Orca: Difference between revisions
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According to in game stats and personal acquisition, I changed the warehouse level required from 10 to 9. Alongside this, some misleading information regarding the orca's cost and uranium requirement has been corrected. However, due to inexperience I am not sure as to whether I should delete that piece of information or not as it lacks relevance, so I've marked it as a question mark to be edited by those who have more accurate statistics.
imported>Felixklo12345 m (Changes to description+Advantages and major price changes) |
imported>Igris672 m (According to in game stats and personal acquisition, I changed the warehouse level required from 10 to 9. Alongside this, some misleading information regarding the orca's cost and uranium requirement has been corrected. However, due to inexperience I am not sure as to whether I should delete that piece of information or not as it lacks relevance, so I've marked it as a question mark to be edited by those who have more accurate statistics.) |
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* Terrible maneuverability aside from the top speed. | * Terrible maneuverability aside from the top speed. | ||
* Massive target, allowing [[Spinals]] and [[Turrets]] to hit it with ease. | * Massive target, allowing [[Spinals]] and [[Turrets]] to hit it with ease. | ||
* Requires a level | * Requires a level 9 warehouse to build, which is expensive for a new player. | ||
* Must be below ores or at an angle to use the mining lasers. | * Must be below ores or at an angle to use the mining lasers. | ||
* Requires 2000 [[Ores and Materials|Uranium,]] a rare and expensive ore. | * Requires 2000 [[Ores and Materials|Uranium,]] a rare and expensive ore. | ||
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* Can make around 8.5k-10k per run depending on loyalty. | * Can make around 8.5k-10k per run depending on loyalty. | ||
* Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates. | * Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates. | ||
* | * Used to cost about 166,032.2 credits after buying enough uranium. The 5,000 uranium costs 110,000 credits?. | ||
* Used to cost 15,000 uranium, making the [[Orca]] cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium. | * Used to cost 15,000 uranium, making the [[Orca]] cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium. | ||
* The '''Orca's''' explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened. | * The '''Orca's''' explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened. |