Oblivion: Difference between revisions
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* Large explosion value of 1250. | * Large explosion value of 1250. | ||
* High [[Hull]] damage makes it great for finishing off crippled ships. | * High [[Hull]] damage makes it great for finishing off crippled ships. | ||
*Very versatile for a Super Capital. It can chase hulled ships, siege Starbases, and fight Capital Ships. | |||
== Disadvantages == | == Disadvantages == | ||
* Very large making it easy for [[Spinal Weaponry|Torpedoes]], and inaccurate Turrets to hit you. | * Very large making it easy for [[Spinal Weaponry|Torpedoes]], and inaccurate Turrets to hit you. | ||
* Vulnerable underside. | * Vulnerable underside. | ||
*Its versatility means it doesn't excel at anything specific. | |||
== Strategy == | == Strategy == | ||
* Use in a fleet as [[:Category:Super Capital Ship|Super Capitals]] will be targeted. | * Use in a fleet as [[:Category:Super Capital Ship|Super Capitals]] will be targeted. Alone, a few powerful Capital Ships can destroy you. | ||
* Use this ship to chase down crippled [[:Category:Capital Ship|Capital Ships]], as it has high hull damage output. | * Use this ship to chase down crippled [[:Category:Capital Ship|Capital Ships]], as it has high hull damage output. | ||
* Avoid swarms of small, agile ships; your turrets aren't accurate enough to hit and destroy them, on top of your size and maneuverability making easy for the swarms to stay in your blind-spots. | * Avoid swarms of small, agile ships; your turrets aren't accurate enough to hit and destroy them, on top of your size and maneuverability making easy for the swarms to stay in your blind-spots. Bring support ships if possible to protect yourself. | ||
== Version History == | == Version History == | ||
* Added in .66b | * Added in .66b |