The Osiris is a powerful Dreadnought and was the second ship in the game to have Artifacts in its materials cost (although they have since been removed). The ship thins out towards the front end, but despite a "barrel-like" appearance, the Osiris has no forward-facing Spinals, and instead was the first ship to employ broadside Spinals.
The interior of the Osiris is a large room with a control panel and a large screen at the front, left, and right. The Event Horizon Ship Yards logo is displayed on the left and right walls. A nice chair is placed in the middle, surrounded by what appears to be a glass border or wall. On the left wall, or "screen", there is an "Argos Combat Coordinator". On the front "screen", there are lines which most likely represent text.
- Powerful and unique Advanced Turrets and 6 Large Phasers give more DPS than most other Dreadnoughts and some Super-Capitals.
- Turrets and Spinals are both optimized for broadside combat.
- High Combined Health of 15,450 allows it to tank heavy fire in a siege or team fight.
- Fantastic for PvP against other Dreadnoughts, Carriers, and even Super Capitals.
- Good speed and turn speed for its size
- Large Cargo Hold for a Dreadnought.
- Since it is a Dreadnought, it requires less loyalty than an equivalent Super Capital, and three can be spawned per faction.
- Somewhat Vulnerable backside; only 1 or 2 non-Quantum Turrets have line-of-sight.
- Fighting broadside leaves a large surface area available for spinal and turret fire, increasing the damage you may receive.
- On rotation, if you lose it outside of its month, you have to wait for it to come back in rotation.
- Extremely expensive compared to other ships of its class, costing 1.1 million credits and hard to find artifacts.
- More difficult to aim the spinals due to them being broadsides.
- Its status as an Advanced Ship puts a big target on your head, and its semi-limited nature along with the massive cost means it will take a while to get back if lost.
- Broadsiding is key for all Turrets to hit.
- Beware of swarms of small Ships that can overwhelm and outrun the Osiris' weaponry.
- If you are up against a Prototype or Super Capital, try to get under them and behind them so you can take it down without it attacking you with their main, heavy-hitting Turrets.
- You can take on almost any Dreadnousght in a 1v1, so don't hesitate when a Nemesis or Apocalypse shows up ts Siege yous Starsebaf there's a low risk to do so.r)
- Always use in a fleet as factions target players using the Osiris.
- When fighting other ships, use your high mobility to try and work your way into your enemy's weak points.
- Scare off defenseless dreadnoughts or small siege fleets if they get too close.
- 2 Dual Medium Cannons replaced with 2 Medium Advanced Autolasers in version .64f, one light Advanced Autocannon added.
- Remodeled and was buffed to gain broadside Spinals in version ???.
- Increased the Hull from 6225 to 6975 in version ???
- Disabled along with all other Artifact Ships in version .65a
- Re-enabled in version .65b, but cost increased dramatically to 4 million Credits.
- Hull nerfed from 6975 to 5500 in an unknown version.
- Disabled in .66b along with the other Super-Capitals due to weapon part/alien device duping.
- Re-enabled in .66b with other Super-Capitals, cost increased to 7 million Credits.
- Shields and cost reduced in version .66b.
- Received a stronger Turret in version .66b.
- Quest disabled early due to glitches in version .66b.
- One Quantum Laser upgraded to Heavy Quantum Laser, Advanced Autoturrets upgraded to Heavy PDL and Flak in version ???
- Shields buffed to 8950 and hull to 6500 in version ???
- Remodeled in version .67c after having meshing issues.
- Speed and turnspeed buffed to 80 and 0.14, along with a loadout change in version .72e4.
- Made obtainable in an unknown version, along with Helios and Imperator.
- Rereleased as a rotation-based advanced ship, costing 1.1 million credits, 2 quantum cores, 30 plasma batteries, 13(?) armored plating, 6 antimatter shards, 4 data archives, and 2 ascension crystals.
- Accidentally released in the build menu on 5/18/2020. Was found by a BlackHawk member on the Galaxy Development Server. About 10-20 were built in a single private server before it was shut down. The equivalent materials used in this glitch cost about 471,302 with a Level 26 Warehouse, much cheaper compared to the 2 million credit cost while it was in rotation.
- 3rd most expensive non-Super Capital ship in the game.
- The first ship to have broadside Spinals.
- Considered by many as better or more versatile than a Super Capital due to the fleet you can build up with these, and the amount of firepower on the Osiris. However, some people believe a Super Capital is better due to their superior health, and sometimes superior DPS.
- This ship is one of the few Ships in the game to contain Quantum/Advanced Cannons. Only 8 other ships have this, the Imperator, Zhen, Prototype X-3, Cyber Leviathan, Nightmare, Frankenemi, Baby Tyrant, and the Slipstream.
- Featured in rotation during April 2020, it was found under the stairs of the Derelict Station, which could be accessed through a non-collidable wall behind the emergency gun. There, you would find the Shady Soldier who would sell you it for 2,000,000 credits.
- Has a faction named after it: The Osiris Legion
- Used to have the same amount and type of broadside spinals as the Genesis.
- Sells for 258,935 Credits
- Has the Event Horizon Shipyards logo next to the Quantum Turrets.
- (Previously?) Sold in the top level of Freedom Base by the Strange Character.
- Highest DPS out of all build menu dreadnoughts and most limited dreadnoughts in the game, even higher than few Super Capital ships, although the favourable output DPS is pretty much impossible to reach unless you’re somehow able to use both of your spinals on the same target. Instead the highest DPS belongs to the Kraken.