Hyperion: Difference between revisions

87 bytes removed ,  17 January 2022
Updating cost lol
imported>ATGHWE
(Yes, it was buffed)
imported>ATGHWE
(Updating cost lol)
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|(g)_spinal=4 Huge Torpedoes|cargo_hold = 2500
|(g)_spinal=4 Huge Torpedoes|cargo_hold = 2500
|warp_drive = Yes
|warp_drive = Yes
|silicate = 46730
|silicate = 33824
|carbon = 36283
|carbon = 26373
|iridium = 27219
|iridium = 20412
|adamantite = 11726
|adamantite = 3938
|palladium = 12895
|palladium = 5549
|titanium = 13753
|titanium = 6868
|quantium = 12846
|quantium = 6945
|uranium = 10481
|uranium = 6691
|credit = $138,728
|credit = $85,228
|permit = SC Build Permit
|permit = SC Build Permit
|warehouse = 37
|warehouse = 32
|description = The Hyperion is a bulky supercapital ship, fitted with 3 Photon Torpedoes and 4 heavy railguns. It's sheer hull-breaking damage will annihilate both large ships and starbases alike.
|description = The Hyperion is a bulky supercapital ship, fitted with 3 Photon Torpedoes and 4 heavy railguns. It's sheer hull-breaking damage will annihilate both large ships and starbases alike.
|creator = Lordmoneymonkey (Old)
|creator = Lordmoneymonkey (Old)
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*Hyperion Laser and Hyperion Triple Heavy Laser nerf reverted in version .73b3.
*Hyperion Laser and Hyperion Triple Heavy Laser nerf reverted in version .73b3.
*Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel.
*Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel.
*Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game).                                                                                
*Reworked to be more siege-focused in version .73d7; health lowered from 14020/12020 to 12000/12000, Top Speed increased from 55 to 65, Acceleration increased from 5 to 25; turret loadout changed from 2 Hyperion Triple Heavy Lasers, 2 Hyperion Lasers, 2 Hyperion Triple Heavy Railguns, 4 Hyperion Dual Heavy Railguns to 3 Super PDLs, 2 Hyperion Triple Heavy Lasers, 4 Hyperion Dual Heavy Railguns; Spinal loadout changed from 4 Huge Phasers, 3 Huge Torpedoes to 9 Huge Torpedoes, gained 2 HyperionShield fighters, explosion radius was also reduced from 1270 to 1250 (but the explosion radius nerf was only revealed in-game).
** Reworked yet again in version .74b12; Shields increased from 12000 to 13000, Top Speed reduced from 65 to 55, Acceleration reduced from 25 to 20, Turn Speed increased from 0.11 to 0.13, Loadout changed to 2 Hyperion Triple Heavy Lasers, 2 Heavy Quantum Lasers and 4 Hyperion Dual Heavy Railguns; Spinal Loadout changed from 9 Huge Torpedoes to 4 Huge Phasers and 4 Huge Torpedoes, lost 2 HyperionShield fighters, explosion radius increased from 1250 to 1270 (explosion radius buff only revealed in-game).
** Reworked yet again in version .74b12; Shields increased from 12000 to 13000, Top Speed reduced from 65 to 55, Acceleration reduced from 25 to 20, Turn Speed increased from 0.11 to 0.13, Loadout changed to 2 Hyperion Triple Heavy Lasers, 2 Heavy Quantum Lasers and 4 Hyperion Dual Heavy Railguns; Spinal Loadout changed from 9 Huge Torpedoes to 4 Huge Phasers and 4 Huge Torpedoes, lost 2 HyperionShield fighters, explosion radius increased from 1250 to 1270 (explosion radius buff only revealed in-game).
** Shield increased from 13,000 to 13,100 in an unknown version.
** Shield increased from 13,000 to 13,100 in an unknown version.
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