Galleon: Difference between revisions

206 bytes added ,  7 March 2023
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Edited Strategy Section to include a strategy That has been tested against multiple galleons and has worked effectively each time
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m (Edited Strategy Section to include a strategy That has been tested against multiple galleons and has worked effectively each time)
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*The '''Galleon''' is extremely weak to long range ships such as the [[Judgement]], [[Kraken]], [[Avalon]] or even an [[Archeon]]. Use your [[Turrets]] and [[Spinal Weaponry|Torpedoes]] at a distance, and warp away slightly if it catches up to you. It may take longer, but is effective if your ship can’t last long in heavy fire.  
*The '''Galleon''' is extremely weak to long range ships such as the [[Judgement]], [[Kraken]], [[Avalon]] or even an [[Archeon]]. Use your [[Turrets]] and [[Spinal Weaponry|Torpedoes]] at a distance, and warp away slightly if it catches up to you. It may take longer, but is effective if your ship can’t last long in heavy fire.  
*Avoid making it turn it's back as it's spinals will have a line of sight and will melt your shield.  
*Avoid making it turn it's back as it's spinals will have a line of sight and will melt your shield.  
*Use A fast ship such as The [[Nightmare]] To Orbit around the ship and fire on it with your spinals. However Watch out for the escorting Pirates' as they have Flak Cannons that can easily kill your ship.
==Loot==
==Loot==
The '''Galleon''' drops 6 [[Plasma Battery]] and 150 [[Armor Scrap]], and 1200 [[Material Scrap]]. Attacking it solo can give over 30k [[Credits]] in combat rewards.
The '''Galleon''' drops 6 [[Plasma Battery]] and 150 [[Armor Scrap]], and 1200 [[Material Scrap]]. Attacking it solo can give over 30k [[Credits]] in combat rewards.
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