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Super Capital Ship

This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu

The Hyperion is one of the only Super Capital Ships in the game. This enormous ship can easily stand up to other large ships.


Built from the ring world Hyperant, the home of the Osiris Legion Shipyards. With unparalleled long range potential, the Hyperion makes for a fantastic Siege ship. Featuring a heavy array of both Turrets and Spinals, the enormous Hyperion can easily stand up to other large ships. It features a great quantity of detailing in a similar fashion to ships such as the Osiris.


A small teleporter pad teleports you into a orange decorated hallway. Moving forward you enter a small room with a orange glowing orb with the Osiris Legion Ensignia. There are 2 paths to the control room which has 3 seats and decorated walls. The pilot's seat is in the middle and has a orange screen with the Osiris Legion insignia.


  • Variety of both Turrets and Spinals give it massive damage output and range.
  • Turret mount gives good line of sight to defend the ship from almost every angle.
  • Has a very high explosion radius of 1250 (56.25% more than Prometheus)
  • Can take out large Alien fleets fairly well.
  • Extremely high alpha damage with it’s spinals.
  • Can siege bases from afar with its huge torpedos since it outranges starbase turrets.


  • Likely to be swarmed by smaller Ships due to its large size.
  • Hard to hit small ships with turrets.
  • You have to point directly at target to shoot all turrets and Spinals.
  • Very expensive at 5 million credits.
  • Small blindspot in the back where small ships or Fighters can pick at your health.
  • Small ships such as the Wasp can block your torpedoes by wedging themselves inside the barrel.
  • In PvP, you will need to hit your Huge Torpedos for most of the DPS, but the Huge Torpedos are extremely slow and thus making it very unlikely to hit.
  • Without its torpedoes, it gets outgunned by every other Super Capital ship in the game.
  • Has very average health for a Super Capital, having only 24k combined health (not accounting for the shields, which do not have damage resistance anyways)


  • Travel in fleets so you are defended from other fleets or swarms.
  • Focus on larger targets at close range when you can to ensure that your weapons can land accurately.
  • In a Siege, you can defend from large ships that attempt to break up the fleet. You can also outrange Starbases with the Spinals, and some of the turrets.
  • Most ships will avoid combat with a Hyperion due to its high Alpha damage.
  • Use this for trading during war. An experienced fleet can take you out if you don't react quickly enough, but the Hyperion has enough health and speed to run back to base and despawn faster than almost any fleet can kill it. The symbol on the minimap will cause most pilots to avoid you.
  • Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense.

Version History

  • Added in version .65b
  • Disabled in .66b along with the other Super Capital Ships due to Weapons Part and Alien Device duplication.
  • Reactivated in .66b shortly after being disabled but now with a Credit cost.
  • Price moved down from 7.5 Million to only 2 Million along with all the other Super Capital Ships in .66b.
  • Model fixed in version .67e.
  • Remodeled and received unique turrets in version .68e
  • Received a buff to Armament, Mobility, Health and Explosion Size in version .72f
  • Cargo hold reduced from 2500 to 500 in version .72f
  • Heavy Quantum Lasers replaced with Hyperion Lasers in version .72f
  • Hyperion Lasers and Hyperion Triple Heavy Lasers nerfed in version .73b, they now have the same stats of a Triple Heavy Laser.
  • Hyperion Laser and Hyperion Triple Heavy Laser nerf reverted in version .73b3.
  • Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel.
  • Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game).


  • Parts of this ship's original model were teased during April Fools, with the images being described as pictures of the Prototype X-3.
  • The Hyperion has its own unique Turrets.
  • The first player to lose this ship was Goodbroly3. It was the first true Super Capital Ship to be destroyed (excluding the Prototypes).
  • This ship has a "sister," named the Theia. The Theia is a PvP based variant of the Hyperion.
  • The "Huge Photon Torpedoes" are a re-skin of the Huge Torpedoes and look like "Fire Cannons"
  • The Torpedoes fire out of order, starting with the middle torpedo, then the rear, and ending with the front. This does not affect how far they travel, however.
  • This ship was previously broken and mostly invisible due to meshing issues.
  • One of the best Ships In Game