Starbase: Difference between revisions

11 bytes removed ,  27 January 2022
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imported>Ketchupbot101
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'''Starbase(s)''' are the center of operations for player factions and serve as a spawn point for the players in every faction. '''Starbases''' are crucial for factions, as they are the places where [[Ore/Materials|ore]] can be [[Mining|dumped]], [[Trading|sold]], and [[Trading|bought]].
'''Starbase(s)''' are the center of operations for player factions and serve as a spawn point for the players in every faction. '''Starbases''' are crucial for factions, as they are the places where [[Ore/Materials|ore]] can be [[Mining|dumped]], [[Trading|sold]], and [[Trading|bought]].


'''Starbases''' also serve as safe houses for players as a place to dock and despawn their [[Ships]]. When a '''Starbase''' is destroyed, the [[Factions|faction]] it belongs to is also destroyed, unless the faction owns other bases or [[:Category:Planets|Planets]]. The '''Starbase''' generates credits based on the amount of power and territory it holds. At the start of the game, it has around 70 credits (0 in [[Galaxy Arcade]]). '''Starbases''' are stationary and are assigned a random position on the map when their faction is created. All [[factions]] and '''Starbases''' are color-coded. When you walk near the center of the '''Starbase''', you are greeted with the '''Starbase''' menu, from which you can open the ship menu, buy and sell items, access a menu to teleport to other bases, loan credits (which isn't available in [[Galaxy Arcade]]), change [[Factions]], and open tutorials. Faction leaders also have additional controls over certain aspects of their '''Starbases'''. Even though the '''Starbase''' may seem safe, ships docked there may still be damaged, unless they are freighters or miners that have not been in combat recently. The '''Starbase''' has a explosion radius of 150 (level 1), 195 (level 2), 254 (level 3), 330 (level 4) and 429 (max level). The '''Starbase''' also has a 11% chance of having ore/artifacts in the loot when destroyed.
'''Starbases''' also serve as safe houses for players as a place to dock and despawn their [[Ships]]. When a '''Starbase''' is destroyed, the [[Factions|faction]] it belongs to is also destroyed, unless the faction owns other bases or [[:Category:Planets|Planets]]. The '''Starbase''' generates credits based on the amount of power and territory it holds. At the start of the game, it has around 70 credits (0 in [[Galaxy Arcade]]). '''Starbases''' are stationary and are assigned a random position on the map when their faction is created. All [[factions]] and '''Starbases''' are color-coded. When you walk near the center of the '''Starbase''', you are greeted with the '''Starbase''' menu, from which you can open the ship menu, buy and sell items, access a menu to teleport to other bases, loan credits (which isn't available in [[Galaxy Arcade]]), change [[Factions]], and open tutorials. Faction leaders also have additional controls over certain aspects of their '''Starbases'''. Even though the '''Starbase''' may seem safe, ships docked there may still be damaged, unless they are freighters or miners that have not been in combat recently. The '''Starbase''' has an explosion radius of 150 (level 1), 195 (level 2), 254 (level 3), 330 (level 4) and 429 (max level). The '''Starbase''' also has a 11% chance of having ore/artifacts in the loot when destroyed.


'''Starbases''' serve as both the main target and main point of resistance during [[Sieging|Sieges]]. All '''Starbases''' have turrets, but higher-level '''Starbases''' are significantly more powerful. '''Starbases''' also generate [[:Category:Fighters|Fighters]] that players can use to defend, with [[Starbase Fury|Furies]] at level 1 and 5, and [[Starhunter|Starhunters]] at level 3. From most ranges, '''Starbases''' deal significant damage to both [[Shields|Shield]] and [[Hull]], but at long range, a '''Starbase''' generally deals less damage to Hull than to Shield (which is why many [[:Category:Siege Ship|Siege ships]] like the [[Ridgebreaker]] have more Hull health).
'''Starbases''' serve as both the main target and main point of resistance during [[Sieging|Sieges]]. All '''Starbases''' have turrets, but higher-level '''Starbases''' are significantly more powerful. '''Starbases''' also generate [[:Category:Fighters|Fighters]] that players can use to defend, with [[Starbase Fury|Furies]] at level 1 and 5, and [[Starhunter]]s at level 3. From most ranges, '''Starbases''' deal significant damage to both [[Shields|Shield]] and [[Hull]], but at long range, a '''Starbase''' generally deals less damage to Hull than to Shield (which is why many [[:Category:Siege Ship|Siege ships]] like the [[Ridgebreaker]] have more Hull health).


== Starbase Levels ==
== Starbase Levels ==
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=== '''Level One''' ===
=== '''Level One''' ===
A newly-created faction will start off with a level one '''Starbase'''. At this level, the '''Starbase''' has four docking ports and can only house four players. The '''Starbase''' is armed with 2 [[Turrets|Heavy Lasers]] and 2 [[Turrets|Heavy Cannons]] mounted to the bottom of the base, as well as 2 [[Turrets|Point Defense Lasers]] and 2 [[Turrets|Medium Flak Cannons]] mounted on top. A level one '''Starbase''' has 12,500 shield health and 12,500 hull health and it is vulnerable against sieges if not protected.
A newly created faction will start off with a level one '''Starbase'''. At this level, the '''Starbase''' has four docking ports and can only house four players. The '''Starbase''' is armed with 2 [[Turrets|Heavy Lasers]] and 2 [[Turrets|Heavy Cannons]] mounted to the bottom of the base, as well as 2 [[Turrets|Point Defense Lasers]] and 2 [[Turrets|Medium Flak Cannons]] mounted on top. A level one '''Starbase''' has 12,500 shield health and 12,500 hull health and it is vulnerable against sieges if not protected.


=== '''Level Two''' ===
=== '''Level Two''' ===
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=== '''Level Three''' ===
=== '''Level Three''' ===
This ''used'' to be the last upgrade level for a '''Starbase'''. The '''Starbase''' must have 6000 base credits to be upgraded. In addition to being able to house up to eight players, this upgrade also adds regenerating [[Starhunter]] [[:Category:Fighters|fighters]] to a hangar in the middle of the Starbase. A level three '''Starbase''' has 14,000 shield health and 14,000 hull health. Additional armaments added are 4 [[Turrets|Heavy LR Lasers]], 2 [[Turrets|Capital Cannons]] and 2 [[Turrets|Capital Lasers]] to the top and increases the explosion radius to 254. A level three '''Starbase''' might be able to stop a medium-sized fleet if protected with it's [[Starbase Fury|Furies]] and [[Starhunter]]s.
This ''used'' to be the last upgrade level for a '''Starbase'''. The '''Starbase''' must have 6000 base credits to be upgraded. In addition to being able to house up to eight players, this upgrade also adds regenerating [[Starhunter]] [[:Category:Fighters|fighters]] to a hangar in the middle of the Starbase. A level three '''Starbase''' has 14,000 shield health and 14,000 hull health. Additional armaments added are 4 [[Turrets|Heavy LR Lasers]], 2 [[Turrets|Capital Cannons]] and 2 [[Turrets|Capital Lasers]] to the top and increases the explosion radius to 254. A level three '''Starbase''' might be able to stop a medium-sized fleet if protected with its [[Starbase Fury|Furies]] and [[Starhunter]]s.


This '''Starbase''' level enables the spawning of [[Prototype X-1|Proto]][[Prototype X-2|types]]/[[:Category:Super Capital Ship|Super Capitals]].
This '''Starbase''' level enables the spawning of [[Prototype X-1|Proto]][[Prototype X-2|types]]/[[:Category:Super Capital Ship|Super Capitals]].