Prometheus: Difference between revisions

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The '''''Prometheus''''' is a Super-[[:Category:Carrier|'''Carrier''']], known for its devastating [[Nuking|Nuke]] and 4 powerful [[:Category:Fighters|Fighters]].
The '''''Prometheus''''' is a Super-[[:Category:Carrier|'''Carrier''']], known for its devastating [[Nuking|Nuke]] and 4 powerful [[:Category:Fighters|Fighters]].


{{Ship Infobox Template
{{Ship Infobox
|title1 = The Prometheus
|acceleration = 15
|image1 = <gallery>
|armored_plating = 3
|cargo_hold = 1,300
|creator = Envoy001
|credit = 26,878
|description = The Prometheus-class is considered by many to be a major step in terms of carrier design. Where most carriers store a squadron of lesser fighters, the Prometheus is dedicated to its fleet of Harbinger-class battlecruisers. Whilst its nigh-unparalleled shield strength and heavy armour make it a fortress unto itself, it lacks the firepower you'd expect from something so monolithic in size.
|explosion_radius = 800
|fighter_spinal_dps = 191
|fighter_turret_dps = 216
|fighters = 4 Harbinger
|hull = 17,000
|image = <gallery>
Prometheus-icon.png|Overview
Prometheus-icon.png|Overview
Prometheus_Front.png|Front
Prometheus_Front.png|Front
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Prometheus_HangarBay.png|Hangar
Prometheus_HangarBay.png|Hangar
</gallery>
</gallery>
|shields = 13,500
|large_turrets = 4 Heavy Railgun
|hull = 7,600
 
|top_speed = 45
2 Heavy Energy Lance
|loyalty_required = 9% + Level 2 Starbase
|m_class_range = 8,000
|r_class_range = 8,000
|shields = 30,500
|stealth = No
|title = Prometheus
|title1 = The Prometheus
|top_speed = 28
|total_cost = 467,186
|turn_speed = 0.10
|turn_speed = 0.10
|acceleration = 15
|turret_dps = 123
|large_turrets = 2 Capital Triple Cannon
 
2 Super Flak Cannon
 
2 Super PDL
|fighters = 4 Harbinger
|cargo_hold = 251
|warp_drive = Yes
|armored_plating = 9
|credit = 26878
|total_cost = 467186
|warehouse = 18
|description = The Prometheus is a flagship carrier, equipped with four Harbinger Battlecruisers.
|creator = Envoy001
|version_added = .66b
|version_added = .66b
|vip_required = No
|vip_required = No
|loyalty_required = 9% + Level 2 Starbase
|warehouse = 18
|title = Prometheus
|warp_drive = Yes
|m_class_range = 6,000
|r_class_range = 4,500
|damage_res = 55%
|stealth = No
|turret_dps = 162
|fighter_turret_dps = 146
|fighter_spinal_dps = 559
|explosion_radius = 800
}}
}}
==Description ==
==Description ==
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==Advantages ==
==Advantages ==
*Very powerful [[:Category:Fighters|Fighters.]]
*Very powerful [[:Category:Fighters|Fighters.]]
* [[Turrets|Super Flak Cannons]] as well as [[Turrets|Super PDLs]] allow for protection against small [[Ships|Ships.]]
*Great [[Shields|Shield]] firepower with the fighters.
*Great [[Shields|Shield]] firepower with the fighters.
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
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*Massive explosion radius of 800, the highest in the game aside from most limited/advanced dreadnoughts, [[Nimitz]], [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Massive explosion radius of 800, the highest in the game aside from most limited/advanced dreadnoughts, [[Nimitz]], [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Better than it's more expensive rival, the [[Hevnetier|Hevnetier.]]
*Strong health pool, has the most HP of any build menu carrier.
 
==Disadvantages ==
==Disadvantages ==
*Large and has many blind spots, making it a high-profile target.
*Large and has many blind spots, making it a high-profile target.
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*It costs $613,500 credits to upgrade the [[Warehouse]] from level 1 to level 21, which is around $240,000 credits more than a [[Galaxy]].
*It costs $613,500 credits to upgrade the [[Warehouse]] from level 1 to level 21, which is around $240,000 credits more than a [[Galaxy]].
*While strong on paper, the combination of turrets, fighters and stats makes for a fairly weak carrier capable of being destroyed by just one or two skilled [[:Category:Dreadnought|Dreadnoughts]] even with the help of all four [[Harbinger]]s.
*While strong on paper, the combination of turrets, fighters and stats makes for a fairly weak carrier capable of being destroyed by just one or two skilled [[:Category:Dreadnought|Dreadnoughts]] even with the help of all four [[Harbinger]]s.
==Strategy ==
==Strategy ==
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blindspot, so instead you must rely on your massive healthpool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blind spot, so instead you must rely on your massive health pool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Use your 800 explosion radius nuke as a last resort if you know you are going to die.
*Use your 800 explosion radius nuke as a last resort if you know you are going to die.
== Version History  ==
== Version History  ==
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*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Taken offsale due to unbalanced buy/sell ratio in version .69a2.
*Taken off-sale due to unbalanced buy/sell ratio in version .69a2.
* Hull increased from 10000 to 11250 in version .69e.
* Hull increased from 10000 to 11250 in version .69e.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
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* HP nerfed from 14,000 shield --> 8,000 shield, 11,200 hull --> 6,000 hull in version .75a5b.
* HP nerfed from 14,000 shield --> 8,000 shield, 11,200 hull --> 6,000 hull in version .75a5b.
*Turrets are now in rows instead of columns .75a12
*Turrets are now in rows instead of columns .75a12
*Docking Point and Teleporter adjusted for ease of access .76d28
==Trivia ==
==Trivia ==
*Enormous physical size for a ship, having arguably the largest overall physical size of all ships in the game.
*Enormous physical size for a ship, having arguably the largest overall physical size of all ships in the game.