Hyperion: Difference between revisions
m
minor edits to strategies, disadvantages, and advantages(doing this for the normal SC pages so they don't have stuff on there that doesn't make sense/is irrelevant in the current state of the game)
imported>Ketchupbot101 m (→Advantages: Automatic General Fixes, typos fixed: torpedos → torpedoes, it’s → it's, it's → its) |
imported>Shooter7620 m (minor edits to strategies, disadvantages, and advantages(doing this for the normal SC pages so they don't have stuff on there that doesn't make sense/is irrelevant in the current state of the game)) |
||
Line 55: | Line 55: | ||
*Has a very high explosion value of 1250 (56.25% larger nuke than Prometheus, coming in at a radius of 12.5k) | *Has a very high explosion value of 1250 (56.25% larger nuke than Prometheus, coming in at a radius of 12.5k) | ||
*Can take out large [[Aliens|Alien]] fleets fairly well. | *Can take out large [[Aliens|Alien]] fleets fairly well. | ||
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]]. | *Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets.. | ||
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. | *Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. | ||
* | *Effective at destroying large and sluggish ships due to the high damage output. | ||
*Has a high | *Has a high cargo hold of 2500 making it able to loot wrecks. | ||
==Disadvantages== | ==Disadvantages== | ||
* Likely to be swarmed by smaller [[Ships]] due to its large size. | *Likely to be swarmed by smaller [[Ships]] due to its large size. | ||
* | *Very inaccurate turrets due to nearly two-thirds of the turret armament being inaccurate railguns. | ||
*You have to point directly at target to shoot all turrets and [[Spinals]]. | *You have to point directly at target to shoot all turrets and [[Spinals]]. | ||
*Small ships such as the [[Wasp]] can block your torpedoes by wedging themselves inside the barrel, or flying into them. | |||
*The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large. | |||
*Small ships such as the [[Wasp]] can block your torpedoes by wedging themselves inside the barrel. | |||
== Strategy== | == Strategy== | ||
*Travel in fleets so you are defended from other fleets or swarms. | *Travel in fleets so you are defended from other fleets or swarms. | ||
*Focus on larger targets at close range when you can to ensure that your weapons can land accurately. | *Focus on larger targets at close range when you can to ensure that your weapons can land accurately. | ||
*In a [[Sieging|Siege,]] you can defend from large ships that attempt to break up the fleet. You can also outrange [[Starbase]]s with the [[Spinals]], and some of the turrets. | *In a [[Sieging|Siege,]] you can defend from large ships that attempt to break up the fleet. You can also outrange [[Starbase]]s with the [[Spinals]], and some of the turrets. | ||
*Most ships will avoid combat with a '''Hyperion '''due to its high Alpha damage. | *Most ships will avoid combat with a '''Hyperion '''due to its high Alpha damage, and high damage output. | ||
* | *While you could use this for trading in war, it isn't always a good idea to do so; as Super Capital Ships are high priority targets. Beware experienced teams or groups of players in the server that may be targeting your ship if you do decide to trade in war. If you do become under attack from a large/powerful fleet, retreat to your Starbase or another base/planet with heavy defenses; such as [[Frion I]] or [[Derelict Station]]. | ||
*Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense. | *Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense. | ||
==Version History == | ==Version History == |