AI Fighters: Difference between revisions

1,072 bytes added ,  4 January 2022
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imported>Solitude Nox
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imported>Shooter7620
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{{Stub}}AI fighters are added as a feature in .74a as an alpha feature for VIP players.
{{Stub}}AI fighters are added as a feature in .74a as an alpha feature for VIP players who own a [[:Category:Carrier|Carrier]].
==How AI Fighters Work==
==How AI Fighters Work==
*As the name expects, AI Fighters will be controlled by a AI, but the carrier's pilot can launch them, recall them, or force them to attack/guard something (the pilot MUST be on the pilot seat).
*As the name expects, AI Fighters will be controlled by a AI, but the carrier's pilot can launch them, recall them, or force them to attack/guard something (the pilot MUST be on the pilot seat).
*If the AI Fighter dies (and let's say you have 1 AI Fighter before it died), you have to respawn the carrier to regain the amount of AI Fighters you have.
*If the AI Fighter dies (and let's say you have 1 AI Fighter before it died), you have to respawn the carrier to regain the amount of AI Fighters you have.
*'''AI-controlled Fighters do NOT recall in the same way player-controlled Fighters do.''' The difference is that while player-controlled fighters are teleported back to their spawn positions on any given carrier. However, AI Fighters must ''fly their way back'' to near the hangar on your carrier to teleport back to their spawn position. This makes recalling AI Fighters extremely slow by comparison to player-controlled fighters, and is a major downside to the usage of AI Fighters.
==Getting More AI Fighters==
==Getting More AI Fighters==
*In order to get more AI Fighters, it costs 250 robux each, but it is permanent.
*In order to get more AI Fighters, it costs 250 robux each, but it is permanent.
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*The most amount of AI Fighters that can be launched at once is 13, likely due to Nimitz having the most amount of fighters.
*The most amount of AI Fighters that can be launched at once is 13, likely due to Nimitz having the most amount of fighters.
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*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carriers|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
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