Orca: Difference between revisions

7 bytes added ,  25 January 2022
m
According to in game stats and personal acquisition, I changed the warehouse level required from 10 to 9. Alongside this, some misleading information regarding the orca's cost and uranium requirement has been corrected. However, due to inexperience I am not sure as to whether I should delete that piece of information or not as it lacks relevance, so I've marked it as a question mark to be edited by those who have more accurate statistics.
imported>Felixklo12345
m (Changes to description+Advantages and major price changes)
imported>Igris672
m (According to in game stats and personal acquisition, I changed the warehouse level required from 10 to 9. Alongside this, some misleading information regarding the orca's cost and uranium requirement has been corrected. However, due to inexperience I am not sure as to whether I should delete that piece of information or not as it lacks relevance, so I've marked it as a question mark to be edited by those who have more accurate statistics.)
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* Terrible maneuverability aside from the top speed.  
* Terrible maneuverability aside from the top speed.  
* Massive target, allowing [[Spinals]] and [[Turrets]] to hit it with ease.
* Massive target, allowing [[Spinals]] and [[Turrets]] to hit it with ease.
* Requires a level 10 warehouse to build, which is expensive for a new player.
* Requires a level 9 warehouse to build, which is expensive for a new player.
* Must be below ores or at an angle to use the mining lasers.
* Must be below ores or at an angle to use the mining lasers.
* Requires 2000 [[Ores and Materials|Uranium,]] a rare and expensive ore.
* Requires 2000 [[Ores and Materials|Uranium,]] a rare and expensive ore.
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* Can make around 8.5k-10k per run depending on loyalty.
* Can make around 8.5k-10k per run depending on loyalty.
* Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates.
* Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates.
* Costs about 166,032.2 credits after buying enough uranium. The 5,000 uranium costs 110,000 credits.
* Used to cost about 166,032.2 credits after buying enough uranium. The 5,000 uranium costs 110,000 credits?.
* Used to cost 15,000 uranium, making the [[Orca]] cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium.
* Used to cost 15,000 uranium, making the [[Orca]] cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium.
* The '''Orca's''' explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened.
* The '''Orca's''' explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened.
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