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TheRedKing (talk | contribs) m (→Version History: added cooldown increase) |
SeanMorabito (talk | contribs) m (Loot) |
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{{Ship Infobox | {{Ship Infobox | ||
|title1=Kneall Stronghold | |title1 = Kneall Stronghold | ||
|image1=Screenshot_2020-12-21_at_2.47.31_PM.png | |image1 = Screenshot_2020-12-21_at_2.47.31_PM.png | ||
|shields=2,500,000 | |image = Kneall Starbase-icon.png | ||
|hull=1,500,000 | |shields = 2,500,000 | ||
|small_turrets=8 Tiny Alien Lasers | |hull = 1,500,000 | ||
|med_turrets=4 NecroSuperFlaks | |small_turrets = 8 Tiny Alien Lasers | ||
|large_turrets=6 Kneall Starbase Multilasers | |med_turrets = 4 NecroSuperFlaks | ||
|large_turrets = 6 Kneall Starbase Multilasers | |||
6 Kneall Starbase Multicannons | 6 Kneall Starbase Multicannons | ||
8 Kneall Starbase Railguns | 8 Kneall Starbase Railguns | ||
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When using powerful ships such as the [[Theia]] stop shooting at the stronghold around wave 4-5 as you may end up stealing other players %. This does not mean you can't participate in between waves. | When using powerful ships such as the [[Theia]] stop shooting at the stronghold around wave 4-5 as you may end up stealing other players %. This does not mean you can't participate in between waves. | ||
== Loot == | == Loot == | ||
The | The Kneall Stronghold requires the player to deal 4.5% of the total damage (180,000) in order for the chance to receive one of the following items: | ||
* [[Disruptor Thrust Systems]] (45%) | |||
The wreck of the | * [[Punisher Weapon Salvage]] (26%) | ||
* [[Obliterator Shield Systems]] (16%), | |||
* [[Annihilator Fighter Bay]] (9%) | |||
* [[Depleted Kneall Munitions]] (4%) | |||
These can be sold or converted at the top of the Terminal D in [[Mega Base]]. | |||
The stronghold can also be looted the regular way, although this can only happen if you're team is granted loot priority (The last shot on the stronghold) | |||
The wreck of the Kneall Stronghold also provides multiple [[Kneall Core|Kneall Cores]] and a very high amount of [[Ores]] and resources. | |||
==Waves== | ==Waves== | ||
*Wave 1 (After first hit) | *Wave 1 (After first hit) |