Judgement: Difference between revisions

53 bytes removed ,  15 March 2023
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Preauri (Current)
Preauri (Current)
|credit = $16,016
|credit = $16,016
|damage_res = 50%
 
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|explosion_radius = 780
|explosion_radius = 780
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==Advantages==
==Advantages==
*Highest [[Shields|shield]] HP of any dreadnought.
*Highest [[Shields|shield]] HP of any dreadnought.
*Long range turrets can be effective for sieging [[Starbase|starbases]] while taking little damage.
*Long range turrets can be effective for sieging [[starbase]]s while taking little damage.
*Can tank very effectively against kinetic weaponry due to the high shield health.
*Can tank very effectively against kinetic weaponry due to the high shield health.
*High alpha damage is useful for scaring away players and destroying low health ships very quickly.
*High alpha damage is useful for scaring away players and destroying low health ships very quickly.
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==Strategy==
==Strategy==
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.
*[[Punisher|Punishers]] stand no chance against your lasers and high health, kill all the aliens and kill the Punisher afterward. This is an easy way to gain money, considering that you also have 355 cargo hold. Be careful not to tank [[Outrider|Outriders]] while fighting Punishers.
*[[Punisher]]s stand no chance against your lasers and high health, kill all the aliens and kill the Punisher afterward. This is an easy way to gain money, considering that you also have 355 cargo hold. Be careful not to tank [[Outrider]]s while fighting Punishers.
*Avoid heavy shield breakers, especially the [[Sagittarius]], [[Zeus]] or [[Jupiter]].
*Avoid heavy shield breakers, especially the [[Sagittarius]], [[Zeus]] or [[Jupiter]].
*Use this to counter [[Sieging|Sieges]] from your own base(s) with its long-range weapons.
*Use this to counter [[Sieging|Sieges]] from your own base(s) with its long-range weapons.
*Watch out for [[Pirating|Pirates]] that may attempt to attack your ship after a siege.
*Watch out for [[Pirating|Pirates]] that may attempt to attack your ship after a siege.
*Can be useful against the [[Decimator]] with its high [[Shields|shield]], but be careful, as being hulled while fighting the [[Decimator]] can be a death sentence. Try to stay close to the rear of the Decimator so it's forward facing weaponry cannot shoot you. Make sure to bring a ship with accurate turrets to support you, or the smaller aliens will be a problem.
*Can be useful against the [[Decimator]] with its high [[Shields|shield]], but be careful, as being hulled while fighting the [[Decimator]] can be a death sentence. Try to stay close to the rear of the Decimator so it's forward facing weaponry cannot shoot you. Make sure to bring a ship with accurate turrets to support you, or the smaller aliens will be a problem.
*Get under [[Starbase|starbases]] and open fire on them to slowly drain the health away, and tank incoming fire so other ships in your fleet can open fire on the starbase. Beware of the fact that starbases do a lot of shield damage.
*Get under [[starbase]]s and open fire on them to slowly drain the health away, and tank incoming fire so other ships in your fleet can open fire on the starbase. Beware of the fact that starbases do a lot of shield damage.
*Avoid tanking to [[Hull]] at all costs, as the hull health is so little that it is a death sentence if you get hulled. As a general rule of thumb, start retreating when you have 1,000-3,000 Shield HP remaining (depending on the firepower you are being targetted with) to avoid being hulled.
*Avoid tanking to [[Hull]] at all costs, as the hull health is so little that it is a death sentence if you get hulled. As a general rule of thumb, start retreating when you have 1,000-3,000 Shield HP remaining (depending on the firepower you are being targetted with) to avoid being hulled.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
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