Judgement: Difference between revisions

2,268 bytes added ,  23 October 2023
Automatic Infobox Update
imported>Shooter7620
(made a somewhat minor update to advantages, disadvantages, and strategy)
(Automatic Infobox Update)
 
(69 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Outdated (Image)}}
The '''''Judgement '''''is a Shield-oriented Support/PvP [[:Category:Dreadnought|'''Dreadnought''']].


{{Ship Infobox Template
The '''''Judgement '''''is a Shield-oriented Support/PvP [[:Category:Dreadnought|'''Dreadnought''']]. It is an extremely good ship for the destruction of large ships.
|title1 = The Judgement
{{Ship Infobox
|image1 = [[File:Judge.png|thumb]]
|acceleration = 3
|shields = 11000
|cargo_hold = 2,500
|hull = 4000
|creator = Juszl (Old)
|top_speed = 50
Wiscyy (Second)
|turn_speed = 0.1
Preauri (Current)
|acceleration = 6
|credit = $16,016
|armed = Yes
|description = The United Nations of Earth's Judgement-class needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|large_turrets = 3 Heavy Railguns
|explosion_radius = 780
|hull = 3,000
|image = <gallery>
Judgement-icon.png|Overview
Judgeside.png|Side
Judgetop.png|Top
Judgebottom.png|Bottom
Judgerear.png|Back
Judgefront.png|Front
Judgement-interior.png|Interior
Judgement-interiorAlt.png|Interior (Alt.)
Judgement-interior2.png|Reactor Room
Judgement-interior2Alt.png|Reactor Room (Alt.)
</gallery>
|large_turrets = 3 Heavy Laser
 
3 Heavy Cannon


3 Heavy Siege Railguns
2 Heavy Energy Lance


2 Heavy LR Lasers
2 Heavy Railgun
|loyalty_required = 7% + Level 2 Starbase
|m_class_range = 8,000
|med_turrets = 1 Medium Cannon


2 Super LR Lasers
1 Medium Laser
|cargo_hold = 355
|r_class_range = 6,500
|warp_drive = Yes
|shields = 25,000
|silicate = 4836
|stealth = No
|carbon = 3583
|title = Judgement
|iridium = 2688
|title1 = The Judgement
|adamantite = 239
|top_speed = 27
|palladium = 738
|total_cost = $258,394
|titanium = 581
|turn_speed = 0.07
|quantium = 833
|turret_dps = 201
|uranium = 548
|credit = $10,160
|total_cost = $169,741
|warehouse = 11
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|creator = Juszl (Old)
Wiscyy (Second)
Preauri (Current)
|version_added = .65a
|version_added = .65a
|vip_required = No
|vip_required = No
|loyalty_required = 7% + Level 2 Starbase
|warehouse = 15
|turret_dps=207}}
|warp_drive = Yes
}}
==Description ==
==Description ==
The '''Judgement '''is a powerful [[:Category:Dreadnought|Dreadnought]] that deals high long-range [[Turrets|Turret]] damage and has massive Shield health, making it great for [[Starbase]] defense.
The '''Judgement '''is a sturdy [[:Category:Dreadnought|Dreadnought]] that deals high long-range [[Turrets|Turret]] damage and has massive Shield health, making it useful for [[Shields|shield]] tanking and [[Sieging|sieges]].
== Interior ==
== Appearance ==
A teleporter at the back of the ship leads you to the bridge of the ship. The bridge consists of a small box with a seat on the floor, with no further interior.
The '''Judgement''' is white, with neon blue near it's wings. The [[U.N.E]] logo can be seen on its sides, as well as the text "Judgement-class Dreadnought" on both sides of the mid-bow of the ship. The entrance teleporter leads to a tall room with several displays in front of the seat, with three of them being mounted on a desk; representing a personal computer. Behind the exit teleporter (which is a small, embedded yellow square) is a door (presumably of that which represents an elevator) that leads to a much larger room that houses the ship's reactor, which pulsates a light, neon blue color. The walls of the room have black stripes running all the way across as well as U.N.E insignias; and the floor has a lightly checkered appearance.
==Advantages==
==Advantages==
*Equipped with heavy-hitting, long-range turrets that allow it to deal damage while hunkered back among a fleet.
*Highest [[Shields|shield]] HP of any dreadnought.
*Can be very useful for hit and run tactics with the high health and alpha damage.
*Long range turrets can be effective for sieging [[starbase]]s while taking little damage.
*Can tank very effectively against kinetic weaponry.
*Can tank very effectively against kinetic weaponry due to the high shield health.
*Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers; not to mention do serious damage to fragile [[:Category:Capital Ship|Capital Ships]].
*High alpha damage is useful for scaring away players and destroying low health ships very quickly.
*Durable shielding allows you to tank a high amount of damage and escape with a relatively low risk of being chased afterwards, as long as you aren't hulled.
*High total health for a [[:Category:Dreadnought|Dreadnought]] (15,500 total HP).
*Warping under small ships can almost guarantee a kill.
*One of the best normal dreadnoughts for destroying crippled ships due to the high alpha damage and high health.
*Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships.
==Disadvantages==
==Disadvantages==
*Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]].
*Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry (and shield breaker-type ships, by the same token), putting it lower than all Dreadnoughts except the [[SR-71]].
*No [[spinals]].
*Very sluggish.
*Very sluggish.
*Has significant blindspots under and behind the ship, allowing ships even the size of [[:Category:Dreadnought|Dreadnoughts]] to avoid turret fire from the '''Judgement'''.
*Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed.
*Extremely large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Very large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Mediocre DPS for a Dreadnought, being lower than some [[:Category:Battleship|Battleships]]. This hampers the ship's ability to effectively siege against [[Starbase|Starbases]].
*Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time.
*Fails to hit anything smaller or faster than a Battlecruiser due to having very inaccurate turrets that have long reload times.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time.
*Unsuitable for most close-range brawling situations thanks to the poor mobility, long turret reload, and large bottom blind-spot. Best suited to hit-and-run tactics.
*Expensive compared to other Dreadnoughts.
==Strategy==
==Strategy==
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields.
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.
*[[Punisher]]s stand no chance against your lasers and high health, kill all the aliens and kill the Punisher afterward. This is an easy way to gain money, considering that you also have 355 cargo hold. Be careful not to tank [[Outrider]]s while fighting Punishers.
*Avoid heavy shield breakers, especially the [[Sagittarius]], [[Zeus]] or [[Jupiter]].
*Avoid heavy shield breakers, especially the [[Sagittarius]], [[Zeus]] or [[Jupiter]].
*Try using this to counter [[Sieging|Sieges]] from the starbase with its long-range weapons rather than using this for actual PvP.
*Use this to counter [[Sieging|Sieges]] from your own base(s) with its long-range weapons.
*Watch out for [[Pirating|Pirates]] that may attempt to attack your ship after a siege.
*Watch out for [[Pirating|Pirates]] that may attempt to attack your ship after a siege.
*Can be useful against the [[Decimator]] with its high [[Shields|shield]], but be careful, as being hulled while fighting the [[Decimator]] can be a death sentence. Try to stay close to the rear of the Decimator so it's forward facing weaponry cannot shoot you.
*Can be useful against the [[Decimator]] with its high [[Shields|shield]], but be careful, as being hulled while fighting the [[Decimator]] can be a death sentence. Try to stay close to the rear of the Decimator so it's forward facing weaponry cannot shoot you. Make sure to bring a ship with accurate turrets to support you, or the smaller aliens will be a problem.
*Get under starbases and open fire on them to slowly drain the health away, and tank incoming fire so other ships in your fleet can open fire on the starbase.
*Get under [[starbase]]s and open fire on them to slowly drain the health away, and tank incoming fire so other ships in your fleet can open fire on the starbase. Beware of the fact that starbases do a lot of shield damage.
*If your [[Shields]] get low, it is recommended to retreat to your strongest [[Starbase]], as enemies will likely dive you, '''especially if you are hulled.'''
*Avoid tanking to [[Hull]] at all costs, as the hull health is so little that it is a death sentence if you get hulled. As a general rule of thumb, start retreating when you have 1,000-3,000 Shield HP remaining (depending on the firepower you are being targetted with) to avoid being hulled.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Capital Ship|capital ships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. Keep in mind that the reload time may give them plenty of time to escape.
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it).
*'''Always''' utilize hit-and-run tactics where possible to minimize losses to your health, while still getting the most out of your weaponry.
*If you see a crippled capital ship attempting to retreat to it's base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*Never brute force targets, always micro-warp under them repeatedly to get out of their line of sight and unleash your high alpha.
==Version History ==
==Version History ==
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
Line 84: Line 99:
* Interior removed in unknown version.
* Interior removed in unknown version.
* Turret loadout changed from 1 Super LR Laser, 4 Heavy LR Lasers, 2 Heavy Siege Railguns, and 1 Heavy Railgun to 2 Super LR Lasers, 2 Heavy LR Lasers, 3 Heavy Railguns, and 3 Heavy Siege Railguns in version .75a5.
* Turret loadout changed from 1 Super LR Laser, 4 Heavy LR Lasers, 2 Heavy Siege Railguns, and 1 Heavy Railgun to 2 Super LR Lasers, 2 Heavy LR Lasers, 3 Heavy Railguns, and 3 Heavy Siege Railguns in version .75a5.
* 3 Heavy Railguns changed to 2 Medium Railguns and 1 Heavy Railgun, 2 Super LR Lasers and 2 Heavy LR Lasers changed to 1 Super LR Laser and 3 Heavy LR Lasers, and model collisions adjusted to allow for better line of sight on the side mounted turrets in version .75a5.
*Explosion Size 225 ----> 740 .75a12
*Shield HP increased from 11,000 to 14,000, Hull HP decreased from 4,000 to 1,500, 2 Medium Railguns replaced with 2 Heavy Railguns, and one additional Heavy LR Laser added (3 Heavy LR Laser, 3 Heavy Siege Railgun, 2 Medium Railgun, 1 Super LR Laser >>> 4 Heavy LR Laser, 1 Super LR Laser, 3 Heavy Siege Railgun, 2 Heavy Railgun); as well as a revamp of the current model (interior changed, trails changed, minor exterior appearance adjustments) in version .75a20.
*Medium Cannon/Laser --> Heavy Cannon/Laser respectively .76d28
==Trivia ==
==Trivia ==
*The previous '''Judgement''' model resembled a similar looking Ammarian ship from Eve Online called the ''[[Revelation]]''.
*The previous '''Judgement''' model resembled a similar looking Ammarian ship from Eve Online called the ''[[Revelation]]''.
*<s>Used by UNE judges.</s>
*The current model is similar in appearance to the [[Raven]].
*The current model is similar in appearance to the [[Raven]].
*The original model was much smaller than the current model in-game.
*The original model was much smaller than the current model in-game.
*The [[Decimator]] was added over a year after the '''Judgement''' was added, despite it being mentioned on the '''Judgement's''' old build menu description.
*The [[Decimator]] was added over a year after the '''Judgement''' was added, despite it being mentioned on the '''Judgement's''' old build menu description.
*The '''Judgement''' currently has numerous disadvantages for a ship. Despite this, many still use the ship for it's alpha damage and tank capabilities; similar to the [[Astraeus]].
*Many use the ship for its alpha damage and tank capabilities; similar to the [[Astraeus]].
[[File:Judgement.png|left|thumb|220x220px|''Original Judgement model'']]
*One of the only UNE dreadnoughts alongside [[paragon]].
<gallery>
Judgement-interiorDisplay.gif|Main Interior Display
Judgement-interiorReactor.gif|Interior Reactor
</gallery>
__NOTOC__
__NOTOC__
[[Category:Dreadnought]]
[[Category:Dreadnought]]
[[Category:PvP Ship]]
[[Category:PVP Ship]]
[[Category:Support Ship]]
[[Category:Support Ship]]
[[Category:Capital Ship]]
[[Category:Capital Ship]]
[[Category:Siege Ship]]
[[Category:Siege Ship]]
[[Category:Ships]]
[[Category:Ships]]