Prometheus: Difference between revisions

38 bytes removed ,  26 December 2021
visually fixed the armored plate cost
imported>Rrighteouss
(changed fighter names, & added armored plating cost to the list)
imported>Rrighteouss
(visually fixed the armored plate cost)
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|quantium = 2236
|quantium = 2236
|uranium = 1718
|uranium = 1718
|armored platings = 8
|armored_plating=8|credit = 34201
|credit = 34201
|total_cost = 467186
|total_cost = 467186
|warehouse = 21
|warehouse = 21
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|loyalty_required = 9% + Level 2 Starbase
|loyalty_required = 9% + Level 2 Starbase
}}
}}
==Description ==
==Description ==
The '''Prometheus '''is a massive [[:Category:Carrier|Carrier]] that carries 4 [[Harbinger|Harbingers,]] which are [[:Category:Battlecruiser|Battlecruiser]]-sized [[:Category:Fighters|Fighters.]] The ship features two large prongs pointing out of the front. It is the most expensive ship that a player can buy, apart from the [[:Category:Super Capital Ship|Super Capitals,]] [[:Category:Prototype|Prototypes]], some [[:Category:Limited|Limited Event Ships,]] and some of the [[:Category:Advanced Ship|Advanced Ships.]]
The '''Prometheus '''is a massive [[:Category:Carrier|Carrier]] that carries 4 [[Harbinger|Harbingers,]] which are [[:Category:Battlecruiser|Battlecruiser]]-sized [[:Category:Fighters|Fighters.]] The ship features two large prongs pointing out of the front. It is the most expensive ship that a player can buy, apart from the [[:Category:Super Capital Ship|Super Capitals,]] [[:Category:Prototype|Prototypes]], some [[:Category:Limited|Limited Event Ships,]] and some of the [[:Category:Advanced Ship|Advanced Ships.]]
==Interior ==
==Interior ==
The '''Prometheus''' has a small but detailed interior. There is a set of three teleporters. There is also a pilot seat with control panels, one saying, "all systems are online."
The '''Prometheus''' has a small but detailed interior. There is a set of three teleporters. There is also a pilot seat with control panels, one saying, "all systems are online."
==Advantages ==
==Advantages ==
* Very powerful [[:Category:Fighters|Fighters.]]
*Very powerful [[:Category:Fighters|Fighters.]]
* Large health pool, having 27250 total health, which is higher than most of the Super Capitals (the Subjugator and Astraeus has more HP)
*Large health pool, having 27250 total health, which is higher than most of the Super Capitals (the Subjugator and Astraeus has more HP)
* [[Turrets|Super Flak Cannons]] as well as [[Turrets|Super PDLs]] allow for protection against small [[Ships|Ships.]]
* [[Turrets|Super Flak Cannons]] as well as [[Turrets|Super PDLs]] allow for protection against small [[Ships|Ships.]]
* Great [[Shields|Shield]] firepower with the fighters.
*Great [[Shields|Shield]] firepower with the fighters.
* Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
*Reasonable [[Hull]] firepower for a [[:Category:Carrier|Carrier]].
* Has its own unique [[:Category:Fighters|Fighters,]] the [[Harbinger]], which is probably one of the best [[:Category:Fighters|Fighter]] of any [[:Category:Carrier|Carrier]], with their only disadvantage being a lack of sustainability as there are only 4.
*Has its own unique [[:Category:Fighters|Fighters,]] the [[Harbinger]], which is probably one of the best [[:Category:Fighters|Fighter]] of any [[:Category:Carrier|Carrier]], with their only disadvantage being a lack of sustainability as there are only 4.
* Massive explosion radius of 800, the highest in the game aside from [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
*Massive explosion radius of 800, the highest in the game aside from [[Mothership]] (level 3+), Super Capitals, both Prototypes and [[Kodiak]].
* Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
*Impressive maneuverability for the enormous size, being higher than most [[:Category:Carrier|Carriers]].
 
==Disadvantages ==
==Disadvantages ==
* Large and has many blind spots, making it a high-profile target.
*Large and has many blind spots, making it a high-profile target.
* Relatively Mediocre [[Shields|Shield]] firepower without the fighters.
*Relatively Mediocre [[Shields|Shield]] firepower without the fighters.
* Its massive size and high part count may cause lag to the user, as well as the user's teammates.
*Its massive size and high part count may cause lag to the user, as well as the user's teammates.
* Somewhat difficult for the [[Harbinger]]s to leave the hangar, especially if the pilots are inexperienced or more than one fighter is trying to launch at once.
*Somewhat difficult for the [[Harbinger]]s to leave the hangar, especially if the pilots are inexperienced or more than one fighter is trying to launch at once.
* It costs $613 500 credits to upgrade the [[Warehouse]] from level 1 to level 21, which is around $240 000 credits more than a [[Galaxy]].
*It costs $613 500 credits to upgrade the [[Warehouse]] from level 1 to level 21, which is around $240 000 credits more than a [[Galaxy]].
* While strong on paper, the combination of turrets, fighters and stats makes for a fairly weak carrier capable of being destroyed by just one or two skilled [[:Category:Dreadnought|Dreadnoughts]] even with the help of all four [[Harbinger]]s.
*While strong on paper, the combination of turrets, fighters and stats makes for a fairly weak carrier capable of being destroyed by just one or two skilled [[:Category:Dreadnought|Dreadnoughts]] even with the help of all four [[Harbinger]]s.
 
==Strategy ==
==Strategy ==
* In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
*In a [[Sieging|Siege]] situation, use your massive health pool to tank but be sure to know when to bail (Ideally leave at 1,000 shields).
* Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blindspot, so instead you must rely on your massive healthpool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Typically, release your [[:Category:Fighters|Fighters]] AFTER you engage a [[Starbase]] or a target [[Ships|Ship]]. The Prometheus turret firepower can be countered by the blindspot, so instead you must rely on your massive healthpool to keep you alive while you draw the attention of enemies, while your [[:Category:Fighters|Fighters]] deal heavy damage.
*Use your 800 explosion radius nuke as a last resort if you know you are gonna die.
*Use your 800 explosion radius nuke as a last resort if you know you are gonna die.
 
== Version History  ==
==Version History ==
*As of December 20, 2021 the Nyx requires 8 Armored Platings.
* As of December 20, 2021 the Nyx requires 8 Armored Platings.
*Received trails in version .66b.
* Received trails in version .66b.
*Shield increased from 10000 to 16000 in version .68d.
* Shield increased from 10000 to 16000 in version .68d.
*Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
* Price increased in version .69a, exceeding the storage for a Level 32 Warehouse.
*Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
* Cargo Hold increased massively from 2500 to 9000 in version .69a2, which also caused another price increase.
*Taken offsale due to unbalanced buy/sell ratio in version .69a2.
* Taken offsale due to unbalanced buy/sell ratio in version .69a2.
* Hull increased from 10000 to 11250 in version .69e.
* Hull increased from 10000 to 11250 in version .69e.
* Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
*Re-released on the build menu and turret loadout changed from 4 Point Defence Lasers, 2 Heavy Flak Cannons, 2 Heavy Point Defence Lasers to 3 Heavy Point Defence Laser, 1 Heavy Flak Cannon, and 2 Heavy Railguns. Cargo hold was nerfed from 500 to 300 as well as getting an additional Harbinger, all in version .72f1.
* Cargo hold increased from 300 to 600, driving up the price of the Prometheus in version .72f1(there was no mention of this in any update log).
* Cargo hold increased from 300 to 600, driving up the price of the Prometheus in version .72f1(there was no mention of this in any update log).
* Top speed increased from 45 to 55, turn speed increased from 0.1 to 0.12, acceleration increased from 15 to 25, fighter teleport position fixed, and turret loadout changed from 3 Heavy Point Defence Lasers, 1 Heavy Flak Cannon, 2 Heavy Railguns to 2 Heavy Point Defence Lasers, 2 Heavy Flak Cannons, and 2 Capital Triple Cannons in version .73b8.
*Top speed increased from 45 to 55, turn speed increased from 0.1 to 0.12, acceleration increased from 15 to 25, fighter teleport position fixed, and turret loadout changed from 3 Heavy Point Defence Lasers, 1 Heavy Flak Cannon, 2 Heavy Railguns to 2 Heavy Point Defence Lasers, 2 Heavy Flak Cannons, and 2 Capital Triple Cannons in version .73b8.
*Heavy Flak Cannons and Heavy PDLs changed to Super Flak Cannons and Super PDLs in a unknown version (only revealed in-game).
* Heavy Flak Cannons and Heavy PDLs changed to Super Flak Cannons and Super PDLs in a unknown version (only revealed in-game).
 
==Trivia ==
==Trivia ==
* Enormous physical size for a ship, having arguably the largest overall physical size of all ships in the game.
*Enormous physical size for a ship, having arguably the largest overall physical size of all ships in the game.
* Its fighters, 4 [[Harbinger]]s, bear a strong resemblance to the [[Marauder]].    
*Its fighters, 4 [[Harbinger]]s, bear a strong resemblance to the [[Marauder]].    
* It was given a trail shortly after release.
*It was given a trail shortly after release.
* Ended the [[Nyx|Nyx's]] two-year reign as the most expensive non-event [[:Category:Carrier|Carrier]].
*Ended the [[Nyx|Nyx's]] two-year reign as the most expensive non-event [[:Category:Carrier|Carrier]].
* Its [[:Category:Fighters|Fighter]] concept is similar to the [[Executioner|Executioner's]] own [[:Category:Fighters|Fighters.]]
*Its [[:Category:Fighters|Fighter]] concept is similar to the [[Executioner|Executioner's]] own [[:Category:Fighters|Fighters.]]
*The '''Prometheus''' was the most expensive non-event build menu ship in the game, before Super Capital ships were released on the build menu. The ship costed 709,023 credits worth of materials and building fee to make. Counting the cost of the [[Warehouse]] upgrades needed to make the ship, the total cost was 2,487,273 credits, which was 24% more than a [[:Category:Super Capital Ship|Super Capital]] ship while they were quest ships.
*The '''Prometheus''' was the most expensive non-event build menu ship in the game, before Super Capital ships were released on the build menu. The ship costed 709,023 credits worth of materials and building fee to make. Counting the cost of the [[Warehouse]] upgrades needed to make the ship, the total cost was 2,487,273 credits, which was 24% more than a [[:Category:Super Capital Ship|Super Capital]] ship while they were quest ships.
*While the '''Prometheus''' possesses a bridge protruding from the hull near the rear of the ship and offset to the right, the actual bridge is inside the main body between the quad thruster sections and behind the hangar bay.
*While the '''Prometheus''' possesses a bridge protruding from the hull near the rear of the ship and offset to the right, the actual bridge is inside the main body between the quad thruster sections and behind the hangar bay.
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*The '''Prometheus''' was the only ship buildable with ores to exceed the storage of a level 32 [[Warehouse]], at the time it exceeded that number, the maximum warehouse level was 32 but has since been raised to 35 (and then 38).
*The '''Prometheus''' was the only ship buildable with ores to exceed the storage of a level 32 [[Warehouse]], at the time it exceeded that number, the maximum warehouse level was 32 but has since been raised to 35 (and then 38).
*This ship is a rather common sight nowadays.
*This ship is a rather common sight nowadays.
[[File:Javelin ATV 13.png|thumb|220x220px|Javelin class destroyer from Star Citizen.]]
[[File:Javelin ATV 13.png|thumb|220x220px|Javelin class destroyer from Star Citizen.]]
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[[Category:Carrier]]
[[Category:Carrier]]
[[Category:Capital Ship]]
[[Category:Capital Ship]]
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