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{{SuperCapital}} | {{SuperCapital}} | ||
{{Ship Infobox | {{Ship Infobox | ||
|(f)_spinal = 2 Medium Phaser | |(f)_spinal = 2 Medium Phaser | ||
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|warp_drive = Yes | |warp_drive = Yes | ||
}} | }} | ||
The '''''Hyperion''''' is one of the six '''[[:Category:Super Capital Ship|Super Capital Ships]]''' in the game. This enormous ship can easily stand up to other large ships. | |||
==Description== | ==Description== | ||
Built from the ring world Hyperant, the home of the [[Osiris Legion|Osiris Legion Shipyards]]. With unparalleled long range potential, the '''Hyperion''' makes for a fantastic [[Sieging|Siege]] ship. Featuring a heavy array of both [[Turrets]] and [[Spinals]], the enormous '''Hyperion''' can easily stand up to other large ships. | Built from the ring world Hyperant, the home of the [[Osiris Legion|Osiris Legion Shipyards]]. With unparalleled long range potential, the '''Hyperion''' makes for a fantastic [[Sieging|Siege]] ship. Featuring a heavy array of both [[Turrets]] and [[Spinals]], the enormous '''Hyperion''' can easily stand up to other large ships. | ||
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*[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle. | *[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle. | ||
*Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs). | *Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs). | ||
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets. | *Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets. | ||
*Can obliterate hull from its overwhelming Hull DPS and alpha. | |||
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. Additionally, a large portion of its turrets can outrange a starbase's main heavy-hitting turrets (aside from railguns), further reducing risk. | *Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. Additionally, a large portion of its turrets can outrange a starbase's main heavy-hitting turrets (aside from railguns), further reducing risk. | ||
*Effective at destroying large and sluggish ships due to the high damage output. | *Effective at destroying large and sluggish ships due to the high damage output. | ||
*Has a high cargo hold of | *Has a high cargo hold of {{#cargo_query:tables=ShipData|fields=ShipData.cargo_hold|where=ShipData._pageName = 'Hyperion'}} making it able to loot wrecks. | ||
*Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies. | *Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies. | ||
*Only slightly worse than [[Astraeus]] in diving, while having DPS only slightly worse than Theia, and having overall great amount of health makes this a really powerful Super Capital. | *Only slightly worse than [[Astraeus]] in diving, while having DPS only slightly worse than Theia, and having overall great amount of health makes this a really powerful Super Capital. | ||
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*You have to point directly at targets to shoot all turrets and [[Spinals]]. | *You have to point directly at targets to shoot all turrets and [[Spinals]]. | ||
*The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large. | *The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large. | ||
*Additionally, the huge torpedoes have a very long reload time. | |||
*Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[:Category:Prototype|prototypes]]) and requiring an SC Build Permit. | *Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[:Category:Prototype|prototypes]]) and requiring an SC Build Permit. | ||
*Somewhat sluggish maneuverability compared to some other super capital ships. | *Somewhat sluggish maneuverability compared to some other super capital ships. | ||
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*Focus on larger targets at close range when you can to ensure that your weapons can land accurately. | *Focus on larger targets at close range when you can to ensure that your weapons can land accurately. | ||
*In a [[Sieging|Siege,]] you can defend from large ships that attempt to break up the fleet. You can also outrange [[Starbase]]s with the [[Spinals]], and some of the turrets. | *In a [[Sieging|Siege,]] you can defend from large ships that attempt to break up the fleet. You can also outrange [[Starbase]]s with the [[Spinals]], and some of the turrets. | ||
* | *Use the high firepower on this ship to dive and chase down vulnerable or isolated Capital Ships. | ||
*Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense. | *Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense. | ||
*Pick your battles: Unless you know you have a fleet you can trust and that the enemy team has neither lots of competent and coordinated players or tricks up their sleeve, it is almost always better to use a cheaper alternative. | *Pick your battles: Unless you know you have a fleet you can trust and that the enemy team has neither lots of competent and coordinated players or tricks up their sleeve, it is almost always better to use a cheaper alternative. | ||
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*Reactivated in .66b shortly after being disabled but now with a [[Credits|Credit]] cost. | *Reactivated in .66b shortly after being disabled but now with a [[Credits|Credit]] cost. | ||
*Price moved down from 7.5 Million to only 2 Million along with all the other [[:Category:Super Capital Ship|Super Capital Ships]] in .66b. | *Price moved down from 7.5 Million to only 2 Million along with all the other [[:Category:Super Capital Ship|Super Capital Ships]] in .66b. | ||
* Model fixed in version .67e. | *Model fixed in version .67e. | ||
*Remodeled and received unique turrets in version .68e | *Remodeled and received unique turrets in version .68e | ||
*Received a buff to Armament, Mobility, Health and Explosion Size in version .72f | *Received a buff to Armament, Mobility, Health and Explosion Size in version .72f | ||
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*Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel. | *Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel. | ||
*Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game). | *Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game). | ||
*Reworked yet again in version .74b12; Shields increased from 12000 to 13000, Top Speed reduced from 65 to 55, Acceleration reduced from 25 to 20, Turn Speed increased from 0.11 to 0.13, Loadout changed to 2 Hyperion Triple Heavy Lasers, 2 Heavy Quantum Lasers and 4 Hyperion Dual Heavy Railguns; Spinal Loadout changed from 9 Huge Torpedoes to 4 Huge Phasers and 4 Huge Torpedoes, lost 2 HyperionShield fighters, explosion radius increased from 1250 to 1270 (explosion radius buff only revealed in-game). | |||
*Shield increased from 13,000 to 13,100 in an unknown version. | |||
*Received Hyperion Lasers in an unknown version. (Only revealed in-game.) | |||
*Received an explosion value increase to 1370 in unknown version. | *Received an explosion value increase to 1370 in unknown version. | ||
*Received yet another explosion value increase to 1500 in version .75a5. | |||
*Taken off-sale in version .75a5 to reduce permit prices. | |||
*Reintroduced to the LBM for a class A permit (Version ???) | *Reintroduced to the LBM for a class A permit (Version ???) | ||
*Taken off the LBM and added to the regular SC build menu for a SC build permit. (.75a) | *Taken off the LBM and added to the regular SC build menu for a SC build permit. (.75a) | ||
==Trivia== | ==Trivia== | ||
*The Hyperion has the biggest ship nuke with the [[Lucifer]], [[Prototype X-1]] and [[Prototype X-2]] | *The Hyperion has the biggest ship nuke with the [[Lucifer]], [[Prototype X-1]] and [[Prototype X-2]]. | ||
*Parts of this ship's original model were teased during April Fools, with the images being described as pictures of the [[Prototype X-3]]. | *Parts of this ship's original model were teased during April Fools, with the images being described as pictures of the [[Prototype X-3]]. | ||
*The '''Hyperion '''has its own unique [[Turrets]]. | *The '''Hyperion '''has its own unique [[Turrets]]. | ||
*The first player to lose this ship was Goodbroly3. It was the first true [[:Category:Super Capital Ship|Super Capital Ship]] to be destroyed (excluding the Prototypes) | *The first player to lose this ship was Goodbroly3. It was the first true [[:Category:Super Capital Ship|Super Capital Ship]] to be destroyed (excluding the Prototypes). | ||
*This ship has a "sister," named the [[Theia]]. The Theia is a PvP based variant of the '''Hyperion''' more focused on spinal firepower. | *This ship has a "sister," named the [[Theia]]. The Theia is a PvP based variant of the '''Hyperion''' more focused on spinal firepower. | ||
* The "Huge Photon Torpedoes" are a re-skin of the [[Spinal Weaponry|Huge Torpedoes]] and look like "Fire Cannons" | * The "Huge Photon Torpedoes" are a re-skin of the [[Spinal Weaponry|Huge Torpedoes]] and look like "Fire Cannons" | ||
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*Its core is also used to power the [[Jackal]], according to the Jackal's description. | *Its core is also used to power the [[Jackal]], according to the Jackal's description. | ||
*The small insignia of an eagle with a star could be a reference to Stellaris' Commonwealth of Man. | *The small insignia of an eagle with a star could be a reference to Stellaris' Commonwealth of Man. | ||
*It also has a similar design to the [[Jackal]], [[Vanguard]], and [[Falcon|Falcons]]. | |||
<gallery> | *Has a secret room in its Christmas Reskin that has a picture of a fictional girl and many Christmas decorations. | ||
Hyperion- | <gallery widths="200" heights="200"> | ||
Hyperion-festiveroom1.png|Interior View | |||
Hyperion-festiveroom2.png|Exterior view | |||
</gallery> | </gallery> | ||
__NOTOC__ | __NOTOC__ | ||
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[[Category:Ships]] | [[Category:Ships]] | ||
[[Category:Capital Ship]] | [[Category:Capital Ship]] | ||
edits