Subjugator: Difference between revisions

37 bytes removed ,  23 January 2022
m
just realized I forgot to actually correct one of the advantages because the calculations were wrong
imported>Shooter7620
(Mostly an edit involving proofreading, with some changes. (Note: When referencing a ship by name in it's own page, please put it in bold formatting.))
imported>Shooter7620
m (just realized I forgot to actually correct one of the advantages because the calculations were wrong)
Line 49: Line 49:
* Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion.
* Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion.
* Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has a explosion radius of 800).
* Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has a explosion radius of 800).
* Shieldsides have a whopping 9.5k health, and both of them equal 19k health, putting '''Subjugator's''' total health at 49k, and factoring the shield health into equivalent Super Capital health with resistance, the ship has 36.6k Health.
* Shieldsides have a whopping 9.5k health, and both of them equal 19k health, putting '''Subjugator's''' total health at around 36.5k(ShieldSide health scaled down for Super Capital health equivalent).
* The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors.
* The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors.


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