Hyperion: Difference between revisions
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*[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle. | *[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle. | ||
*Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs). | *Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs). | ||
*Can take out large [[Aliens|Alien]] fleets | *Can take out large [[Aliens|Alien]] fleets easily with support. | ||
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets | *Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets. | ||
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. | *Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. | ||
*Effective at destroying large and sluggish ships due to the high damage output. | *Effective at destroying large and sluggish ships due to the high damage output. | ||
*Has a high cargo hold of 2500 making it able to loot wrecks. | *Has a high cargo hold of 2500 making it able to loot wrecks. | ||
*Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies. | |||
==Disadvantages== | ==Disadvantages== | ||
*Likely to be swarmed by smaller [[Ships]] due to its large size. | *Likely to be swarmed by smaller [[Ships]] due to its large size. | ||
*Very inaccurate turrets due to nearly two-thirds of the turret armament being inaccurate railguns. | *Very inaccurate turrets due to nearly two-thirds of the turret armament being inaccurate railguns. | ||
*You have to point directly at | *You have to point directly at targets to shoot all turrets and [[Spinals]]. | ||
*The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large. | *The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large. | ||
*Very expensive, being even more expensive than all of the other Super Capitals (except the prototypes). | *Very expensive, being even more expensive than all of the other Super Capitals (except the prototypes) and requiring a Class A Permit. | ||
*Very slow. | *Very slow. | ||
== Strategy== | == Strategy== |