Subjugator: Difference between revisions
m
just realized I forgot to actually correct one of the advantages because the calculations were wrong
imported>Shooter7620 (Mostly an edit involving proofreading, with some changes. (Note: When referencing a ship by name in it's own page, please put it in bold formatting.)) |
imported>Shooter7620 m (just realized I forgot to actually correct one of the advantages because the calculations were wrong) |
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* Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion. | * Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion. | ||
* Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has a explosion radius of 800). | * Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has a explosion radius of 800). | ||
* Shieldsides have a whopping 9.5k health, and both of them equal 19k health, putting '''Subjugator's''' total health at | * Shieldsides have a whopping 9.5k health, and both of them equal 19k health, putting '''Subjugator's''' total health at around 36.5k(ShieldSide health scaled down for Super Capital health equivalent). | ||
* The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors. | * The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors. | ||