Executioner: Difference between revisions
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imported>Ketchupbot101 m (Automatic General Fixes, typos fixed: 6250/5250 → 6250–5250 (2)) |
imported>Tomyplayz9 mNo edit summary |
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*Since it only has 2 fighters, it can hold 2 ai fighters, which is cheaper than buying 10 of them, while still having the best outcome of max fighters. | *Since it only has 2 fighters, it can hold 2 ai fighters, which is cheaper than buying 10 of them, while still having the best outcome of max fighters. | ||
== Disadvantages == | == Disadvantages == | ||
* Not the best for [[Sieging]]. | * Not the best for [[Sieging]]. | ||
* Rather sluggish mobility. | * Rather sluggish mobility. | ||
== Strategy == | == Strategy == | ||
* Warp to a base, release [[:Category:Fighters|Fighters]] and warp out. | * Warp to a base, release [[:Category:Fighters|Fighters]] and warp out. For max damage, let the hunters tank first and deal damage with your turrets. | ||
* Use the [[:Category:Fighters|Fighters]] as a distraction for the [[Starbase]] [[Turrets]] or even enemy [[Ships]] as they might overreact seeing your Battlecruiser-sized [[:Category:Fighters|Fighters]]. | * Use the [[:Category:Fighters|Fighters]] as a distraction for the [[Starbase]] [[Turrets]] or even enemy [[Ships]] as they might overreact seeing your Battlecruiser-sized [[:Category:Fighters|Fighters]]. | ||
*Release [[:Category:Fighters|Fighters]], both fighters get used, recall them, they can still attack even if recalled. | *Release [[:Category:Fighters|Fighters]], both fighters get used, recall them, they can still attack even if recalled. |