From Galaxypedia


Ships are the basis of the game. They are used for everything in the game, from transportation and mining to combat and base sieges. They are divided into classes based on their statistics and purpose. The majority of the ships are equipped with a Warp Drive, which allows the ship to travel extremely fast. See Galaxy Slang for unofficial classification based on roles that ships play.

All Fighter Class ships have no Warp Drive.

When Weaponry is mentioned, the terms light, medium, and heavy have nothing to do with the types of Turrets. They are used to describe the power of the Turrets. (I.E. A Medium Laser does more damage than a Light Laser). Ships may also be equipped with Spinal weaponry, which is controlled manually. Spinals vary in size from tiny to huge and can appear as three different types.

As of .61h, Loyalty determines the types of ships you can spawn. Keep in mind that these ships also require a certain level of Starbase for them to be spawned.

There can be only 3 Dreadnoughts per faction.

Dreadnought Class

Incredibly powerful, Dreadnoughts are monstrous ships, often considered unstoppable in the hands of a skilled pilot.

Though they are extremely slow and barely able to maneuver, the firepower these ships possess is colossal, with some able to take down a Battleship-Class ship in barely 30 seconds. Their health is monstrous; they can take a beating and still come out smiling. They also have roughly 50% damage resistance. These tanks generally have about 8000-11000 HP total.

Most Dreadnoughts, however, do not come with adequate Light Turret firepower, thus leaving them to be easily assaulted by small ships, as their heavy guns are not accurate enough to hit them.

There are currently 20 different Dreadnought-Class ships in Galaxy.

The standard size range for Dreadnoughts is 275 - 400 studs.