Retribution: Difference between revisions
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There is a small teleporter located on the back of the ship, which sends you to a simple room with white floors and walls. The pilot seat is a short walk ahead. | There is a small teleporter located on the back of the ship, which sends you to a simple room with white floors and walls. The pilot seat is a short walk ahead. | ||
== Advantages == | == Advantages == | ||
* Very cheap compared to | * Very cheap compared to some Dreadnoughts. | ||
* Decent [[Spinals|Spinal]] firepower against [[Hull]] of other [[Ships]]. | * Decent [[Spinals|Spinal]] firepower against [[Hull]] of other [[Ships]]. | ||
* Incredibly versatile, able to solo [[Sieging|siege]] an undefended level 2 [[Starbase]] if used correctly. | * Incredibly versatile, able to solo [[Sieging|siege]] an undefended level 2 [[Starbase]] if used correctly. | ||
* [[Spinals]] have a high Rate of Fire, allowing multiple chances to hit an enemy in a short period of time. | * [[Spinals]] have a high Rate of Fire, allowing multiple chances to hit an enemy in a short period of time. | ||
* Can cripple Hulled [[Ships]] if used correctly. | * Can cripple Hulled [[Ships]] if used correctly. | ||
* | * Spinals can deal good hull damage. | ||
*Wide variety of turrets, though not all of them can be used at once, lowering the DPS of the ship. | |||
*Slightly above average tank. | |||
== Disadvantages. == | == Disadvantages. == | ||
*Limited ability to fend off smaller [[Ships]] after the dreadnought re-balance converted its medium turrets to large ones. | *Limited ability to fend off smaller [[Ships]] after the dreadnought re-balance converted its medium turrets to large ones. | ||
*Mediocre movement speed requires expert maneuvering from the pilot in PvP situations. | *Mediocre movement speed requires expert maneuvering from the pilot in PvP situations. | ||
*Unable to fire all turrets at once due to poor turret placement; there will always be at least two turrets unable to fire from any angle(with the exception of broadsiding[where only one turret is unable to fire], which renders your spinals unusable). | *Unable to fire all turrets at once due to poor turret placement; there will always be at least two turrets unable to fire from any angle(with the exception of broadsiding[where only one turret is unable to fire], which renders your spinals unusable). | ||
*Slow maneuverability makes it difficult to give the turrets a line of sight and aim the spinals. | |||
*Large and easy to hit. | |||
* | * | ||
== Strategy == | == Strategy == |