Astraeus: Difference between revisions

107 bytes added ,  14 August 2023
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Tag: 2017 source edit
m (couple grammar and wording changes)
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*As of the shield rework, the Astraeus can now tank an L5 base indefinitely if placed at recommended range.
*As of the shield rework, the Astraeus can now tank an L5 base indefinitely if placed at recommended range.
*Stay 7500 studs away from the base you are sieging in order to hit all your weapons while taking minimal damage in return, as the Heavy LR Lasers and Super Lasers have 7500 range.
*Stay 7500 studs away from the base you are sieging in order to hit all your weapons while taking minimal damage in return, as the Heavy LR Lasers and Super Lasers have 7500 range.
*Predict where the warp path of enemies' are and stand in their warp path to volley them. Astraeus's turrets are effective against warping ships due to their long range and the fact that warping ships have 0 Speed.
*Predict where the warp path of enemies' are and stand in their warp path to volley them while they are mid-warp. Astraeus's turrets are effective against warping ships due to their long range and the fact that warping ships have 0 Speed in turret calculations.
*Never get your Astraeus hulled, as it has low hull health, and you will be focused.
*Never get your Astraeus hulled, as it has low hull health, and you will be focused.
*The Astraeus is great for defending against sieges, and the alpha damage can destroy sieging ships in 1-3 shots usually. Beware of large [[:Category:Carrier|carriers]] that are capable of withstanding your punishment for long enough to significantly damage you with an AI [[:Category:Fighters|fighter]] swarm. If they are supported by a fleet, they are capable of destroying your ship.
*The Astraeus is great for defending against sieges, and the alpha damage can destroy sieging ships in 1-3 vollies usually. Beware of large [[:Category:Carrier|carriers]] that are capable of withstanding your punishment for long enough to significantly damage you with an AI [[:Category:Fighters|fighter]] swarm. If they are supported by a fleet, they are capable of destroying your ship.
*'''Do not fire your weapons unless you have a clear shot at the target and your speed is 0.'''
*'''Do not fire your weapons unless you have a clear shot at the target and your speed relative to the target is as low as possible.'''
*Similar to the [[Judgement]], prioritize performing hit-and-run tactics. Prolonged ship-to-ship combat is not ideal for this ship, as it lacks the damage output needed for sustained close range brawls against other strong [[:Category:Capital Ship|Capital Ships]], multiple [[:Category:Dreadnought|Dreadnoughts]], or a Super Capital with high damage output; such as the [[Hyperion]], [[Theia]], or [[Oblivion]].
*Similar to the [[Judgement]], prioritize performing hit-and-run tactics. Prolonged ship-to-ship combat is not ideal for this ship, as it lacks the damage output needed for sustained close range brawls against other strong [[:Category:Capital Ship|Capital Ships]], multiple [[:Category:Dreadnought|Dreadnoughts]], or a Super Capital with high damage output; such as the [[Hyperion]], [[Theia]], or [[Oblivion]].
*Due to the terrible maneuverability, make sure to be under your target.
*Due to the terrible maneuverability, make sure to be under your target.
*Pirating is very difficult, owing to the slow moving nature and awareness other players have to Supercapitals.
*Pirating with the Astraeus is very difficult, owing to the slow-moving nature and awareness other players have to Supercapitals.
==Version History==
==Version History==
*Added in version .66b.
*Added in version .66b.
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