Prometheus: Difference between revisions

185 bytes removed ,  25 February 2023
Removed outdated information and fixed grammar in some places.
(Automatic Infobox Update)
(Removed outdated information and fixed grammar in some places.)
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==Advantages ==
==Advantages ==
*Very powerful [[:Category:Fighters|Fighters.]]
*Very powerful [[:Category:Fighters|Fighters.]]
* [[Turrets|Super Flak Cannons]] as well as [[Turrets|Super PDLs]] allow for protection against small [[Ships|Ships.]]
*Great [[Shields|Shield]] firepower with the fighters.
*Great [[Shields|Shield]] firepower with the fighters.
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
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*Massive explosion radius of 800, the highest in the game aside from most limited/advanced dreadnoughts, [[Nimitz]], [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Massive explosion radius of 800, the highest in the game aside from most limited/advanced dreadnoughts, [[Nimitz]], [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Better than it's more expensive rival, the [[Hevnetier|Hevnetier.]]
*Strong health pool, has the most HP of any build menu carrier.
*Strong health pool, has the most HP of any build menu carrier.
==Disadvantages ==
==Disadvantages ==
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==Strategy ==
==Strategy ==
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blindspot, so instead you must rely on your massive healthpool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blind spot, so instead you must rely on your massive health pool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Use your 800 explosion radius nuke as a last resort if you know you are going to die.
*Use your 800 explosion radius nuke as a last resort if you know you are going to die.
== Version History  ==
== Version History  ==
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*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Taken offsale due to unbalanced buy/sell ratio in version .69a2.
*Taken off-sale due to unbalanced buy/sell ratio in version .69a2.
* Hull increased from 10000 to 11250 in version .69e.
* Hull increased from 10000 to 11250 in version .69e.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
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