Judgement: Difference between revisions

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{{Outdated (Image)}}
 
The '''''Judgement '''''is a Shield-oriented Support/PvP [[:Category:Dreadnought|'''Dreadnought''']]. It is an extremely good ship for the destruction of large ships.
The '''''Judgement '''''is a Shield-oriented Support/PvP [[:Category:Dreadnought|'''Dreadnought''']]. It is an extremely good ship for the destruction of large ships.
{{Ship Infobox
{{Ship Infobox
|acceleration = 5
|acceleration = 3
|cargo_hold = 2,500
|cargo_hold = 2,500
|creator = Juszl (Old)
|creator = Juszl (Old)
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Preauri (Current)
Preauri (Current)
|credit = $16,016
|credit = $16,016
|damage_res = 50%
|description = The United Nations of Earth's Judgement-class needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|explosion_radius = 780
|explosion_radius = 780
|hull = 3,000
|hull = 3,000
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Judgerear.png|Back
Judgerear.png|Back
Judgefront.png|Front
Judgefront.png|Front
Judgement-interior.png|Interior
Judgement-interiorAlt.png|Interior (Alt.)
Judgement-interior2.png|Reactor Room
Judgement-interior2Alt.png|Reactor Room (Alt.)
</gallery>
</gallery>
|large_turrets = 3 Heavy Siege Railgun
|large_turrets = 3 Heavy Laser


2 Heavy Railgun
3 Heavy Cannon


4 Heavy LR Laser
2 Heavy Energy Lance


1 Super LR Laser
2 Heavy Railgun
|loyalty_required = 7% + Level 2 Starbase
|loyalty_required = 7% + Level 2 Starbase
|m_class_range = 8,000
|m_class_range = 8,000
|r_class_range = 7,500
|med_turrets = 1 Medium Cannon
|shields = 28,000
 
1 Medium Laser
|r_class_range = 6,500
|shields = 25,000
|stealth = No
|stealth = No
|title = Judgement
|title = Judgement
|title1 = The Judgement
|title1 = The Judgement
|top_speed = 50
|top_speed = 27
|total_cost = $258,394
|total_cost = $258,394
|turn_speed = 0.10
|turn_speed = 0.07
|turret_dps = 172
|turret_dps = 201
|version_added = .65a
|version_added = .65a
|vip_required = No
|vip_required = No
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*Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships.
*Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships.
==Disadvantages==
==Disadvantages==
*Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[SR-71]].
*Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry (and shield breaker-type ships, by the same token), putting it lower than all Dreadnoughts except the [[SR-71]].
 
*Very sluggish.
*Very sluggish.
*Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed.
*Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed.
*Extremely large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Very large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Mediocre DPS for a Dreadnought, being lower than multiple Battleships.
*Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time.
*Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*Very vulnerable to shield breaking ships.
*Unsuitable for most close-range brawling situations thanks to the poor mobility, long turret reload, and large bottom blind-spot. Best suited to hit-and-run tactics.
*Terrible for most PVP situations due to the large blind spot, slow speeds, and lack of spinals or quickly reloading turrets. Your only chance for doing real damage is frequently warping under your enemy to take less damage.
*Expensive compared to other Dreadnoughts.
*Expensive compared to other Dreadnoughts.
==Strategy==
==Strategy==
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*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. Keep in mind that the reload time may give them plenty of time to escape.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. Keep in mind that the reload time may give them plenty of time to escape.
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it (unless there is a fleet supporting it). '''Do not''' attempt to use this strategy against multiple ships, as you cannot repeat the action of warping quick enough to keep other attacking ships out of range; which results in losing much more health than usual.
*'''Always''' utilize hit-and-run tactics where possible to minimize losses to your health, while still getting the most out of your weaponry.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*Never brute force targets, always micro-warp under them repeatedly to get out of their line of sight and unleash your high alpha.
*Never brute force targets, always micro-warp under them repeatedly to get out of their line of sight and unleash your high alpha.
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*Explosion Size 225 ----> 740 .75a12
*Explosion Size 225 ----> 740 .75a12
*Shield HP increased from 11,000 to 14,000, Hull HP decreased from 4,000 to 1,500, 2 Medium Railguns replaced with 2 Heavy Railguns, and one additional Heavy LR Laser added (3 Heavy LR Laser, 3 Heavy Siege Railgun, 2 Medium Railgun, 1 Super LR Laser >>> 4 Heavy LR Laser, 1 Super LR Laser, 3 Heavy Siege Railgun, 2 Heavy Railgun); as well as a revamp of the current model (interior changed, trails changed, minor exterior appearance adjustments) in version .75a20.
*Shield HP increased from 11,000 to 14,000, Hull HP decreased from 4,000 to 1,500, 2 Medium Railguns replaced with 2 Heavy Railguns, and one additional Heavy LR Laser added (3 Heavy LR Laser, 3 Heavy Siege Railgun, 2 Medium Railgun, 1 Super LR Laser >>> 4 Heavy LR Laser, 1 Super LR Laser, 3 Heavy Siege Railgun, 2 Heavy Railgun); as well as a revamp of the current model (interior changed, trails changed, minor exterior appearance adjustments) in version .75a20.
*Medium Cannon/Laser --> Heavy Cannon/Laser respectively .76d28
==Trivia ==
==Trivia ==
*The previous '''Judgement''' model resembled a similar looking Ammarian ship from Eve Online called the ''[[Revelation]]''.
*The previous '''Judgement''' model resembled a similar looking Ammarian ship from Eve Online called the ''[[Revelation]]''.
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*The [[Decimator]] was added over a year after the '''Judgement''' was added, despite it being mentioned on the '''Judgement's''' old build menu description.
*The [[Decimator]] was added over a year after the '''Judgement''' was added, despite it being mentioned on the '''Judgement's''' old build menu description.
*Many use the ship for its alpha damage and tank capabilities; similar to the [[Astraeus]].
*Many use the ship for its alpha damage and tank capabilities; similar to the [[Astraeus]].
*Can quite easily solo a [[Punisher]] if you stay below it, but beware of the supporting fleet, if any.
*One of the only UNE dreadnoughts alongside [[paragon]].  
<gallery>
<gallery>
Judgement-interiorDisplay.gif|Main Interior Display
Judgement-interiorDisplay.gif|Main Interior Display