Judgement: Difference between revisions

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imported>Shooter7620
m (Minor edit to a strategy with a mention that it doesn't work in a situation where the ship is out-numbered.)
imported>EpicCavy
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*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*Very vulnerable to shield breaking ships.
*Very vulnerable to shield breaking ships.
*Terrible for most PVP situations due to the large blind spot, slow speeds, and lack of spinals or quickly reloading turrets.
*Terrible for most PVP situations due to the large blind spot, slow speeds, and lack of spinals or quickly reloading turrets. Your only chance for doing real damage is frequently warping under them to take less damage.
*Somewhat expensive compared to other Dreadnoughts.
*Somewhat expensive compared to other Dreadnoughts.
*All of the turrets are mainly for sieging, so they have low accuracy and long reload times. This makes it difficult to shoot anything that’s small or fast.
*All of the turrets are mainly for sieging, so they have low accuracy and long reload times. This makes it difficult to shoot anything that’s small or fast.
*Despite it being known for high alpha damage, even just the spinals on an [[Avalon]] can be better during sieges.
*Despite it being known for high alpha damage, even just the spinals on an [[Avalon]] can be better for sieges and even PvP if used by a skilled pilot.
==Strategy==
==Strategy==
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.
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*If your [[Shields]] get low, it is recommended to retreat to your strongest [[Starbase]], as enemies will likely dive you, '''especially if you are hulled.'''
*If your [[Shields]] get low, it is recommended to retreat to your strongest [[Starbase]], as enemies will likely dive you, '''especially if you are hulled.'''
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Capital Ship|capital ships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Capital Ship|capital ships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. Keep in mind that the reload time may give them plenty of time to escape.
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it (unless there is a fleet supporting it). '''Do not''' attempt to use this strategy against multiple ships, as you cannot repeat the action of warping quick enough to keep other attacking ships out of range; which results in losing much more health than usual.
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it (unless there is a fleet supporting it). '''Do not''' attempt to use this strategy against multiple ships, as you cannot repeat the action of warping quick enough to keep other attacking ships out of range; which results in losing much more health than usual.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*Never brute force targets, always micro-warp under them repeatedly to get out of their line of sight and unleash your high alpha.
==Version History ==
==Version History ==
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
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