Golden Rules: Difference between revisions
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''These are not exactly rules, but tips that players may want to consider. Based off of the tips in [[Ship Loss]].'' | ''These are not exactly rules, but tips that players may want to consider. Based off of the tips in [[Ship Loss]].'' | ||
<h1>Be able to afford a loss</h1> | <h1>Be able to afford a loss</h1> | ||
*Never fly a ship (especially with cargo inside) you can't afford to lose. Yes, not even if you're near a starbase. | *Never fly a ship (especially with cargo inside) during a war that you can't afford to lose. Yes, not even if you're near a starbase. This means that you should not fly a ship while your faction is at a war and you cannot afford to rebuild the ship. | ||
*You should know when it is a good or a bad time to fly your ship for any reason. | *You should know when it is a good or a bad time to fly your ship for any reason. | ||
<h1>Never [[Mining|Mine]] during a war</h1> | <h1>Never [[Mining|Mine]] during a war</h1> | ||
*Do not '''Mine''' during a war, many miners have lost their ships to [[pirating|Pirates]] because of this. Not even if you need a quick credit boost. You are guaranteed to lose your [[:category:miner|Miner]] if you wander off with it in a war. | *Do not '''Mine''' during a war, many miners have lost their ships to [[pirating|Pirates]] because of this. Not even if you need a quick credit boost. You are '''guaranteed''' to lose your [[:category:miner|Miner]] if you wander off with it in a war. | ||
<h1>Never [[Trading|Trade]] during a war</h1> | <h1>Never [[Trading|Trade]] during a war</h1> | ||
*This is the equivalent to mining during a war. Never '''Trade''' during a war, as many [[Pirating|pirates]] will likely be around where you wish to loot or sell your loot. | *This is the equivalent to mining during a war. Never '''Trade''' during a war, as many [[Pirating|pirates]] will likely be around where you wish to loot or sell your loot. | ||
*This is a common strategy for [[Pirating|pirates]] to gain [[credits]]/[[bounty]]. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold. | *This is a common strategy for [[Pirating|pirates]] to gain [[credits]]/[[bounty]]. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold. | ||
*Freighter pirating usually happens around [[Mega Base]]. | *Freighter pirating usually happens around [[Mega Base]]. | ||
<h1> | <h1>Avoid going to [[Mega Base]] if you're at [[War]], as [[Pirating|pirates]] normally attack there</h1> | ||
* '''Pirates''' can camp at '''Mega Base''' to attack unsuspecting ships that come there. | * '''Pirates''' can camp at '''Mega Base''' to attack unsuspecting ships that come there. | ||
* If you are aware that '''Pirates''' in your current server travel to '''Mega Base''' often, be careful. | * If you are aware that '''Pirates''' in your current server travel to '''Mega Base''' often, be careful. | ||
* Some factions may also choose to blockade '''Mega Base''', to prevent opposing ships from fleeing. | * Some factions may also choose to blockade '''Mega Base''', to prevent opposing ships from fleeing. | ||
* To reduce your chances of being a victim to '''Pirates''', remember to check the minimap often, especially when you are going to '''Mega Base''' or have a lot of loot/cargo. | * To reduce your chances of being a victim to '''Pirates''', remember to check the minimap often, especially when you are going to '''Mega Base''' or have a lot of loot/cargo. | ||
<h1>Constantly check your [[Minimap]] to see where [[pirating|pirates]] or [[Aliens]] may be</h1> | <h1>Constantly check your [[Minimap]] to see where [[pirating|pirates]] or [[Aliens]] may be</h1> | ||
*The '''Minimap''' is there to assist you, use it to your advantage. | *The '''Minimap''' is there to assist you, use it to your advantage. | ||
<h1>Experience matters!</h1> | <h1>Experience matters!</h1> | ||
*You're in this game for the long run. Don't expect to do anything meaningful on the first day playing. | *You're in this game for the long run. Don't expect to do anything meaningful on the first day playing. | ||
*Don't let [[:Category:Dreadnought|Dreadnoughts]] or other big ships overwhelm you, as most can be destroyed somewhat easily using an experienced fleet. | *Don't let [[:Category:Dreadnought|Dreadnoughts]] or other big ships overwhelm you, as most can be destroyed somewhat easily using an experienced fleet. | ||
<h1>Bigger is not always better</h1> | <h1>Bigger is not always better</h1> | ||
*More expensive ships are not always better ships, they may also make a bigger target. | *More expensive ships are not always better ships, they may also make a bigger target. | ||
* | *Better ships can usually cost many times more than a slightly worse ship. Choose wisely. | ||
*Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit. | *Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit. | ||
*With enough skill and experience, ship size really doesn't matter all that much. | *With enough skill and experience, ship size & class really doesn't matter all that much. | ||
<h1>Unfair circumstances?</h1> | <h1>Unfair circumstances?</h1> | ||
*There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. | *There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. | ||
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*Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you. Just pray they're not out to get you. | *Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you. Just pray they're not out to get you. | ||
*If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game. | *If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game. | ||
*If you lose | *If you lose ships, it's ''almost always your fault''. Really, '''only yours'''. | ||
<h1>Practice with [[Warp Drive|Warping]]!</h1> | <h1>Practice with [[Warp Drive|Warping]]!</h1> | ||
*Remember you have 90 seconds between when [[War]] is declared and when you can be attacked. | *Remember you have 90 seconds between when [[War]] is declared and when you can be attacked. |