Nightmare: Difference between revisions
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Changed from 125,000 to 200,000 Credits as of 12/4/21. Rotational ship.
imported>Smallketchup82 (→Trivia: removing ship navbox because its broken, removed: {{ShipNavbox}}) |
imported>Caespitum m (Changed from 125,000 to 200,000 Credits as of 12/4/21. Rotational ship.) |
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|loyalty_required = 0% + Level 1 Starbase | |loyalty_required = 0% + Level 1 Starbase | ||
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== Description== | == Description== | ||
The '''Nightmare''' is an incredibly fast and highly maneuverable [[:Category:Destroyer|Destroyer]] and the only one equipped with [[Turrets|Auto-Cannons]]. On top of that, its damage profile is balanced out between [[Shields]] and [[Hull]], so it can easily adapt to combating enemy ships. It also can defend against unbalanced ships, and escape easily if all else fails. | The '''Nightmare''' is an incredibly fast and highly maneuverable [[:Category:Destroyer|Destroyer]] and the only one equipped with [[Turrets|Auto-Cannons]]. On top of that, its damage profile is balanced out between [[Shields]] and [[Hull]], so it can easily adapt to combating enemy ships. It also can defend against unbalanced ships, and escape easily if all else fails. | ||
== Interior == | == Interior == | ||
The '''Nightmare's''' interior is a single black seat when you step into the cockpit. | The '''Nightmare's''' interior is a single black seat when you step into the cockpit. | ||
== Advantages == | == Advantages == | ||
* Has special [[Turrets]] that completely shred small ships. | * Has special [[Turrets]] that completely shred small ships. | ||
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* Can reliably fight big and small [[ships]] alike with its amazing armament and speed. | * Can reliably fight big and small [[ships]] alike with its amazing armament and speed. | ||
* Flat design makes it harder to hit. | * Flat design makes it harder to hit. | ||
== Disadvantages == | == Disadvantages == | ||
* Most expensive [[:Category:Destroyer|Destroyer]] so far at | * Most expensive [[:Category:Destroyer|Destroyer]] so far at 200,000 credits. | ||
* Vulnerable underbelly, but not a major concern for skilled pilots because of the Turn Speed. | * Vulnerable underbelly, but not a major concern for skilled pilots because of the Turn Speed. | ||
* Has a mere 1200 total health, meaning it won't last long under heavy fire. | * Has a mere 1200 total health, meaning it won't last long under heavy fire. | ||
* Advanced ship; if you lose it, it's gone until it comes back into rotation. | * Advanced ship; if you lose it, it's gone until it comes back into rotation. | ||
* Often considered to be not worth buying due to its high cost and low health. | * Often considered to be not worth buying due to its high cost and low health. | ||
== Strategy == | == Strategy == | ||
* This ship excels at dogfighting: due to its Speed and Turn Speed, it can pick at its targets with less risk of taking high damage from the likes of the [[Spectre]] or other [[Spinals|Spinal]]-based ships. | * This ship excels at dogfighting: due to its Speed and Turn Speed, it can pick at its targets with less risk of taking high damage from the likes of the [[Spectre]] or other [[Spinals|Spinal]]-based ships. | ||
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* If a ship with high-accuracy [[Turrets]] starts picking at your health, don't hesitate. Warp to quickly reposition yourself in a weak spot and use your exceptional Turn Speed to stay positioned in this spot. | * If a ship with high-accuracy [[Turrets]] starts picking at your health, don't hesitate. Warp to quickly reposition yourself in a weak spot and use your exceptional Turn Speed to stay positioned in this spot. | ||
* Because the spinal barrel placement is more widespread, use A and D to tilt your ship to make sure you hit the most [[Spinals]] possible. | * Because the spinal barrel placement is more widespread, use A and D to tilt your ship to make sure you hit the most [[Spinals]] possible. | ||
== Version History == | == Version History == | ||
* Top Speed reduced from 290 to 250 shortly after it being introduced as of version .64f. | * Top Speed reduced from 290 to 250 shortly after it being introduced as of version .64f. | ||
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*Price increased yet again to 275k in version .69e. | *Price increased yet again to 275k in version .69e. | ||
*Re-enabled in version .72d with a new cost of 1 antimatter shard and 125k credits. | *Re-enabled in version .72d with a new cost of 1 antimatter shard and 125k credits. | ||
== Trivia == | == Trivia == | ||
* It's one of the few extremely expensive "Advanced Ships" in the game, the others being the [[Zhen]], the [[Osiris]], the [[Galaxy]], the [[Helios]], and the [[Imperator]] as of now. | * It's one of the few extremely expensive "Advanced Ships" in the game, the others being the [[Zhen]], the [[Osiris]], the [[Galaxy]], the [[Helios]], and the [[Imperator]] as of now. |