Prometheus: Difference between revisions

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The '''''Prometheus''''' is a Super-[[:Category:Carrier|'''Carrier''']], known for its devastating [[Nuking|Nuke]] and 4 powerful [[:Category:Fighters|Fighters]].
The '''''Prometheus''''' is a Super-[[:Category:Carrier|'''Carrier''']], known for its devastating [[Nuking|Nuke]] and 4 powerful [[:Category:Fighters|Fighters]].


{{Ship Infobox Template
{{Ship Infobox
|title1 = The Prometheus
|acceleration = 15
|image1 = <gallery>
|armored_plating = 3
|cargo_hold = 1,300
|creator = Envoy001
|credit = 26,878
|description = The Prometheus-class is considered by many to be a major step in terms of carrier design. Where most carriers store a squadron of lesser fighters, the Prometheus is dedicated to its fleet of Harbinger-class battlecruisers. Whilst its nigh-unparalleled shield strength and heavy armour make it a fortress unto itself, it lacks the firepower you'd expect from something so monolithic in size.
|explosion_radius = 800
|fighter_spinal_dps = 191
|fighter_turret_dps = 216
|fighters = 4 Harbinger
|hull = 17,000
|image = <gallery>
Prometheus-icon.png|Overview
Prometheus-icon.png|Overview
Prometheus_Front.png|Front
Prometheus_Front.png|Front
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Prometheus_HangarBay.png|Hangar
Prometheus_HangarBay.png|Hangar
</gallery>
</gallery>
|shields = 8,000
|large_turrets = 4 Heavy Railgun
|hull = 6,000
 
|top_speed = 45
2 Heavy Energy Lance
|loyalty_required = 9% + Level 2 Starbase
|m_class_range = 8,000
|r_class_range = 8,000
|shields = 30,500
|stealth = No
|title = Prometheus
|title1 = The Prometheus
|top_speed = 28
|total_cost = 467,186
|turn_speed = 0.10
|turn_speed = 0.10
|acceleration = 15
|turret_dps = 123
|large_turrets = 2 Capital Triple Cannons
 
2 Super Flak Cannons
 
2 Super PDLS
|fighters = 4 Harbingers
|cargo_hold = 600
|warp_drive = Yes
|silicate = 18244
|carbon = 13007
|iridium = 9576
|adamantite = 3629
|palladium = 1622
|titanium = 2002
|quantium = 2236
|uranium = 1718
|armored_plating=8|credit = 34201
|total_cost = 467186
|warehouse = 21
|description = The Prometheus is a flagship carrier, equipped with four Harbinger Battlecruisers.
|creator = Envoy001
|version_added = .66b
|version_added = .66b
|vip_required = No
|vip_required = No
|loyalty_required = 9% + Level 2 Starbase
|warehouse = 18
|warp_drive = Yes
}}
}}
==Description ==
==Description ==
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==Advantages ==
==Advantages ==
*Very powerful [[:Category:Fighters|Fighters.]]
*Very powerful [[:Category:Fighters|Fighters.]]
* [[Turrets|Super Flak Cannons]] as well as [[Turrets|Super PDLs]] allow for protection against small [[Ships|Ships.]]
*Great [[Shields|Shield]] firepower with the fighters.
*Great [[Shields|Shield]] firepower with the fighters.
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
*Has its own unique [[:Category:Fighters|Fighters,]] the [[Harbinger]], which is probably one of the best [[:Category:Fighters|Fighter]] of any [[:Category:Carrier|Carrier]], with their only disadvantage being a lack of sustainability as there are only 4.
*Has its own unique [[:Category:Fighters|Fighters,]] the [[Harbinger]], which is probably one of the best [[:Category:Fighters|Fighter]] of any [[:Category:Carrier|Carrier]], with their only disadvantage being a lack of sustainability as there are only 4.
*Massive explosion radius of 800, the highest in the game aside from [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Massive explosion radius of 800, the highest in the game aside from most limited/advanced dreadnoughts, [[Nimitz]], [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Strong health pool, has the most HP of any build menu carrier.
==Disadvantages ==
==Disadvantages ==
*Large and has many blind spots, making it a high-profile target.
*Large and has many blind spots, making it a high-profile target.
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*It costs $613,500 credits to upgrade the [[Warehouse]] from level 1 to level 21, which is around $240,000 credits more than a [[Galaxy]].
*It costs $613,500 credits to upgrade the [[Warehouse]] from level 1 to level 21, which is around $240,000 credits more than a [[Galaxy]].
*While strong on paper, the combination of turrets, fighters and stats makes for a fairly weak carrier capable of being destroyed by just one or two skilled [[:Category:Dreadnought|Dreadnoughts]] even with the help of all four [[Harbinger]]s.
*While strong on paper, the combination of turrets, fighters and stats makes for a fairly weak carrier capable of being destroyed by just one or two skilled [[:Category:Dreadnought|Dreadnoughts]] even with the help of all four [[Harbinger]]s.
*Weak health pool.
==Strategy ==
==Strategy ==
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blindspot, so instead you must rely on your massive healthpool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blind spot, so instead you must rely on your massive health pool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Use your 800 explosion radius nuke as a last resort if you know you are going to die.
*Use your 800 explosion radius nuke as a last resort if you know you are going to die.
== Version History  ==
== Version History  ==
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*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Taken offsale due to unbalanced buy/sell ratio in version .69a2.
*Taken off-sale due to unbalanced buy/sell ratio in version .69a2.
* Hull increased from 10000 to 11250 in version .69e.
* Hull increased from 10000 to 11250 in version .69e.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
* Cargo hold increased from 300 to 600, driving up the price of the Prometheus in version .72f1(there was no mention of this in any update log).
* Cargo hold increased from 300 to 600, driving up the price of the Prometheus in version .72f1(there was no mention of this in any update log).
*Top speed increased from 45 to 55, turn speed increased from 0.1 to 0.12, acceleration increased from 15 to 25, fighter teleport position fixed, and turret loadout changed from 3 Heavy Point Defence Lasers, 1 Heavy Flak Cannon, 2 Heavy Railguns to 2 Heavy Point Defence Lasers, 2 Heavy Flak Cannons, and 2 Capital Triple Cannons in version .73b8.
*Top speed increased from 45 to 55, turn speed increased from 0.1 to 0.12, acceleration increased from 15 to 25, fighter teleport position fixed, and turret loadout changed from 3 Heavy Point Defence Lasers, 1 Heavy Flak Cannon, 2 Heavy Railguns to 2 Heavy Point Defence Lasers, 2 Heavy Flak Cannons, and 2 Capital Triple Cannons in version .73b8.
* Heavy Flak Cannons and Heavy PDLs changed to Super Flak Cannons and Super PDLs in a unknown version (only revealed in-game).
* Heavy Flak Cannons and Heavy PDLs changed to Super Flak Cannons and Super PDLs in an unknown version (only revealed in-game).
* [[Herald]] replaced with a fourth [[Harbinger]] in version .75a5
* [[Herald]] replaced with a fourth [[Harbinger]] in version .75a5
* Reversed the.73b8 mobility buff in a unknown version  
* Reversed the.73b8 mobility buff in an unknown version  
* As of December 20, 2021 the Prometheus requires 9 Armored Platings.
* As of December 20, 2021 the Prometheus requires 9 Armored Platings.
* HP nerfed from 14,000 shield --> 8,000 shield, 11,200 hull --> 6,000 hull in version .75a5b.
* HP nerfed from 14,000 shield --> 8,000 shield, 11,200 hull --> 6,000 hull in version .75a5b.
*Turrets are now in rows instead of columns .75a12
*Docking Point and Teleporter adjusted for ease of access .76d28
==Trivia ==
==Trivia ==
*Enormous physical size for a ship, having arguably the largest overall physical size of all ships in the game.
*Enormous physical size for a ship, having arguably the largest overall physical size of all ships in the game.
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*The '''Prometheus''' is based off the Javelin class destroyer from Star Citizen.
*The '''Prometheus''' is based off the Javelin class destroyer from Star Citizen.
*The '''Prometheus''' was the only ship buildable with ores to exceed the storage of a level 32 [[Warehouse]], at the time it exceeded that number, the maximum warehouse level was 32 but has since been raised to 35 (and then 38).
*The '''Prometheus''' was the only ship buildable with ores to exceed the storage of a level 32 [[Warehouse]], at the time it exceeded that number, the maximum warehouse level was 32 but has since been raised to 35 (and then 38).
*The '''Prometheus''' was considered by some to be Galaxy's first supercarrier or supercapital carrier.
*This ship is a rather common sight nowadays.
*This ship is a rather common sight nowadays.
[[File:Javelin ATV 13.png|thumb|220x220px|Javelin class destroyer from Star Citizen.]]
[[File:Javelin ATV 13.png|thumb|220x220px|Javelin class destroyer from Star Citizen.]]