Template:Ship Infobox: Difference between revisions

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<infobox>
{{#cargo_store:_table=ShipData}}
<infobox>    <title source="title">
    <default>The {{PAGENAME}}</default>
    </title>


<title source="title1">
    <image source="image"></image>


     <format>{{#switch: {{{title1}}}
     <group layout="horizontal">
    | force =  
        <header>Health</header>
    | Force =  
        <data source="shields"><label>Shields</label></data>
    | {{PAGENAME}} = The {{PAGENAME}}
        <data source="hull"><label>Hull</label></data>
    | The {{PAGENAME}}
        <data source="shield_regen_rate"><label>Shield Regen Rate</label></data>
    }}
     </group>
     </format>


</title>
    <group layout="horizontal">
        <header>Maneuverability</header>
        <data source="top_speed"><label>Top Speed</label></data>
        <data source="acceleration"><label>Acceleration</label></data>
    </group>
    <data source="turn_speed"><label>Turn Speed</label></data>


<title source="forceTitle"></title>
    <group>
 
        <header>Armament</header>
<image source="image1"><caption source="caption1"/></image>
        <data source="tiny_turrets"><label>Tiny Turrets</label></data>
 
        <data source="small_turrets"><label>Light Turrets</label></data>
<data source="ship3dmodel"></data>
        <data source="med_turrets"><label>Med. Turrets</label></data>
 
        <data source="large_turrets"><label>Large Turrets</label></data>
<title source="title2"><default>Health</default></title>
        <data source="huge_turrets"><label>Huge Turrets</label></data>
 
        <data source="(f)_spinal"><label>(F) Spinal</label></data>
<image source="image2"><caption source="caption2"/></image>
        <data source="(g)_spinal"><label>(G) Spinal</label></data>
 
        <data source="m_class_range"><label>Max Turret Range</label></data>
<group layout="horizontal">
        <data source="r_class_range"><label>Recom. Range from Target</label></data>
 
        <data source="mining_lasers"><label>Mining Lasers</label></data>
  <data source="shields"><label>Shields</label></data>
        <data source="mining_range"><label>Mining Range</label></data>
 
        <data source="fighters"><label>Fighters</label></data>
  <data source="hull"><label>Hull</label></data>
    </group>
 
   
</group>
    <group>
 
        <header>Utility</header>
<header>Maneuverability</header>
        <data source="cargo_hold"><label>Cargo Hold</label></data>
        <data source="ore_hold"><label>Ore Hold</label></data>
        <data source="warp_drive"><label>Warp Drive</label></data>
        <data source="stealth"><label>Stealth</label></data>
        <data source="cmax_drift"><label>Custom Max Drift</label></data>
        <data source="turret_dps"><label>Average Turret DPS</label></data>
        <data source="spinal_dps"><label>Average Spinal DPS</label></data>
        <data source="fighter_turret_dps"><label>Total Average Fighter Turret DPS</label></data>
        <data source="fighter_spinal_dps"><label>Total Average Fighter Spinal DPS</label></data>
        <data source="explosion_radius"><label>Explosion Radius</label></data>
    </group>


<group layout="horizontal">
    <group row-items="3">
        <header>Cost</header>
        <data source="antimatter_shard"><label>Antimatter Shard</label></data>
        <data source="data_archive"><label>Data Archive</label></data>
        <data source="ascension_crystal"><label>Ascension Crystal</label></data>
        <data source="space_pumpkin"><label>Space Pumpkin</label></data>
        <data source="ghost_pumpkin"><label>Ghost Pumpkin</label></data>
        <data source="gamma_pumpkin"><label>Gamma Pumpkin</label></data>
        <data source="void_pumpkin"><label>Void Pumpkin</label></data>
        <data source="soul"><label>Soul</label></data>
        <data source="embryo"><label>Embryos</label></data>
        <data source="preos_bit"><label>Preos Bits</label></data>
        <data source="snowflake"><label>Snowflake</label></data>
        <data source="weapons_part"><label>Weapons Part</label></data>
        <data source="alien_device"><label>Alien Device</label></data>
        <data source="alien_parts"><label>Alien Parts</label></data>
        <data source="plasma_batteries"><label>Plasma Batteries</label></data>
        <data source="thrust_component"><label>Thrust Components</label></data>
        <data source="armored_plating"><label>Armored Plating</label></data>
        <data source="stealth_plating"><label>Stealth Plating</label></data>
        <data source="dimensional_alloy"><label>Dimensional Alloys</label></data>
        <data source="luci_core"><label>Lucifier Cores</label></data>
        <data source="quantum_core"><label>Quantum Cores</label></data>
        <data source="kneall_core"><label>Kneall Cores</label></data>
        <data source="remnant_tech"><label>Remnant Techs</label></data>
        <data source="remnant_spore"><label>Remnant Spores</label></data>
        <data source="ice_shard"><label>Ice Shards</label></data>
        <data source="frost_core"><label>Frost Cores</label></data>
        <data source="annihilator_fighter_bay"><label>Annihilator Fighter Bay</label></data>
        <data source="punisher_weapon_salvage"><label>Punisher Weapon Salvage</label></data>
        <data source="obliterator_shield_systems"><label>Obliterator Shield Systems</label></data>
        <data source="intact_bastion_module"><label>Intact Bastion Module</label></data>
        <data source="precursor_component"><label>Precursor Component</label></data>
        <data source="ancient_scrap"><label>Ancient Scrap</label></data>
        <data source="sojourn_exclusive_part"><label>Sojourn Exclusive Part</label></data>
        <data source="precursor_nanite"><label>Precursor Nanite</label></data>
        <data source="typhoon_membrane"><label>Typhoon Membrane</label></data>


  <data source="top_speed"><label>Top Speed</label></data>
        <group row-items="2">
            <data source="permit"><label>Permit</label></data>
            <data source="prize_condition"><label>Prize Conditions</label></data>
            <data source="credit"><label>Estimated Manufacturing Fee</label></data>
            <data source="material_cost"><label>Estimated Materials Cost</label></data>
            <data source="warehouse"><label>Warehouse Level</label></data>
            <data source="total_cost" layout="default"><label>Estimated Total Cost</label></data>
        </group>


  <data source="acceleration"><label>Acceleration</label></data>
    </group>
 
  </group>
 
<group>
 
  <data source="turn_speed"><label>Turn Speed</label></data>
 
 
</group>
 
<header>Armament</header>
 
<group>
      
      
  <data source= "armed">
     <group>
     <label>Armed</label>
        <header>Misc</header>
    <format>{{#switch: {{{armed}}}
        <data source="description"><label>Description</label></data>
    | Yes =
        <data source="creator"><label>Creator</label></data>
    | yes =
        <data source="version_added"><label>Version Added</label></data>
    | No = No
         <data source="date_released"><label>Released on</label></data>
    | no = No
         <data source="related_events"><label>Related Event(s)</label></data>
    | }}
        <data source="vip_required"><label>VIP Required</label></data>
    </format>
        <data source="loyalty_required"><label>Loyalty Required</label></data>
  </data>
    </group></infobox>
 
<noinclude><templatedata>
//Only use this to denote that the ship is unarmed
 
  <data source="small_turrets"><label>Light Turrets</label></data>
 
  <data source="med_turrets"><label>Med. Turrets</label></data>
 
  <data source="large_turrets"><label>Large Turrets</label></data> 
 
  <data source="(f)_spinal"><label>(F) Spinal</label></data>
 
  <data source="(g)_spinal"><label>(G) Spinal</label></data>
 
  <data source="m_class_range"><label>Max Turret Range</label></data>
 
  <data source="r_class_range"><label>Recom. Range from Target</label></data>
 
  <data source="mining_lasers"><label>Mining Lasers</label></data>
 
  <data source="mining_range"><label>Mining Range</label></data>
 
  <data source="fighters"><label>Fighters</label></data>
 
  </group>
 
<group>
 
  <header>Utility</header>
 
  <data source="cargo_hold"><label>Cargo Hold</label></data>
 
  <data source="ore_hold"><label>Ore Hold</label></data>
 
  <data source="warp_drive"><label>Warp Drive</label></data>
 
  <data source="damage_res"><label>Damage Resistance</label></data>
 
  <data source="turret_dps"><label>Total Turret DPS</label></data>
 
  <data source="spinal_dps"><label>Total Spinal DPS</label></data>
 
</group>
 
<group>
 
</group>
  <header>Cost</header>
 
<group layout="horizontal">
          
  <data source="silicate"><label>Silicate</label></data>
 
  <data source="carbon"><label>Carbon</label></data>
   
</group>
 
<group layout="horizontal"> 
 
  <data source="iridium"><label>Iridium</label></data>
 
  <data source="adamantite"><label>Adamantite</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="palladium"><label>Palladium</label></data>
 
  <data source="titanium"><label>Titanium</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="quantium"><label>Quantium</label></data>
 
  <data source="uranium"><label>Uranium</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="antimatter_shard"><label>Antimatter Shard</label></data>
 
  <data source="data_archive"><label>Data Archive</label></data>
 
  <data source="ascension_crystal"><label>Ascension Crystal</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="space_pumpkin"><label>Space Pumpkin</label></data>
 
  <data source="ghost_pumpkin"><label>Ghost Pumpkin</label></data>
 
  <data source="gamma_pumpkin"><label>Gamma Pumpkin</label></data>
 
  <data source="void_pumpkin"><label>Void Pumpkin</label></data>
 
  <data source="soul"><label>Soul</label></data>
 
  <data source="embryo"><label>Embryos</label></data>
 
  <data source="preos_bit"><label>Preos Bits</label></data>
  <data source="snowflake"><label>Snowflake</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="weapons_part"><label>Weapons Part</label></data>
 
  <data source="alien_device"><label>Alien Device</label></data>
 
  <data source="alien_parts"><label>Alien Parts</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="plasma_batteries"><!--~3,100 Credits / Unit--><label>Plasma Batteries</label></data>
 
  <data source="thrust_component"><label>Thrust Components</label></data>
 
  <data source="armored_plating"><label>Armored Plating</label></data>
 
  <data source="dimensional_alloy"><label>Dimensional Alloys</label></data>
 
</group>
<group layout="horizontal">
  <data source="quantum_core"><label>Quantum Cores</label></data>
 
  <data source="kneall_core"><label>Kneall Cores</label></data>
 
  <data source="permit"><label>Permit</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="credit"><label>Manufacturing Fee</label>
  </data>
 
  <data source="material_cost"><label>Materials Cost</label>
  <!--All ore prices should match the Mega Base economy prices-->
  <default>${{formatnum:{{#expr:({{formatnum:{{#replace:{{{silicate|0}}}|?|0}}|R}})*4
    +({{formatnum:{{#replace:{{{carbon|0}}}|?|0}}|R}})*7.6
    +({{formatnum:{{#replace:{{{iridium|0}}}|?|0}}|R}})*9.9
    +({{formatnum:{{#replace:{{{adamantite|0}}}|?|0}}|R}})*12.2
    +({{formatnum:{{#replace:{{{palladium|0}}}|?|0}}|R}})*9.5
    +({{formatnum:{{#replace:{{{titanium|0}}}|?|0}}|R}})*12.4
    +({{formatnum:{{#replace:{{{quantium|0}}}|?|0}}|R}})*12.3
    +({{formatnum:{{#replace:{{{uranium|0}}}|?|0}}|R}})*30.7
            }}}}</default>
        <format>
        {{#switch: {{{material_cost}}}
        | Unobtainable =
        | unobtainable =
        | 0 = Free
        | $0 = Free
        | Force = {{{force_material_cost}}}
        | force = {{{force_material_cost}}}
        |${{formatnum:{{#expr:({{formatnum:{{#replace:{{{silicate|0}}}|?|0}}|R}})*4
        +({{formatnum:{{#replace:{{{carbon|0}}}|?|0}}|R}})*7.6
        +({{formatnum:{{#replace:{{{iridium|0}}}|?|0}}|R}})*9.9
        +({{formatnum:{{#replace:{{{adamantite|0}}}|?|0}}|R}})*12.2
        +({{formatnum:{{#replace:{{{palladium|0}}}|?|0}}|R}})*9.5
        +({{formatnum:{{#replace:{{{titanium|0}}}|?|0}}|R}})*12.4
        +({{formatnum:{{#replace:{{{quantium|0}}}|?|0}}|R}})*12.3
        +({{formatnum:{{#replace:{{{uranium|0}}}|?|0}}|R}})*30.7
            }}
          }}   
         }}
        </format>
  </data>
 
</group>
 
<group layout="horizontal">
 
  <data source="total_cost"><label>Total Cost</label>
    <default>${{formatnum:{{#expr:{{formatnum:{{#replace:{{#replace:{{{credit|0}}}|$|}}|?|0}}|R}}
    +({{formatnum:{{#replace:{{{silicate|0}}}|?|0}}|R}})*4
    +({{formatnum:{{#replace:{{{carbon|0}}}|?|0}}|R}})*7.6
    +({{formatnum:{{#replace:{{{iridium|0}}}|?|0}}|R}})*9.9
    +({{formatnum:{{#replace:{{{adamantite|0}}}|?|0}}|R}})*12.2
    +({{formatnum:{{#replace:{{{palladium|0}}}|?|0}}|R}})*9.5
    +({{formatnum:{{#replace:{{{titanium|0}}}|?|0}}|R}})*12.4
    +({{formatnum:{{#replace:{{{quantium|0}}}|?|0}}|R}})*12.3
    +({{formatnum:{{#replace:{{{uranium|0}}}|?|0}}|R}})*30.7
            }}}}</default>
        <format>
        {{#ifeq: {{lc:{{{material_cost}}}}} | force | ${{formatnum:{{#expr:{{formatnum:{{#replace:{{#replace:{{{credit|0}}}|$|}}|?|0}}|R}}+{{formatnum:{{#replace:{{#replace:{{{force_material_cost|0}}}|$|}}|?|0}}|R}}}}}} |
        {{#switch: {{{total_cost}}}
        | Free = Free
        | 0 = Free
        | $0 = Free
        | Unobtainable = Unobtainable
        | Prize = Prize
        | Force = {{{force_cost}}}
        | force = {{{force_cost}}}
        |${{formatnum:{{#expr:{{formatnum:{{#replace:{{#replace:{{{credit|0}}}|$|}}|?|0}}|R}}
        +({{formatnum:{{#replace:{{{silicate|0}}}|?|0}}|R}})*4
        +({{formatnum:{{#replace:{{{carbon|0}}}|?|0}}|R}})*7.6
        +({{formatnum:{{#replace:{{{iridium|0}}}|?|0}}|R}})*9.9
        +({{formatnum:{{#replace:{{{adamantite|0}}}|?|0}}|R}})*12.2
        +({{formatnum:{{#replace:{{{palladium|0}}}|?|0}}|R}})*9.5
        +({{formatnum:{{#replace:{{{titanium|0}}}|?|0}}|R}})*12.4
        +({{formatnum:{{#replace:{{{quantium|0}}}|?|0}}|R}})*12.3
        +({{formatnum:{{#replace:{{{uranium|0}}}|?|0}}|R}})*30.7
            }}
          }}
        }}
        }}
        </format>
  </data>
 
  <data source="warehouse"><label>Warehouse Level</label></data>
 
</group>
 
<group layout="horizontal">
      <data source="prize_condition"><label>Prize Conditions</label></data>
  <!--use only if ship is awarded as a prize-->
</group>
 
<group>
 
  <header>Misc</header>
 
  <data source="description"><label>Description</label></data>
 
  <data source="creator"><label>Creator</label></data>
 
  <data source="version_added"><label>Version Added</label></data>
 
  <data source="vip_required"><label>VIP Required</label></data>
 
  <data source="loyalty_required"><label>Loyalty Required</label></data>
 
</group>
 
</infobox>
<noinclude>
{{Template:Ship Infobox Template/doc}}
<pre>
{{Example
|title1 =
|image1 =
|shields =
|hull =
|top_speed =
|turn_speed =
|acceleration =
|armed =
|small_turrets =
|med_turrets =
|large_turrets =
|(f)_spinal =
|(g)_spinal =
|m_class_range =
|r_class_range =
|mining_lasers =
|mining_range =
|fighters =
|cargo_hold =
|ore_hold =
|warp_drive =
|damage_res =
|turret_dps =
|spinal_dps =
|silicate =
|carbon =
|iridium =
|adamantite =
|palladium =
|titanium =
|quantium =
|uranium =
|antimatter_shard =
|data_archive =
|ascension_crystal =
|space_pumpkin =
|ghost_pumpkin =
|gamma_pumpkin =
|snowflake =
|weapons_part =
|alien_device =
|alien_parts =
|credit =
|total_cost =
|warehouse =
|prize_condition =
|description =
|creator =
|version_added =
|vip_required =
|loyalty_required =
}}   
</pre>
<pre>
{{Example
|title1= Ship name ("The" shipname)
|image1= Ship image (shipname-icon format unless otherwise specified)
|shields= Ship shield health (blue bar)
|hull= Ship hull health (green bar)
|top_speed = Ship top speed (as seen in build menu)
|turn_speed= Ship turn speed value (as seen in build menu)
|acceleration= Ship acceleration value (as seen in build menu)
|armed = Yes/No (only use if ship is unarmed -- "no")
|small_turrets= num and type of light turrets
|med_turrets= num and type of medium turrets
|large_turrets= num and type of heavy turrets
|(f)_spinal= num and type of "F"-key spinals
|(g)_spinal= num and type of "G"-key spinals
|m_class_range = max turret/spinal range (studs)
|r_class_range = recommended turret/spinal range (studs)
|mining_lasers = num, size, and type of mining lasers
|mining_range = max mining laser range
|fighters = num and type of fighters
|cargo_hold = cargo hold size (m^3)
|ore_hold = ore hold size (m^3)
|warp_drive = Yes/No -- whether a ship has warp drive or not
|silicate = amount of silicate required to build (empty if 0)
|carbon = amount of carbon required to build (empty if 0)
|iridium = amount of iridium required to build (empty if 0)
|adamantite = amount of adamantite required to build (empty if 0)
|palladium = amount of palladium required to build (empty if 0)
|titanium = amount of titanium required to build (empty if 0)
|quantium = amount of quantium required to build (empty if 0)
|uranium = amount of uranium required to build (empty if 0)
|antimatter_shard = number of antimatter shards required to build (empty if 0)
|data_archive = number of data archives required to build (empty if 0)
|ascension_crystal = number of ascension crystals required to build (empty if 0)
|space_pumpkin = number of space pumpkins required to build (empty if 0)
|ghost_pumpkin = number of ghost pumpkins required to build (empty if 0)
|gamma_pumpkin = number of gamma pumpkins required to build (empty if 0)
|snowflake = number of snowflakes required to build (empty if 0)
|weapons_part = number of weapons parts required to build (empty if 0)
|alien_device = number of alien deveices required to build (empty if 0)
|alien_parts = number of alien parts required to build (empty if 0)
|credit = manufacturing cost (0 or "Free" if 0)
|total_cost = total cost (materials price + manufacturing cost -- "Free" if 0, or N/A,Prize,Unobtainable, etc. for some ships)
|warehouse = Warehouse level required to build (can be found with in-game :cost command. Blank if not applicable)
|prize_condition = Use only for of prize-based ships to denote the conditions for the ship being awarded
|description = Build menu or creator-supplied description
|creator = Player/user that created the ship model
|version_added = Version of galaxy when ship was added
|vip_required = Yes/No -- whether ship requires Galaxy VIP Pass to build
|loyalty_required = Loyalty % and starbase level required to spawn ship (see Loyalty page for values)
}}
</pre>
<templatedata>
{
{
"params": {
"params": {
"title1": {},
"title": {
"armed": {},
"label": "title",
"silicate": {},
"description": "Autofills, you don't need to fill this in unless you wish to override the default value",
"carbon": {},
"type": "string",
"iridium": {},
"autovalue": "The {{PAGENAME}}"
"adamantite": {},
},
"palladium": {},
"image": {
"titanium": {},
"label": "image",
"quantium": {},
"description": "Image for the ship. View the Ship Image Guidelines for help",
"uranium": {},
"type": "string"
"material_cost": {},
},
"force_material_cost": {},
"top_speed": {
"credit": {},
"type": "number",
"total_cost": {},
"label": "Top Speed"
"force_cost": {}
},
}
"acceleration": {
}
"label": "Acceleration",
</templatedata></noinclude>
"type": "number"
},
"turn_speed": {
"label": "Turn Speed"
},
"tiny_turrets": {
"description": "List of all Tiny size turrets on a ship"
},
"small_turrets": {
"description": "List of all Small size turrets on a ship"
},
"med_turrets": {
"description": "List of all Medium size turrets on a ship"
},
"large_turrets": {
"description": "List of all Large size turrets on a ship"
},
"huge_turrets": {
"description": "List of all Huge size turrets on a ship"
},
"(f)_spinal": {
"description": "The primary spinal armament on a ship (topmost displayed spinal weapon in the \"/info\" command in-game).",
"type": "string"
},
"(g)_spinal": {
"description": "The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the \"/info\" command in-game)",
"type": "string"
},
"m_class_range": {
"label": "Max Turret Range",
"description": "Range of the longest range turret on the ship",
"type": "number"
},
"r_class_range": {
"label": "Recommended Range from Target",
"description": "Range (taking turret positioning into account) that all turrets will be active and able to shoot",
"type": "number"
},
"mining_lasers": {
"description": "List of all the Mining lasers on a ship",
"label": "Mining Lasers",
"type": "string"
},
"mining_range": {
"description": "Describes the maximum range of the Mining turrets on a ship (in studs)",
"type": "number",
"label": "Mining Range"
},
"fighters": {
"description": "Lists all the fighters a Carrier carries.",
"label": "Fighters",
"type": "string"
},
"cargo_hold": {
"description": "The capacity of the ship's cargo hold",
"type": "number",
"label": "Cargo Hold"
},
"ore_hold": {
"description": "The capacity of the ship's ore hold",
"type": "number",
"label": "Ore Hold"
},
"warp_drive": {
"description": "Can the ship warp? Yes/No",
"label": "Warp Drive",
"type": "line"
},
"stealth": {
"label": "Stealth",
"description": "Does the ship have stealth capabilities? Leave blank if no",
"type": "line"
},
"cmax_drift": {
"label": "Custom Max Drift",
"description": "Should be a percentage, use the :info command in-game.",
"type": "string"
},
"shield_regen_rate": {
"label": "Shield Regen Rate",
"description": "Should be a number, specifies how much shield health is regenerated per second while in combat. Check for the stat using the \"/info\" command in-game.",
"type": "number"
},
"turret_dps": {
"type": "number",
"label": "Average Turret DPS"
},
"spinal_dps": {
"description": "Leave blank if the ship does not have spinals",
"type": "number",
"label": "Average Spinal DPS"
},
"fighter_turret_dps": {
"description": "Leave blank if the ship does not have fighters. Can be found by doing the \"/info\" command ingame and adding up fighter turret dps.",
"type": "number"
},
"fighter_spinal_dps": {
"description": "Leave blank if the ship does not have fighters. Can be found by doing the \"/info\" command ingame and adding up fighter spinal dps.",
"type": "number"
},
"antimatter_shard": {},
"data_archive": {},
"ascension_crystal": {},
"space_pumpkin": {},
"ghost_pumpkin": {},
"gamma_pumpkin": {},
"void_pumpkin": {},
"forgotten_soul": {},
"soul": {},
"embryo": {},
"preos_bit": {},
"snowflake": {},
"weapons_part": {},
"alien_device": {},
"alien_parts": {},
"stealth_plating": {},
"plasma_batteries": {},
"thrust_component": {},
"armored_plating": {},
"dimensional_alloy": {},
"quantum_core": {},
"kneall_core": {},
"luci_core": {},
"remnant_tech": {},
"remnant_spore": {},
"ice_shard": {},
"frost_core": {},
"annihilator_fighter_bay": {},
"punisher_weapon_salvage": {},
"obliterator_shield_systems": {},
"intact_bastion_module": {},
"precursor_component": {},
"ancient_scrap": {},
"sojourn_exclusive_part": {},
"precursor_nanite": {},
"typhoon_membrane": {},
"permit": {
"type": "string"
},
"credit": {
"label": "Manufacturing Fee",
"description": "The manufacturing fee of the ship. Use the \"/cost\" command ingame to find this",
"type": "line",
"deprecated": "Avoid usage"
},
"material_cost": {
"description": "The cost of all the materials. Use the \"/cost\" command ingame to find this",
"label": "Material Cost",
"type": "line"
},
"total_cost": {
"description": "The cost of the materials + the manufacturing fee. Use the \"/cost\" command ingame to find this",
"label": "Total Cost",
"type": "line"
},
"warehouse": {
"label": "Warehouse Level",
"description": "The warehouse level needed to build the ship",
"type": "number"
},
"prize_condition": {
"type": "string",
"label": "Prize Conditions",
"description": "If the ship is awarded as a prize, what are the conditions to win it?"
},
"description": {
"description": "The ship's description. Found using \"/info\" command ingame. Ketchupbot autofills this",
"type": "string"
},
"creator": {
"description": "The original creator of the ship + any remodelers ",
"type": "string"
},
"version_added": {
"description": "The in-game version at the time the ship was released into the game.",
"type": "line"
},
"vip_required": {
"type": "boolean",
"description": "Does the ship require VIP to build & use? Yes/No"
},
"loyalty_required": {
"description": "Loyalty required to spawn a ship.",
"type": "line"
},
"shields": {
"type": "number",
"label": "Shields"
},
"hull": {
"type": "number",
"label": "Hull"
},
"explosion_radius": {
"description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the \"/info\" command in-game).",
"type": "number",
"label": "Explosion Radius"
},
"related_events": {
"label": "Related Events",
"description": "Links to events related to the ship",
"type": "string"
},
"date_released": {
"description": "The date the ship was originally released on, in YYYY-MM-DD format",
"type": "date"
}
},
"paramOrder": [
"title",
"image",
"shields",
"hull",
"shield_regen_rate",
"top_speed",
"acceleration",
"turn_speed",
"tiny_turrets",
"small_turrets",
"med_turrets",
"large_turrets",
"huge_turrets",
"(f)_spinal",
"(g)_spinal",
"m_class_range",
"r_class_range",
"mining_lasers",
"mining_range",
"fighters",
"cargo_hold",
"ore_hold",
"warp_drive",
"stealth",
"cmax_drift",
"turret_dps",
"spinal_dps",
"fighter_turret_dps",
"fighter_spinal_dps",
"explosion_radius",
"antimatter_shard",
"data_archive",
"ascension_crystal",
"space_pumpkin",
"ghost_pumpkin",
"gamma_pumpkin",
"void_pumpkin",
"forgotten_soul",
"soul",
"embryo",
"preos_bit",
"snowflake",
"weapons_part",
"alien_device",
"alien_parts",
"plasma_batteries",
"thrust_component",
"armored_plating",
"stealth_plating",
"dimensional_alloy",
"luci_core",
"quantum_core",
"kneall_core",
"remnant_tech",
"remnant_spore",
"ice_shard",
"frost_core",
"annihilator_fighter_bay",
"punisher_weapon_salvage",
"obliterator_shield_systems",
"intact_bastion_module",
"precursor_component",
"ancient_scrap",
"sojourn_exclusive_part",
"precursor_nanite",
"typhoon_membrane",
"permit",
"prize_condition",
"credit",
"material_cost",
"warehouse",
"total_cost",
"description",
"creator",
"version_added",
"date_released",
"related_events",
"vip_required",
"loyalty_required"
],
"description": "The template to use when filling in ship information, should be put on all ship pages",
"format": "\n{{_\n|_ = _\n}}\n"
}</templatedata>
{{#cargo_declare:_table=ShipData
|hull=String
|shields=String
|top_speed=Integer
|acceleration=Integer
|turn_speed=Float
|cargo_hold=String
|ore_hold=String
|warp_drive=Boolean
|stealth=Boolean
|cmax_drift=String
|turret_dps=Integer
|spinal_dps=Integer
|fighter_turret_dps=Integer
|fighter_spinal_dps=Integer
|explosion_radius=Integer
|credit=String
|material_cost=String
|warehouse=Integer
|total_cost=String
|description=Text
|creator=Text
|version_added=String
|vip_required=Boolean
|loyalty_required=String
}}</noinclude>