Orca: Difference between revisions

516 bytes added ,  9 March 2022
m
Editorial note added to the most recent update to the Strategy section (not related to use of the ship itself, only how to obtain it faster which really should be moved to another page or otherwise be removed from the page).
imported>Tomyplayz9
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imported>Shooter7620
m (Editorial note added to the most recent update to the Strategy section (not related to use of the ship itself, only how to obtain it faster which really should be moved to another page or otherwise be removed from the page).)
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* Find large ore fields to fill your ore hold quickly.
* Find large ore fields to fill your ore hold quickly.
* Warp away from aliens, as they don't chase you. If it is a Punisher, your best bet would be to rush back to your Starbase and despawn. The Starbase can finish it off even if it is level 1.
* Warp away from aliens, as they don't chase you. If it is a Punisher, your best bet would be to rush back to your Starbase and despawn. The Starbase can finish it off even if it is level 1.
*To get the Orca as fast as possible (With the M class) Is that you mine the materials Iridrium, Carbon, And Silicate and transfer them to your warehouse. use 7-8K on the rarer materials (With the exception of uranium) and get 22K more credits. then, sell the M class for it's standard 40K. with the extra 22K, you will have enough to buy all the uranium you need and enough money for the manufacturing fee. Tested and done in 1.6 Hours.  
*To get the Orca as fast as possible (With the M class) Is that you mine the materials Iridrium, Carbon, And Silicate and transfer them to your warehouse. use 7-8K on the rarer materials (With the exception of uranium) and get 22K more credits. then, sell the M class for it's standard 40K. with the extra 22K, you will have enough to buy all the uranium you need and enough money for the manufacturing fee. Tested and done in 1.6 Hours. (Editorial Note: '''This strategy is not related to the use of this ship.''' Additionally, this is ''not'' a recommended strategy if you do not have a back-up or replacement Miner that is relatively on par or better than the mining efficiency of the [[M Class]]. It is advised instead to attempt to find the occasional large ore chunks of uranium around [[Frion I]] if it is level 3, in a public server; or otherwise exchange salvaged [[Ores and Materials|Plasma Batteries]] for uranium upstairs of terminal D in [[Mega Base]].)
== Version History ==
==Version History ==
* Explosion Damage nerfed in an unknown version without any further notice.
*Explosion Damage nerfed in an unknown version without any further notice.
* Explosion Damage nerfed even further in an unknown version without any further notice.
*Explosion Damage nerfed even further in an unknown version without any further notice.
* Cost increased in version .69a.
*Cost increased in version .69a.
*Ore Hold reduced from 7500 to 5000 in version .70a.
*Ore Hold reduced from 7500 to 5000 in version .70a.
* Ore Hold increased from 5000 to 6500 in version .72a?
* Ore Hold increased from 5000 to 6500 in version .72a?
*Cargo hold increased from 500 to 700 in version .75a5
*Cargo hold increased from 500 to 700 in version .75a5
*Shield reduced from 8000 to 7500 in version .75a5
*Shield reduced from 8000 to 7500 in version .75a5
== Trivia ==
==Trivia==
* The '''Orca''' takes inspiration from the EVE Online ship of the same name
*The '''Orca''' takes inspiration from the EVE Online ship of the same name
* Previously was a better nuke than the [[E Class]], basically one of the best ship [[Strategies#"Nuking"|nukes]] in the game, along with [[Galaxy]] and Prototypes. This was especially effective in [[Galaxy Arcade]] because it could be spawned at any base.
*Previously was a better nuke than the [[E Class]], basically one of the best ship [[Strategies#"Nuking"|nukes]] in the game, along with [[Galaxy]] and Prototypes. This was especially effective in [[Galaxy Arcade]] because it could be spawned at any base.
* Can make around 8.5k-10k per run depending on loyalty.
*Can make around 8.5k-10k per run depending on loyalty.
* Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates.
* Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates.
* Used to cost about 166,032.2 credits after buying enough uranium. The 5,000 uranium costs 110,000 credits?.
*Used to cost about 166,032.2 credits after buying enough uranium. The 5,000 uranium costs 110,000 credits?.
* Used to cost 15,000 uranium, making the Orca cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium.
*Used to cost 15,000 uranium, making the Orca cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium.
* The '''Orca's''' explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened.
*The '''Orca's''' explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened.
*It takes about 45 runs with a [[Mammoth]] or [[Rorqual]] if you are doing it with credits and takes about 4 hours to get it with those ships
*It takes about 45 runs with a [[Mammoth]] or [[Rorqual]] if you are doing it with credits and takes about 4 hours to get it with those ships
*the fastest way to get an Orca is to sell the M class, and get 13k more credits. you can loot to make the process faster.
*the fastest way to get an Orca is to sell the M class, and get 13k more credits. you can loot to make the process faster.
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