Hyperion: Difference between revisions

190 bytes added ,  8 April 2022
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imported>EpicCavy
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imported>EpicCavy
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*[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle.
*[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle.
*Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs).
*Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs).
*Can take out large [[Aliens|Alien]] fleets fairly well.
*Can take out large [[Aliens|Alien]] fleets easily with support.
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets..
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets.
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets.
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets.
*Effective at destroying large and sluggish ships due to the high damage output.
*Effective at destroying large and sluggish ships due to the high damage output.
*Has a high cargo hold of 2500 making it able to loot wrecks.
*Has a high cargo hold of 2500 making it able to loot wrecks.
*Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies.
==Disadvantages==
==Disadvantages==
*Likely to be swarmed by smaller [[Ships]] due to its large size.
*Likely to be swarmed by smaller [[Ships]] due to its large size.
*Very inaccurate turrets due to nearly two-thirds of the turret armament being inaccurate railguns.
*Very inaccurate turrets due to nearly two-thirds of the turret armament being inaccurate railguns.
*You have to point directly at target to shoot all turrets and [[Spinals]].
*You have to point directly at targets to shoot all turrets and [[Spinals]].
*The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
*The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
*Very expensive, being even more expensive than all of the other Super Capitals (except the prototypes).
*Very expensive, being even more expensive than all of the other Super Capitals (except the prototypes) and requiring a Class A Permit.
*Very slow.
*Very slow.
== Strategy==
== Strategy==
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