Hyperion: Difference between revisions
Updating cost lol
imported>ATGHWE (Yes, it was buffed) |
imported>ATGHWE (Updating cost lol) |
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|(g)_spinal=4 Huge Torpedoes|cargo_hold = 2500 | |(g)_spinal=4 Huge Torpedoes|cargo_hold = 2500 | ||
|warp_drive = Yes | |warp_drive = Yes | ||
|silicate = | |silicate = 33824 | ||
|carbon = | |carbon = 26373 | ||
|iridium = | |iridium = 20412 | ||
|adamantite = | |adamantite = 3938 | ||
|palladium = | |palladium = 5549 | ||
|titanium = | |titanium = 6868 | ||
|quantium = | |quantium = 6945 | ||
|uranium = | |uranium = 6691 | ||
|credit = $ | |credit = $85,228 | ||
|permit = SC Build Permit | |permit = SC Build Permit | ||
|warehouse = | |warehouse = 32 | ||
|description = The Hyperion is a bulky supercapital ship, fitted with 3 Photon Torpedoes and 4 heavy railguns. It's sheer hull-breaking damage will annihilate both large ships and starbases alike. | |description = The Hyperion is a bulky supercapital ship, fitted with 3 Photon Torpedoes and 4 heavy railguns. It's sheer hull-breaking damage will annihilate both large ships and starbases alike. | ||
|creator = Lordmoneymonkey (Old) | |creator = Lordmoneymonkey (Old) | ||
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*Hyperion Laser and Hyperion Triple Heavy Laser nerf reverted in version .73b3. | *Hyperion Laser and Hyperion Triple Heavy Laser nerf reverted in version .73b3. | ||
*Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel. | *Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel. | ||
*Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game). | *Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game). | ||
** Reworked yet again in version .74b12; Shields increased from 12000 to 13000, Top Speed reduced from 65 to 55, Acceleration reduced from 25 to 20, Turn Speed increased from 0.11 to 0.13, Loadout changed to 2 Hyperion Triple Heavy Lasers, 2 Heavy Quantum Lasers and 4 Hyperion Dual Heavy Railguns; Spinal Loadout changed from 9 Huge Torpedoes to 4 Huge Phasers and 4 Huge Torpedoes, lost 2 HyperionShield fighters, explosion radius increased from 1250 to 1270 (explosion radius buff only revealed in-game). | ** Reworked yet again in version .74b12; Shields increased from 12000 to 13000, Top Speed reduced from 65 to 55, Acceleration reduced from 25 to 20, Turn Speed increased from 0.11 to 0.13, Loadout changed to 2 Hyperion Triple Heavy Lasers, 2 Heavy Quantum Lasers and 4 Hyperion Dual Heavy Railguns; Spinal Loadout changed from 9 Huge Torpedoes to 4 Huge Phasers and 4 Huge Torpedoes, lost 2 HyperionShield fighters, explosion radius increased from 1250 to 1270 (explosion radius buff only revealed in-game). | ||
** Shield increased from 13,000 to 13,100 in an unknown version. | ** Shield increased from 13,000 to 13,100 in an unknown version. |