Stealth One: Difference between revisions

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duck_blox ''(Remodel)''
duck_blox ''(Remodel)''
|credit = $13,762
|credit = $13,762
|damage_res = 45%
|description = (STEALTH SHIPS REQUIRE HIGH SKILL CAP) Stealth One, the first successful fully cloaked concept brought to life. While the ship has a bulky design, it packs a large punch. To celeberate the accomplishment, Stealth One was given the largest available weaponry of the era.
|description = (STEALTH SHIPS REQUIRE HIGH SKILL CAP) Stealth One, the first successful fully cloaked concept brought to life. While the ship has a bulky design, it packs a large punch. To celeberate the accomplishment, Stealth One was given the largest available weaponry of the era.
|explosion_radius = 20
|explosion_radius = 20
|hull = 900
|hull = 1,650
|image = <gallery>
|image = <gallery>
StealthOne-icon.png
Stealth One-icon.png|Overview
StealthOne-front.png|Front
StealthOne-side.png|Side
StealthOne-back.png|Back
StealthOne-top.png|Top
StealthOne-bottom.png|Bottom
</gallery>
|loyalty_required = 5% + Level 1 Starbase
|loyalty_required = 5% + Level 1 Starbase
|shields = 1,000
|shields = 1,850
|spinal_1 = 2 Large Torpedo
|spinal_2 = 2 Large Torpedo
|spinal_dps = 254
|spinal_dps = 254
|stealth = Yes
|stealth = Yes
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|title = Stealth One
|title = Stealth One
|title1 = Stealth One
|title1 = Stealth One
|top_speed = 350
|top_speed = 250
|turn_speed = 0.60
|turn_speed = 0.60
|version_added = .74a19
|version_added = .74a19
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*Very fast and highly maneuverable for a [[:Category:Battleship|Battleship]].
*Very fast and highly maneuverable for a [[:Category:Battleship|Battleship]].
*Four [[Spinal Weaponry|Large Torpedoes]] give this ship a high hull damage output for a [[:Category:Battleship|Battleship]].
*Four [[Spinal Weaponry|Large Torpedoes]] give this ship a high hull damage output for a [[:Category:Battleship|Battleship]].
*Large Torpedoes have an extremely long range of 11,000 Studs.
*Large Torpedoes have an extremely long range of 9k Studs.
*Practically invisible and hard to hit.
*Practically invisible and hard to hit.
*Small size makes it a small target.
*Small size makes it a small target.
*Excellent for [[Sieging|sieging]] [[:Category:Starbase|starbases]] of any level, assuming that it's not being protected.
*Excellent for [[sieging]] [[:Category:Starbase|starbases]] of any level, assuming that it's not being protected.
*Extremely High [[Galaxy Slang|alpha]] damage makes it incredible for scoring kills from crippled ships.
*Extremely High [[Galaxy Slang|alpha]] damage makes it incredible for scoring kills from crippled ships.
==Disadvantages==
==Disadvantages==
*Very low health for a [[:Category:Battleship|Battleship]].
*Very low health for a [[:Category:Battleship|Battleship]].
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*Use your insane speed and the ability to hide to your advantage. Stay in constant motion and drift around your enemies so they do not land shots on you.
*Use your insane speed and the ability to hide to your advantage. Stay in constant motion and drift around your enemies so they do not land shots on you.
*Extremely effective in Sieges as all of its weapons can out-range Starbases and can easily escape when resistance comes.
*Extremely effective in Sieges as all of its weapons can out-range Starbases and can easily escape when resistance comes.
*Never get close to [[Galaxy Slang|AA]] Ships like the [[Zeus]], [[Tempest]], [[Ampharos]], or even the [[Hyron]], as they will be your undoing due to their incredibly accurate turrets that could do significant damage to you even with your speed.
*Never get close to [[Galaxy Slang|AA]] Ships like the [[Zeus]], [[Tempest]], [[Ampharos]], as they will be your undoing due to their incredibly accurate turrets that could do significant damage to you even with your speed.
*Be very careful of nukes, as a single battleship nuke can kill this ship.
*Use the high firepower on this ship to assault, chase down and finish off vulnerable or isolated capital ships.
*Use the high firepower on this ship to assault, chase down and finish off vulnerable or isolated capital ships.
*Whenever you must make an escape from combat however, warp far into empty space ''(but not near the map borders)'' to make your position unpredictable to any enemies that may try to chase you. Note that this strategy may not work well if there is a spy on your team.
*Whenever you must make an escape from combat however, warp far into empty space ''(but not near the map borders)'' to make your position unpredictable to any enemies that may try to chase you. Note that this strategy may not work well if there is a spy on your team.