Stormbringer: Difference between revisions

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* Can't face off against bigger [[Ships]] without the help of the [[:Category:Fighters|Fighters]].
* Can't face off against bigger [[Ships]] without the help of the [[:Category:Fighters|Fighters]].
* [[:Category:Fighters|Fighter]] bay doors aren't solid, enabling small ships and other [[:Category:Fighters|Fighters]] to pass through if not destroyed fast enough.
* [[:Category:Fighters|Fighter]] bay doors aren't solid, enabling small ships and other [[:Category:Fighters|Fighters]] to pass through if not destroyed fast enough.
* Overall DPS with carrier's armament is the second lowest in it's class(only the [[Ghoul Nyx]] has worse DPS), even accounting for ships like the [[Icarus]] that have terrible line of sight; being worse than several [[:Category:Destroyer|Destroyers]].
* Overall DPS with carrier's armament is the second lowest in its class(only the [[Ghoul Nyx]] has worse DPS), even accounting for ships like the [[Icarus]] that have terrible line of sight; being worse than several [[:Category:Destroyer|Destroyers]].
* While the fighters have good [[Shields|Shield]] damage, they are incredibly lacking with [[Hull|Hull]] damage, leaving this carrier practically useless against [[:Category:Capital Ship|Capital Ships]] that are hull tanks, [[Starbase|Starbases]], and planets without support from a ship with a decent compliment of kinetic weaponry.
* While the fighters have good [[Shields|Shield]] damage, they are incredibly lacking with [[Hull]] damage, leaving this carrier practically useless against [[:Category:Capital Ship|Capital Ships]] that are hull tanks, [[Starbase]]s, and planets without support from a ship with a decent compliment of kinetic weaponry.
== Strategy ==
== Strategy ==
* Good for launching [[Fighter Swarming|Fighter Swarms]], as the [[Fury|Furies]] have high firepower and they are provided in sufficient amounts to effectively assault a base.
* Good for launching [[Fighter Swarming|Fighter Swarms]], as the [[Fury|Furies]] have high firepower and they are provided in sufficient amounts to effectively assault a base.