Lazarus: Difference between revisions

774 bytes added ,  27 April 2022
A minor overhaul of the page: added links, updated info, grammar/spelling/clarity edits, revised all sections.
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imported>AntaresVII
(A minor overhaul of the page: added links, updated info, grammar/spelling/clarity edits, revised all sections.)
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2 Capital Triple Lasers
2 Capital Triple Lasers
|(f)_spinal = 10 Medium Phasers
|(f)_spinal = 10 Medium Phasers
|m_class_range = 6400
|(g)_spinal=4 Medium Cannons|m_class_range = 6400
|r_class_range = 5000
|r_class_range = 5000
|cargo_hold = 300
|cargo_hold = 300
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}}
}}
==Description==
==Description==
The '''Lazarus''' is a '''[[Ships|Ship]]''' with an astounding [[Shields|Shield]] health and a very balanced firepower. While not being one of the most maneuverable '''[[:Category:Dreadnought|Dreadnoughts]]''', it can still inflict a great deal of damage to ships of the same size or bigger thanks to its powerful [[Spinal Weaponry|Spinal Phasers]] and [[Turrets|Kinetic turrets]]. Due to the lack of [[Hull]], it can be heavily countered by Shieldbreakers.
The '''Lazarus''' is a '''[[Ships|Ship]]''' with an astounding [[Shields|Shield]] health and a very balanced firepower. While not being one of the most maneuverable '''[[:Category:Dreadnought|Dreadnoughts]]''', it can still inflict a great deal of damage to ships of the same size or bigger thanks to its powerful [[Spinal Weaponry|Spinal Phasers]] and [[Turrets|Kinetic turrets]]. Due to the lack of [[Hull]], it can be heavily countered by shield-breakers.
==Interior==
==Interior==
The interior of the '''Lazarus''' is very odd; the ship is entered through a teleporter located at the far tip. The interior is just a seat with the word "Interior" in front of it. The cockpit itself is located in a bulge beneath the ship that makes the camera view awkward.
The interior of the '''Lazarus''' is a small, very dark room containing only the pilot's seat and teleporter, and is entered via the teleporter on the back tip of the ship.
== Advantages==
== Advantages==
*Overall high DPS towards both [[Shields|Shield]] and [[Hull]], focusing mainly torward the former.
*Overall high DPS towards both [[Shields|Shield]] and [[Hull]], focusing mainly toward the former.
*Triple [[Turrets]] have a fast fire rate, making it a little easier to fight smaller ships.
*Triple [[Turrets]] have a fast fire rate, making it a little easier to fight smaller ships.
*Can easily shred [[:Category:Battleship|Battleships]], other [[Dreadnoughts]], Carriers, and even Bosses with low support.
*Can easily shred [[:Category:Battleship|Battleships]], other [[Dreadnoughts]], Carriers, and even Bosses with low support.
*Very high shield health  
*Very high shield health, great for countering hull-breakers such as [[Ridgebreaker]] and [[Avalon]].
*Spinals fire from one point and all at once, making it easy to hit all the phaser shots.
*[[Spinal Weaponry|Spinals]] fire from one point and all at once, making it easy to hit all the individual shots.
*Can 1v1 a Punisher if it is unguarded.
*Can solo a Punisher if it is unguarded.
*Can even hit small ships if you go 500-300 studs away from them, and go below them to open fire from all turrets.
*Can even hit small ships if you get within 300-500 studs of them and maneuver below them to open fire from all turrets.
*If you can use your spinals, especially against bosses,
*Great DPS if you can use your [[Spinal Weaponry|spinals]], especially against easier-to-hit bosses.
== Disadvantages==
== Disadvantages==
*May be difficult to get full line of sight with the turrets.
*Difficult to get full line of sight with the [[turrets]], requiring careful angling and frequent repositioning even for larger moving targets.
*Lacks [[Shields|Shield]] damage without the use of its [[Spinals]].
*Lacks [[Shields|Shield]] damage without the use of its [[Spinals]].
* Lowest [[Hull]] health of its class.
* Lowest [[Hull]] health of its class.
*Multiple blind spots, most notably on the back and below.
*Multiple blind spots, most notably on the back and below.
*Needs proper angling for all Turrets to attack a specific target.
*Has a long frame.<sup>Why is this a disadvantage?</sup>
*Has a long frame.
*Shield breakers such as the [[Zeus]] and [[Sagittarius]] will shred almost all of its health pool.
*Shield breakers such as the [[Zeus]] and [[Sagittarius]] will shred almost all of its health pool.
*Sluggish maneuverability.
*Sluggish speed and maneuverability.
== Strategy==
== Strategy==
*The '''Lazarus's''' great DPS and immense shields makes it excellent for running into an existing battle or diving a base then escaping without the enemy knowing if you are low or not.
*The '''Lazarus's''' great DPS and immense [[shields]] makes it excellent for running into an existing battle or diving a [[Starbase|base]] then escaping without the enemy knowing if you are low or not.
*Deciding to escape battles with a few thousand shields is recommended to avoid being hulled. Players will certainly dive a hulled '''Lazarus'''.
*Deciding to escape battles with a few thousand shields is recommended to avoid being hulled. Players will certainly dive a hulled '''Lazarus'''.
*Avoid shield shredders like the '''Zeus''' or '''Sagittarius''' as they can severely damage or even kill a '''Lazarus''' with ease.
*Treat your shield health as if it were the entire health pool, because it pretty much is. Consider half-shields to be the equivalent of "hulled" and you will live through many more tough encounters.
*Try not to let enemy ships get under you, as you will have no turrets on the underside of the Lazarus.
*Avoid shield shredders like the [[Zeus]] or [[Sagittarius]] as they can severely damage or even kill a '''Lazarus''' with ease.
*Be careful around [[Aliens]], especially [[Punisher]] and [[Decimator]] as their high shield damage can tear you apart. An unsupported Punisher can be face-tanked, but if Deci spawns you should run.
*When fighting NPC [[pirates]], keep in mind that even the [[hull]] damage-focused [[Galleon]] can dish out over 400 [[Shields|shield]] DPS.
*Try not to let enemy ships get under you, as you there are no [[turrets]] on the underside of the ship.
==Version History==
==Version History==
*Made a [[Galaxy VIP Gamepass|VIP]] ship a few days after its release in .62a1. This change also buffed the Shield from 8240 to 8500 and nerfed the Hull from 3850 to 1250.
*Made a [[Galaxy VIP Gamepass|VIP]] ship a few days after its release in .62a1. This change also buffed the Shield from 8240 to 8500 and nerfed the Hull from 3850 to 1250.
*Shield increased to 9001 (from 8500), turn speed increased to 0.07 (from 0.05) in .65b
*[[Shields|Shield]] increased to 9001 (from 8500), turn speed increased to 0.07 (from 0.05) in .65b
* Received buff by replacing its [[Turrets|Triple Heavy Cannons]] and [[Turrets|Lasers]] with 2x Rapid Fire Lasers and 3x Rapid Fire Cannons in the "Mega update".
* Received buff by replacing its [[Turrets|Triple Heavy Cannons]] and [[Turrets|Lasers]] with 2x Rapid Fire Lasers and 3x Rapid Fire Cannons in the "Mega update".
*Turn speed increased from 0.07 to 0.1 in version .66b
*Turn speed increased from 0.07 to 0.1 in version .66b
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* Shields buffed to 12050 in a unknown version (only revealed in-game). <sup>('''What version?''')</sup>
* Shields buffed to 12050 in a unknown version (only revealed in-game). <sup>('''What version?''')</sup>
*Turret placement changed to improve line of sight in unknown version.
*Turret placement changed to improve line of sight in unknown version.
*Huge nerf in unknown version 12500 shields decreased to 10000, and 1 Capital Triple Cannon removed.
*Lost 1 [[Turrets|Capital Triple Cannon]] and given a G [[Spinal Weaponry|spinal]] of 4 medium cannons in version .74a.
*Major nerf of shields, decreasing from 12500 to 10000 in version .75a.
==Trivia==
==Trivia==
*Previously well known for having the highest DPS of all build menu [[:Category:Dreadnought|Dreadnoughts]], however multiple other ships of its class have gotten higher DPS since then.
*Previously well known for having the highest DPS of all build menu [[:Category:Dreadnought|Dreadnoughts]], however multiple other ships of its class have gotten higher DPS since then.
*The '''Lazarus''' currently has the weakest hull health value for a [[:Category:Dreadnought|Dreadnought-Class]] ship.
*The '''Lazarus''' currently has the weakest hull health value for a [[:Category:Dreadnought|Dreadnought-Class]] ship.
*It is sometimes called a 'Laz' for short.
*Frequently called 'Laz' for short.
*The '''Lazarus''' currently has some major meshing issues, which are displayed below.
*The '''Lazarus'''' previous model had some major meshing issues, which are displayed below.
*The '''Lazarus''' previous shield health (which would be 9001 in this case) is a reference to the over 9000 meme.
*The '''Lazarus''' previous shield health of 9001 was a reference to the "over 9000" meme.
*Like with the [[Sentaliz]] speed nerf, acceleration nerf and turn speed nerf in version .69a2, the hull increase that occurred in version .68e was not mentioned by any developer, but it's hull buff was revealed in-game.[[File:LazarusMeshBad.png|thumb|220x220px]]
*Like with the [[Sentaliz]] speed nerf, acceleration nerf and turn speed nerf in version .69a2, the hull increase that occurred in version .68e was not mentioned by any developer, but it's hull buff was revealed in-game.[[File:LazarusMeshBad.png|thumb|220x220px]]


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