price = market price); the price will always be 15% lower than market outside of the [[Mega Base]]


--4 quest ships released
--New Anti-exploit detections


--Added two new NPC ships
--Items/[[artifacts]] can now have their prices set via command; this will reflect in all bases


One can only wonder the secrets that the rift holds
--Added [[Galaxy VIP Gamepass|VIP]] ball "functionality" and placed in [[Mega Base|MB]]; they will try to head back to where they started if left alone long enough


Stay tuned for the next part of the event
--Added ship status text "warping," "docking," etc. to ship stat window


-Warehouse has also been buffed, each level has more space
--[[Spinal Weaponry|Spinals]] are noticeably more accurate in aiming precision


--Attempted necromancer fix
--[[Kraken]] [[Turrets|turret]] placement fixed


<u>'''The latest version is .69c'''</u>
--[[Tengu]] & [[Theia]] fixed


--cost2 command for devs and above to analyze ship costs
--[[Lazarus]] remodeled


--fix lagging causing player to be kicked from remote security fails
--[[Wooly Mammoth]] ore hold has been reduced to 5k so it can be refunded


--Attempt fix alien TP exploit
--[[Wooly Mammoth]] Accel doubled and speed increased


--Try to prevent aliens from dropping below the map and despawning
--[[3D Printed Wasp|3d Wasp]] should dock better


--Prevent aliens from prioritizing Wyrms
--[[Armageddon]] 10000 [[hull]] -> 9500


--Add settings for NPC Initiator and Siege behavior
--[[Andromeda]] buffed, Loses 1 [[Spinal Weaponry|phaser]] but Large Phasers -> Huge Phasers


--Fixed game breaking after round ends
--Initial/Starting [[Starbase]] [[Hull]] 9500 -> 10K


--NPCs take reduced explosion ("nuke") damage
--Initial/Starting [[Starbase]] [[Shields|Shield]] 8500 -> 10K


--Fighters don't reset so quickly when jumping out unless close to their spawn position
--Some [[Turrets|flaks]] added to the topside of level 3


THE FINAL PHASE OF THE HALLOWEEN EVENT IS HERE
--[[Loyalist]] turnspeed 0.1 -> 0.35
 
--2 new quest ships T̶͒̚H̵̋̏E̸̔̆ ̷̢̾V̷͖́O̷̢͆Ì̸̿D̷͈͊ ̷̌͋C̸͌̌A̶̅̍L̴̖͠L̷͋̀S̷͌͝ T̵̔ͅH̶̔̓Ê̶̏ ̴̿͝V̷̿̑O̵̧͝Í̵̆D̶̏̍ ̶̏͝S̵̓̓É̵͗E̵̝̊K̶̅͝S̴̰̒ Ṫ̵͠I̴̾̆T̷̄̑A̸̝͋N̸͐͘S̴̅͝ ̷̐͋R̶̈̊Ï̸̳S̷̻̈́Ẹ̴͑ H̶̏̍A̴͂̆L̴̃͊L̵͓̀O̶͎̊W̴͌͊S̴̾́ ̷̎͠F̸͈͒A̵͛͗L̴͊L
 
 
--Black Scarab received teleporters(edited)
 
 
<u>'''The Latest Version is .69d'''</u>
 
--Made it harder to kite defending NPCs from the area
 
--Reduced arcade round end timer to ~15
 
--Starbase prices now begin at Mega Base levels and adjust based on base inventory relative to the Mega Base
 
--Fixed boss loot amount
 
--Added some natural uranium asteroids
 
--Bump up range of mining lasers to 4500, 5500, 6500
 
--Swarmers, Servs, and Kneall Scouts no longer call other aliens
 
--Fixed join faction menu disappearing after starbase is destroyed
 
--Fixed NPCs not properly attacking a new "CommonTarget" when they are already engaging a new one
 
--Add all battlecruisers and above to arcade gamepasses; VIP ships will be half-off
 
--Event ships do not require gamepasses in arcade, but still require materials/credits
 
--If user leaves and rejoins, the despawn timer on their ship will cancel
 
--System of renaming misspelled ships without players losing them
 
--System for deleting ships from inventory that no longer exist
 
--Blackgate now plays a sound after spawning
 
--Nimitz has been temporarily removed from the build menu for violating lag protocols
 
ALIEN FIXES
 
--Kneall Bruiser -> Bruiser (name change)
 
--Kneall Outrider -> Outrider (name change)
 
--Bruiser and Outrider added back to normal spawns
 
--Swarmers spawn more often now
 
--Alien spawn limit increased 10 -> 20
 
--Scouts are still not in the game
 
--Moved the side turrets on commercial miner so it's a bit easier to get mining lasers on target
 
--Bonehawk and Baby Tyrant uncloaked
 
--Black Scarab particles dramatically reduced. This should help with the ship tanking FPS, but may not significantly impact server lag.
 
--Meteor has received a remodel, but has also lost its turrets.
 
--Meteor gets one more small cannon spinal because reasons
 
--Swarmer alien part drops fixed
 
--Aliens now guaranteed drop (more) uranium
 
--Bruiser fixed (was removed for a little while)
 
Black Friday event
 
--Atlas buff:
 
---2 Capital Cannons -> 2 Triple Capitals
 
---2 Capital Cannons -> 2 Triple Heavy Cannons
 
---2 Long Range Lasers -> Triple Capitals
 
--Paint bucket tool temporarily released
 
--Fixed alien spawn rates
 
<u>'''The Latest Version is .69e'''</u>
 
--Made Punisher, Bruiser, and Outrider icons larger
 
--Camera maximum zoom out distance is 2.5x larger; camera no longer resets to facing front-back automatically
 
--Fixed test ships importing to main game
 
--Each asteroid contains a bit more ore
 
--New NPC team, ship ([[Chimera-S]])
 
--Removed blocking things from billboards, removed confusing teleporters on upper-level starbase floors
 
--Increase wreckage Uranium drop percent; Alien ships use more Uranium
 
--LootLimit inside NPC CargoHold item
 
--Prevent aliens from spawning if SpawnLocation doesn't exist
 
--Changed "too low" error to "bad angle"
 
--Increased alien loot
 
--Leading and trailing spaces are trimmed from faction names
 
--Adjustments to standard turret ranges and accuracy
 
--New Skybox
 
--Hevnetier fixed
 
--Bastion's random LR Laser changed to a Point Defence Laser
 
--Medium Flak Cannon received a long-pending model
 
--(medium) LR Laser removed from the game
 
--Hasatan medium LRs changed to Medium Railguns
 
--Naga's Bone Lurkers now have more consistent firing angles
 
--Bone Lurker buff (single barrel heavy flak -> dual heavy cannon)
 
--Snowfall hull 3000->5000
 
--Snowfall has cool frosty turrets back
 
--Loyalist turret layout changed
 
--Flak changes
 
--Point Defence Lasers can now Point Defence again
 
--Hailstorm description changed -> Hailstorm: A heavy carrier designed to shred smaller targets with a withering storm of point-defense fire, backed up with the devastating power of its custom fighters.
 
--Hailstorm triple heavy lasers replaced with frosty triple heavy lasers
 
--Prototype descriptions slightly changed -> X-1: Designed by the UNE to combat the rising Kneall threat, the X-1 is the precursor to modern supercapital technology. -> X-2: A Kneall flagship sporting cutting-edge technology, sold to human pilots for purposes unknown. Each X-2 has a Kneall transponder hard-wired into the sensor array, but no one knows why it's there or what it's for...
 
--Frankenemi Triple Heavy Cannons changed to Quantum Cannons
 
--Punisher buffed
 
--Decimator respawns after a long period of time(edited)
 
--Slipstream description adjusted for consistency
 
--Starbase nerfed, now gets orbital point defense platforms at levels 2 and 4
 
--Armageddon turret placement slightly changed for better firing angles
 
--Avalon description changed to fit its current state better (no mention of torpedoes)
 
--USR is a battlecruiser again
 
--USR explosion size massively increased (haha funny american nuke go brr)
 
--Borealis remodeled; Borealis is now an advanced ship
 
--Significant buff to Borealis, Blitz, Skeletal Ghostealis, and Wraith
 
--All Battleship-Class rotation ships and below enabled (With price increase; Available for 1 month; Public Servers only)
 
--Naut Quest enabled (Device changed to 5000 parts)
 
--Prototypes buffed
 
--Fixed Viking
 
--Prom Cargo Hold nerf/slight ship buff
 
--LR Laser buffed, 7.5k range
 
--Zhen price is reduced by 100k
 
--Judgement description adjusted
 
--Nightmare loses 2 turrets
 
--Zhen gains 2 turrets and 100 shield
 
--Theia loses 3 huge phasers until its rebalance
 
--Liberator buff: Shield 4000 -> 6500, 2 extra Large Mass Drivers
 
--Panther explosion size buffed
 
--Minor visual changes to myriad
 
<u>'''The Latest version is .69f'''</u>
 
--Fix base defense turrets attacking UNE ships
 
--Fixed issue where pressing ESC put the ship into permanent reverse
 
--Create AdminLib to replace AdminScript
 
--Attempt to spawn ships at the dock closest to the player so they are less likely to have to walk around to find the ship
 
--Allow IsLeader as an NPC spawn parameter for better on-the-fly events
 
--Maximum players per faction during Endgame with two teams increased from 20 to 21
 
--Fix :view command
 
--Restore camera that auto-positions behind player
 
--Megabase prices adjust by percentage rather than 0.1 intervals
 
--MaxSpawned parameter per type of Alien in SpawnConfig
 
--MinPlayers int value and DisablePrivate bool value under SpawnEvent
 
--Artifacts that were heavily duped will be reset, but you can keep one for nostalgia
 
-- "Buy 1k" button for Megabase -> Warehouse, "Sell 1k" button for Warehouse -> Megabase
 
--Lower base health a lot to make sieging easier
 
--Much lower advertising price, each ad stays on the board longer before switching
 
--Increase maximum dock radius from 1000 studs to 1500 studs from the base center
 
--Increase loot distance from 500 to 600 studs
 
--GUI improvements
 
--Lower Alien class cost base for Speed and Torque to raise its build costs and resulting loot
 
--Changes to pricing formula for excess Speed.Turn and Torque
 
--Fix aliens not stopping attacks on planets once they capture them
 
--NPC kills against other NPCs result in 75% loot
 
--Borealis temporarily put on sale in arcade
 
--Borealis is back in the build menu
 
--Borealis loadout nerfed Quantum Cannons -> Heavy Flaks
 
--Collision fixes with Borealis and Skeletal Ghostealis
 
--Hevnetier line of sight fixed
 
--Rather than just being removed, Instigator A has been officially released as a new Cruiser, with modified stats. It should be fixed in newer servers.
 
--Behemoth spinals buffed 2/2 large -> 4/4 large
 
--Behemoth spinal interval 0.5 -> 0.1 seconds
 
--Orion fixed
 
--Subjugator shielding buffed
 
--Subjugator turnspeed buffed
 
--Kneall stronghold hp considerably buffed
 
--Kneall stronghold has disappeared, presumably for repairs.
 
[1/2] Christmas eve update:
--Christmas Mega base, Starbase and Freedom Base.
 
--Snowflakes now spawn, find them hidden in Mega Base and Aqueous!
 
--Kneall stronghold has returned again.. with a slight change..
 
[2/2] Christmas Day update
 
--4 gifts have appeared around mega base
 
--Snowflake spawns fixed; Merry Christmas
 
--Minimum players to spawn snowflakes is now 4, snowflakes spawn more frequently
 
--Genesis remodeled
*now with broadside phasers again
*phaser buff
*turret nerf
--Katana receives Genesis's old model
*turret changes (heavy cannons become flaks, fewer gatlings)
--Borealis teleporter fixed
 
--Mammoth teleporters fixed
 
--Katana buffed
*hull 1000->2000
*heavy flaks -> triple heavy cannons
*spinal interval 0.1s -> 0s
*top speed 100 -> 90
*phasers receive minor angle offsets
--Appearance of a [[Antares Comet|rare comet]] that only passes every ~300 years.
 
--Templar hull 1500 -> 1200
 
--[[Templar]] speed 120 -> 110
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