Money Making: Difference between revisions

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<div class="cardcontainer" style="font-size: 14px; line-height: 24px;" align="justify">Galaxy has many ways to make money, each with advantages and disadvantages. Knowing when and how to work for credits will greatly help you progress in Galaxy. Each dropdown tab details a specific strategy for making money. Individual pages are also dedicated to [[Mining]], [[Trading]], and [[Pirating]].
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==Mining==
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Mining is slower than trading, but also much safer (assuming that you mine around your own base). Miners fuel the economy and help to keep it alive. Because miners are not armed well; they can be a big target; so it's best to keep your miner around your own base - this also helps reduce travel time.
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<h3>'''Advantages'''</h3>
*The payment is consistent and doesn't rely on the economy being good.
*Ores can often be found very close to the base, especially in newer factions, meaning mining is fairly risk-free.
*The ores generated through mining can be sold for considerably more than the base paid for them, meaning if you then sell them to another faction (or the Mega Base), you can make a lot of money for your faction - this is the primary source of income for most factions, and the main way of getting a strong faction started.
*Mining is the best way to accumulate lots of a specific ore inside a starbase to lower the price of that ore for trading.
*Is a great way to get some quick cash if you ever need a boost.
<h3>'''Disadvantages'''</h3>
*Ores can sometimes be very far from the base, especially in older factions, or if you're exclusively mining a single ore in order to try to lower its price.
*When mining far from the base, it can sometimes not be possible to get back to your base within the 90 second grace period before a war begins.
*Miners will have a harder time dealing with enemies such as aliens, as they have little firepower to deal with them.
*Pirates may declare war on you wanting to destroy your miner.
*Uranium is rather rare or nonexistent in some public servers, so it cannot be consistently mined.
*Bases can't have negative credits anymore, so you need to wait for your base to gain enough credits before you can sell your ore. Until then it is better to transfer your ore into your warehouse.
*!!! Ores no longer spawn if there are only 2 teams left on the server during endgame.
[[File:Mining_photo.png|680x680px]]
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==Combat Rewards==
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=== '''Tips and Tricks''' ===
* '''This is the most dangerous way to make money and is NOT recommended for newer players'''
* If you are new and want to dip your toes into making money through combat rewards, starting off with killing alien swarmers and alien bruisers is a good way to learn basic combat, just be sure not to lose your ship!
* Be in a team with a sizable fleet, that way you and your teammates can take down large ships with much more ease. Teamwork is key.
* If sieging, stay close to your team's fleet or the enemy may target you for being alone.
* Follow your fleet commander's orders, if he's telling you to retreat, you should probably retreat.
* Don't take on larger ships by yourself unless you are in a ship of the same class. Even then, check the minimap frequently in case there are other sneaky teammates waiting to strike you when you're low.
* War is much more common in larger servers
* Joining war servers that are in endgame will boost the rate you gain loyalty by 1.5x, so it's better to join those kinds of servers for some kills.
=== Advantages ===
* Gets you more familiarized with the game's unique ships and current meta.
* Teaches you how to properly fight against another player, which is amazing knowledge to have in this game.
* Unlike mining or trading, combat rewards aren't grindy and are a fun way to make credits.
* Being in lots of fleets will teach you which players to avoid.
*Can be a great complement to what loot enemies may have, especially for bosses such as the Kodiak, which can reward up to 200k Credits in rewards.
=== Disadvantages ===
* If not experienced enough, you might lose large amounts of credits through ship destruction.
* Requires lots of skill and knowledge in the game.
* Players may hold a grudge towards you and target you if you were responsible for killing one of their valued ships.
* A lot of players will run away once they're hulled, making you miss out on potential combat rewards.
*If your ship is destroyed, the potential rewards will not carry over.
* Loyalty takes time to gain.
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==Pirating==
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[[Pirating]] is a more dangerous way of making money, involving the destruction (and looting) of freighters and miners for money, and occasionally including claiming the bounty if the target had one. Pirates usually use small fast ships that can kill miners and freighters quickly without taking heavy damage from the base lasers. Common ships for pirating include the [[Cobra]], [[Sixfold]] and [[Gideon]], and wealthy pirates may use an [[Ampharos]] for some tasks. Pirates normally attack miners and freighters due to the fact that these ships are unarmed and are expensive, with freighters usually carrying a lot of additional loot in their cargo hold. Most pirates have a decent-sized bounty, making them fairly easy to spot.
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Late game pirates who are more wealthy and familiar with the game often pick up common behaviors from certain players. Using all of this to their advantage they are able to pick out armed capital ships to pirate to gain even more wealth from the large wrecks Dreadnoughts and Carriers can leave behind. These pirates also can lay out a trap and specifically target something they lay eyes on to secure their goal and profit from it with the least casualty.
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Many pirates will switch factions frequently in order to pick on the weakest targets, making them poor faction members as they're very likely to backstab their allies (this used to be a major threat but this has died down since the loyalty update)
<h3>'''Tips and Tricks'''</h3>
*Ships as big as carriers and dreadnoughts can be targeted by pirates if the pirates are in a group, or if the dreadnoughts have just left a large battle, such as a base siege.
*Occasionally it can be profitable to lose a ship whilst pirating if you manage to kill your target, especially when the target has a bounty. (Using your own ship explosion can be a last resort in finishing off a low target)
*As miners and freighters are often big and slow, spinal-based ships like the [[Cobra]] are good at killing them.
*Cruisers like the [[Nidhogg]] can slowly use its spinals to pick off the miner or freighter's shields and use its flak cannons to easily finish off the ship.
*Taking the time to familiarize yourself with the common behaviors of certain players and new players can allow you to create better decisions and predict what you can do.
*Stealth ships can be excellent for this purpose, as they can sneak up on unsuspecting players, but be aware that due to their low durability that chasing a fleeing target may not be possible.
<h3>'''Advantages'''</h3>
* Pirating can be fairly easy, especially when targeting miners far from their base.
* The enemy ships are normally unarmed.
* Pirating can bring in a lot of money very fast if it goes well.
* Pirating is fairly cheap to start, as strong pirate ships are very cheap in comparison to miners and freighters (such as the Cobra or Gideon).
* When using a small ship with warp, it is usually easy to escape if a large ship comes along, making it fairly risk-free if you're careful.
* If you want to gain a high bounty, pirating is a great way to increase it, as most of your targets will not have a bounty of their own.
<h3>'''Disadvantages'''</h3>
* Pirates can sometimes be easy to spot due to decent bounty, losing you the element of surprise.
* Pirating requires a lot of patience.
* Players may remember you and may announce the fact that you're a pirate to others.
* Many players will look down on pirates with distaste.
* Some players may hold a grudge and want revenge.
* If failed miserably, you can lose large amounts of money from ship destruction.
* Many players escape to their starbase as soon as aΒ war is declared, making it difficult to get to them.
* It can be difficult to hurt other players while they are warping away.
* It takes a while to gain enough loyalty.
[[File:Epic pirate.jpg|centre|thumb|380x380px|Credits to threshhold101 & BloxEman01.]]
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==Server Jumping==
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Server Jumping is very similar to trading. Players try to buy the cheapest [[[Ore]] they can find before transferring it to their [[warehouse]]. From there, the player jumps around servers until they find the highest price for that [[[Ore]]. It's best if you have a Freighter and a large [[warehouse]] for this [[Strategies|strategy]]. Another way players may use this is by selling to the [[Mega Base]] in another server instead of going to another faction.
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Alternatively, you may hoard up ores in your warehouse when they're cheap in Mega Base, then sell them a few days to a week later when their price rise again in Mega Base.
<h3>'''Advantages'''</h3>
*Because the prices extend multiple servers, '''HUGE''' amounts of money can be made.
* Very little [[pirating]] can be done to you because you're spending little time on each server.
*Because you're checking multiple servers, you're almost guaranteed to have the best prices at the current time.
*You have the ability to find the ores needed to build capital ships.
*You can save your entire server economy
<h3>'''Disadvantages''' </h3>
*The one trading must already have enough money to buy [[[Ore]] from a base.
*[[Pirating|Pirates]] may destroy your ship. (Assuming that you are at war with another faction.)
*Factions may have selling restrictions.
*Your ship will likely be unarmed (assuming that you are using a freighter), unless you are using the [https://roblox-galaxy-official.fandom.com/wiki/Constellation Constellation]
*A good economy that allows trading to be used efficiently can be difficult to come across.
*Wars can end trading quickly.
*You can bankrupt and destroy other server economies (especially if you manage to bankrupt the Mega Base )
*It can take insane amounts of time, possibly more than simply trading.
*The Credits reset to 7500 every time you get back on [[Galaxy Arcade]]
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==Private Server Methods==
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Owning or having an access to a private server is the key to some of the best money making methods in the entire game. Millions of credits can be made in a single day if done properly.
=== Boss Hunting ===
Sit in a private server until a boss spawns, then kill and loot it.
==== Advantages ====
* You can be afk for most of the time.
* Very easy to do if you have the sufficient firepower.
* Nobody to fight against for the loot.
* Completely risk free if you're alone, since you can shutdown the server or leave to despawn your ship immediately when you're about to die.
==== Disadvantages ====
* One of the least efficient ways of using a private server to farm credits.
* Not doable if you don't have the sufficient firepower.
* Can be dangerous if you're fighting against a Kodiak or Decimator and you're not alone.
* Takes quite a bit of time investment, as bosses don't spawn frequently.
*Combat reward diminishes by quite a lot if you require the help of a base.
=== Shutdown Mining ===
Enter a private server, make a team, mine a full ore hold, then shutdown the server. You'll get around 50% more credits than the normal amount from automatic refund, and nobody knows why. But hey, its free money!
==== Advantages ====
* Basically a direct upgrade from Mining.
* Risk free.
* Easy to do, and makes quite a lot of money for its ease to do. Around 150k credits per hour in a Galaxy.
==== DIsadvantages ====
* Quite efficient, but not the most efficient.
* You're locked out of Boss Hunting or Boom Mining if you're using this method.
*You must be the owner of the private server to shut the server down.
=== Boom Mining ===
Keep mining in a team. Every 2 or more hours, make a new team. Put an alt into your old team, then siege your old team's base. Kill the base and loot it for free money.
==== Advantages ====
* Very efficient, can make a large amounts of credits per hour.
* Can be combined with Boss Hunting for even more credits.
* If you choose to upgrade your old base to level 4 or 5, you can get Stealth Platings as well.
*Can be done with others, or alone. (Though the profit will diminish with others)
* True and tested, this method had been used since the dawn of Galaxy.
==== Disadvantages ====
* Requires considerable time investment.
* You need a large miner, a large freighter and great firepower in order to perform this method.
* Multiboxing is needed to achieve maximum efficiency, so computers with worse performance may not be able to handle this.
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==Buying Credits==
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Buying credits is the easiest and fastest way to make money in-game. Nothing rivals how much money can be gained in a single click. Hundreds of thousands of credits can be made in just seconds.
<h3>'''Advantages'''</h3>
*The fastest and easiest way to make money in-game.
*You can be anywhere in-game and still be able to buy credits.
<h3>'''Disadvantage'''</h3>
*It costs Robux.
* The price for credits costs an exorbitant amount of Robux.
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==Patched Unintended Money Making Methods==
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<h3> '''Battery Duping'''</h3>
Battery Duping Involves selling something to [[Mega Base]], often in Private Server then as soon as the servers all update and it shows up outside of your server, you have alts buy it on seperate servers, and if you're quick enough, the game sells you more materials than it actually has in stock. This can cause materials' stock to be in the negatives sometimes.
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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 15:39, 13 August 2022