Retribution: Difference between revisions

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imported>EpicCavy
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imported>EpicCavy
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There is a small teleporter located on the back of the ship, which sends you to a simple room with white floors and walls. The pilot seat is a short walk ahead. 
There is a small teleporter located on the back of the ship, which sends you to a simple room with white floors and walls. The pilot seat is a short walk ahead. 
== Advantages ==
== Advantages ==
* Very cheap compared to many Dreadnoughts.
* Very cheap compared to some Dreadnoughts.
*Good turn speed.
* Decent [[Spinals|Spinal]] firepower against [[Hull]] of other [[Ships]].
* Decent [[Spinals|Spinal]] firepower against [[Hull]] of other [[Ships]].
* Incredibly versatile, able to solo [[Sieging|siege]] an undefended level 2 [[Starbase]] if used correctly.
* Incredibly versatile, able to solo [[Sieging|siege]] an undefended level 2 [[Starbase]] if used correctly.
* Decent healthpool.
* [[Spinals]] have a high Rate of Fire, allowing multiple chances to hit an enemy in a short period of time.
* [[Spinals]] have a high Rate of Fire, allowing multiple chances to hit an enemy in a short period of time.
* Can cripple Hulled [[Ships]] if used correctly.
* Can cripple Hulled [[Ships]] if used correctly.
* Good spinals that do 1,000 damage per volley (Not including any damage resistance).
* Spinals can deal good hull damage.
*Wide variety of turrets, though not all of them can be used at once, lowering the DPS of the ship.
*Slightly above average tank.
== Disadvantages. ==
== Disadvantages. ==
*Limited ability to fend off smaller [[Ships]] after the dreadnought re-balance converted its medium turrets to large ones.
*Limited ability to fend off smaller [[Ships]] after the dreadnought re-balance converted its medium turrets to large ones.
*Mediocre movement speed requires expert maneuvering from the pilot in PvP situations.
*Mediocre movement speed requires expert maneuvering from the pilot in PvP situations.
*Unable to fire all turrets at once due to poor turret placement; there will always be at least two turrets unable to fire from any angle(with the exception of broadsiding[where only one turret is unable to fire], which renders your spinals unusable).
*Unable to fire all turrets at once due to poor turret placement; there will always be at least two turrets unable to fire from any angle(with the exception of broadsiding[where only one turret is unable to fire], which renders your spinals unusable).
*Slow maneuverability makes it difficult to give the turrets a line of sight and aim the spinals.
*Large and easy to hit.
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== Strategy ==
== Strategy ==
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