Kodiak: Difference between revisions

49 bytes added ,  12 April 2022
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Spawn time correction added.
imported>Fartpluswetone
(Added trivia, version info, strategy info.)
imported>Fartpluswetone
m (Spawn time correction added.)
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The '''Kodiak''' is a Pirate boss that drops materials necessary to create the ships such as the [[Obliterator]] and [[Nautilus]]. The Kodiak can spawn multiple times in a round, however, due to the wait length and average round length, often only spawns once. (TESTED AND CONFIRMED)
The '''Kodiak''' is a Pirate boss that drops materials necessary to create the ships such as the [[Obliterator]] and [[Nautilus]]. The Kodiak can spawn multiple times in a round, however, due to the wait length and average round length, often only spawns once. (TESTED AND CONFIRMED)


Spawn time is either 150 minutes or 180 minutes or 240 minutes. No player count requirement and can spawn in VIP servers. - TESTED AND CONFIRMED As with all boss ships like the [[Decimator]] and [[Galleon]], the Kodiak can call pirate ships to its side for reinforcements. These reinforcement ships can be dangerous at close range but can straggle behind, making them less of a threat until they warp to catch up.
Most common and what-is-assumed-to-be-correct spawn time is every 240 minutes or 4 hours. (TESTED AND CONFIRMED) No player count requirement and can spawn in VIP servers. - TESTED AND CONFIRMED As with all boss ships like the [[Decimator]] and [[Galleon]], the Kodiak can call pirate ships to its side for reinforcements. These reinforcement ships can be dangerous at close range but can straggle behind, making them less of a threat until they warp to catch up.


This ship exhibits typical AI behavior, chasing after its targets by warping and moving back and forth in a roughly linear pattern when targets are stationary. Once it locks on and begins firing at its target, it won't stop until the target or itself has been destroyed.
This ship exhibits typical AI behavior, chasing after its targets by warping and moving back and forth in a roughly linear pattern when targets are stationary. Once it locks on and begins firing at its target, it won't stop until the target or itself has been destroyed.