Hyperion: Difference between revisions

266 bytes added ,  30 January 2022
m
minor edits to strategies, disadvantages, and advantages(doing this for the normal SC pages so they don't have stuff on there that doesn't make sense/is irrelevant in the current state of the game)
imported>Ketchupbot101
m (→‎Advantages: Automatic General Fixes, typos fixed: torpedos → torpedoes, it’s → it's, it's → its)
imported>Shooter7620
m (minor edits to strategies, disadvantages, and advantages(doing this for the normal SC pages so they don't have stuff on there that doesn't make sense/is irrelevant in the current state of the game))
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*Has a very high explosion value of 1250 (56.25% larger nuke than Prometheus, coming in at a radius of 12.5k)
*Has a very high explosion value of 1250 (56.25% larger nuke than Prometheus, coming in at a radius of 12.5k)
*Can take out large [[Aliens|Alien]] fleets fairly well.
*Can take out large [[Aliens|Alien]] fleets fairly well.
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]].
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets..
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets.
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets.
*Can be used as a PVP ship considering it has a high turret damage as well.
*Effective at destroying large and sluggish ships due to the high damage output.
*Has a high cargohold of 2500 making it able to loot wrecks.
*Has a high cargo hold of 2500 making it able to loot wrecks.
==Disadvantages==
==Disadvantages==
* Likely to be swarmed by smaller [[Ships]] due to its large size.
*Likely to be swarmed by smaller [[Ships]] due to its large size.
*Hard to hit small ships with turrets.
*Very inaccurate turrets due to nearly two-thirds of the turret armament being inaccurate railguns.
*You have to point directly at target to shoot all turrets and [[Spinals]].
*You have to point directly at target to shoot all turrets and [[Spinals]].
*Very expensive at 5 million credits.
*Small ships such as the [[Wasp]] can block your torpedoes by wedging themselves inside the barrel, or flying into them.
*Small blindspot in the back where small ships or '''Fighters''' can pick at your health.
*The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
*Small ships such as the [[Wasp]] can block your torpedoes by wedging themselves inside the barrel.
== Strategy==
== Strategy==
*Travel in fleets so you are defended from other fleets or swarms.
*Travel in fleets so you are defended from other fleets or swarms.
*Focus on larger targets at close range when you can to ensure that your weapons can land accurately.
*Focus on larger targets at close range when you can to ensure that your weapons can land accurately.
*In a [[Sieging|Siege,]] you can defend from large ships that attempt to break up the fleet. You can also outrange [[Starbase]]s with the [[Spinals]], and some of the turrets.
*In a [[Sieging|Siege,]] you can defend from large ships that attempt to break up the fleet. You can also outrange [[Starbase]]s with the [[Spinals]], and some of the turrets.
*Most ships will avoid combat with a '''Hyperion '''due to its high Alpha damage.
*Most ships will avoid combat with a '''Hyperion '''due to its high Alpha damage, and high damage output.
*Use this for trading during war. An experienced fleet can take you out if you don't react quickly enough, but the '''Hyperion''' has enough health and speed to run back to base and despawn faster than almost any fleet can kill it. The [[Category:Super Capital Ship|Super Capital]] symbol on the [[minimap]] will cause most pilots to avoid you.
*While you could use this for trading in war, it isn't always a good idea to do so; as Super Capital Ships are high priority targets. Beware experienced teams or groups of players in the server that may be targeting your ship if you do decide to trade in war. If you do become under attack from a large/powerful fleet, retreat to your Starbase or another base/planet with heavy defenses; such as [[Frion I]] or [[Derelict Station]].
*Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense.
*Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense.
==Version History ==
==Version History ==
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